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Morning star and shield of choice is best.
you can effectively pull an entire room and purify it and move on; it 1 shots EVERYTHING
bosses like Lich/WarLord/Ghost king are all also effected by it and can be a method of burning them.....3 clerics can nuke them all in ~1min; you can't run 3 clerics in hr tho unless you solo queue in a trio, but even then 3 clerics is stupid rare. <125 is fun to ♥♥♥♥ around with, with it.
Warhammer's swing is terrible and you have more of a chance hitting random ♥♥♥♥ like a wall or smthing.
you can also hit blocking long-sword users without them ever getting the repost off while crouching and hitting their feet....like they just cant do anything about it....you cant do that with the other weapons available i think, idk.
smite is basically an instant +10dmg per hit added onto your damage for 8-10seconds.
you could go full str/phys power and do 60-70 phys with +10 (from smite) for a total of like 70-80 per hit (on the higher end).
smite would scale off of Will or magic damage/true magic and its only 10(.75) vs 33-35(1) (base weapon). if you went the magic route, and had no physical dmg backing, you'd do like 35-50 from physical damage (depending on rarity of weapon) and +15-20 from smite.
unless you plan on doing damage with spells like locust swarm or divine light, specing str would generally be better.
a lot of classes would generally be faster than you and can outrun you (except sorc which has THE lowest base MS) so sometimes specing into agi or ms may not be the answer, tho if you're too slow and not use to it, it can become an issue with mobs and general game-play; you'd be able to 2-3 hit people...but if you're not able to finish the kill is it worth it really? tho with the slow off of Faithfulness from hitting them with smite, it could be just enough to where you don't really need MS and can just corner bait people with it.
if you got 8-10+True magic damage behind 50%+ magic power bonus....Clerics' Locust Swarm kills EVERY class that doesn't have more than ~30% mdr and/or 200hp.... before it can finish.... tight corridors or corners where people like to hide to heal or buff will just drop them and counters Pocket-support Druid with -50% healing....they would basically have to trade a managrove to sustain their team....
Front-line tanks In my experience facing really good ones, use their shield more and are able to literally 1v2 to 1v3 people just keeping them focused for the team-kill. Overall they're slow asf, like my druid i use is maybe at ~310...some front-lines i feel like are sitting damn near at ~275-285 but will 2 hit you when they decide they want too if you try to challenge them. Normally kitting them is all it takes, depending on the map....generally though they're a more "safer" choice; more hp, more pdr...
Magic damage clerics are more "counterable"; you can be "caught with your pants down" during a Locust swarm. Ranger tripple shot, Sorcs' Energy Bolt, Rogue, Panther Druid...few other stuff too. it kinda turns into a "right use at the right time". you are much more faster however, tho you'll generally have much lower hp.....that being said, you can cook an entire team in 1-2seconds so there is a "trade-off" and it only gets better over prolonged use like other things.