Dark and Darker

Dark and Darker

Best starting weapons and armor for smite Cleric?
Curious thoughts on the best squire weapons and armor for a smite Cleric build? I was using warhammer but have been told morning star is the best? Hits hard but pretty slow. Thoughts?
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Showing 1-15 of 15 comments
Fran Mar 23 @ 7:57pm 
Lightfoot boots, loose trousers, light gauntlets, chapel de fer, mystic vestiments.
Morning star and shield of choice is best.
Kampish Mar 23 @ 8:37pm 
clerics recently got a 200% damage buff with all their skills against undead mobs.

you can effectively pull an entire room and purify it and move on; it 1 shots EVERYTHING
bosses like Lich/WarLord/Ghost king are all also effected by it and can be a method of burning them.....3 clerics can nuke them all in ~1min; you can't run 3 clerics in hr tho unless you solo queue in a trio, but even then 3 clerics is stupid rare. <125 is fun to ♥♥♥♥ around with, with it.
vicbos Mar 23 @ 8:41pm 
Originally posted by Fran:
Lightfoot boots, loose trousers, light gauntlets, chapel de fer, mystic vestiments.
Morning star and shield of choice is best.
Curious why the morning star is better than the warhammer or flanged mace?
vicbos Mar 23 @ 8:42pm 
Originally posted by Kampish:
clerics recently got a 200% damage buff with all their skills against undead mobs.

you can effectively pull an entire room and purify it and move on; it 1 shots EVERYTHING
bosses like Lich/WarLord/Ghost king are all also effected by it and can be a method of burning them.....3 clerics can nuke them all in ~1min; you can't run 3 clerics in hr tho unless you solo queue in a trio, but even then 3 clerics is stupid rare. <125 is fun to ♥♥♥♥ around with, with it.
Thanks for the info -- I didn't realize about the buff. That being said while it sounds great for PVE, seems like a wasted skill if you run into PVP. I'd like a build that is ok for both.
Kampish Mar 23 @ 8:43pm 
Originally posted by vicbos:
Originally posted by Fran:
Lightfoot boots, loose trousers, light gauntlets, chapel de fer, mystic vestiments.
Morning star and shield of choice is best.
Curious why the morning star is better than the warhammer or flanged mace?
slightly more damage, animation i think hits faster and "its just better"
Warhammer's swing is terrible and you have more of a chance hitting random ♥♥♥♥ like a wall or smthing.

you can also hit blocking long-sword users without them ever getting the repost off while crouching and hitting their feet....like they just cant do anything about it....you cant do that with the other weapons available i think, idk.
Last edited by Kampish; Mar 23 @ 8:45pm
vicbos Mar 23 @ 8:45pm 
Originally posted by Kampish:
Originally posted by vicbos:
Curious why the morning star is better than the warhammer or flanged mace?
slightly more damage, animation i think hits faster and "its just better"
Warhammer's swing is terrible and you have more of a chance hitting random ♥♥♥♥ like a wall or smthing.
Yeah agree with the warhammer hitting random stuff.... I actually think it hits faster but a bit annoying having it get stuck on walls in the crypts, etc
Kampish Mar 23 @ 8:49pm 
Originally posted by vicbos:
Originally posted by Kampish:
slightly more damage, animation i think hits faster and "its just better"
Warhammer's swing is terrible and you have more of a chance hitting random ♥♥♥♥ like a wall or smthing.
Yeah agree with the warhammer hitting random stuff.... I actually think it hits faster but a bit annoying having it get stuck on walls in the crypts, etc
warhammer hits faster i think, yeah. was talking about the flanged mace with that one...tho they might just be the same; i almost never use it, i remember not liking it as much vs Morning-star that is just that much better. i've also had instances where sometimes the hit would occur but then there's like another weird hit animation is does almost 1second after that does damage again....i've won a few 1v3s like that x))) no idea what causes it to happen or if its intended or what.
Last edited by Kampish; Mar 23 @ 8:49pm
vicbos Mar 23 @ 8:49pm 
Originally posted by Fran:
Lightfoot boots, loose trousers, light gauntlets, chapel de fer, mystic vestiments.
Morning star and shield of choice is best.
Thanks for the advice. Looks like it does emphasize speed/agility which appears to be the meta but should I be trying to get some more points into strength or not? Also I'm hoping for a build that works (at least ok) for both PVE and PVP.
Kampish Mar 23 @ 9:02pm 
Originally posted by vicbos:
Originally posted by Fran:
Lightfoot boots, loose trousers, light gauntlets, chapel de fer, mystic vestiments.
Morning star and shield of choice is best.
Thanks for the advice. Looks like it does emphasize speed/agility which appears to be the meta but should I be trying to get some more points into strength or not? Also I'm hoping for a build that works (at least ok) for both PVE and PVP.
str or vig; tho that could be more determined with personal skill and play-style; you could want more dex for action-speed.
smite is basically an instant +10dmg per hit added onto your damage for 8-10seconds.
you could go full str/phys power and do 60-70 phys with +10 (from smite) for a total of like 70-80 per hit (on the higher end).
smite would scale off of Will or magic damage/true magic and its only 10(.75) vs 33-35(1) (base weapon). if you went the magic route, and had no physical dmg backing, you'd do like 35-50 from physical damage (depending on rarity of weapon) and +15-20 from smite.
unless you plan on doing damage with spells like locust swarm or divine light, specing str would generally be better.
a lot of classes would generally be faster than you and can outrun you (except sorc which has THE lowest base MS) so sometimes specing into agi or ms may not be the answer, tho if you're too slow and not use to it, it can become an issue with mobs and general game-play; you'd be able to 2-3 hit people...but if you're not able to finish the kill is it worth it really? tho with the slow off of Faithfulness from hitting them with smite, it could be just enough to where you don't really need MS and can just corner bait people with it.
Last edited by Kampish; Mar 23 @ 9:05pm
vicbos Mar 23 @ 9:09pm 
Originally posted by Kampish:
Originally posted by vicbos:
Thanks for the advice. Looks like it does emphasize speed/agility which appears to be the meta but should I be trying to get some more points into strength or not? Also I'm hoping for a build that works (at least ok) for both PVE and PVP.
str or vig; tho that could be more determined with personal skill and play-style; you could want more dex for action-speed.
smite is basically an instant +10dmg per hit added onto your damage for 8-10seconds.
you could go full str/phys power and do 60-70 phys with +10 (from smite) for a total of like 70-80 per hit (on the higher end).
smite would scale off of Will or magic damage/true magic and its only 10(.75) vs 33-35(1) (base weapon). if you went the magic route, and had no physical dmg backing, you'd do like 35-50 from physical damage (depending on rarity of weapon) and +15-20 from smite.
unless you plan on doing damage with spells like locust swarm or divine light, specing str would generally be better.
a lot of classes would generally be faster than you and can outrun you (except sorc which has THE lowest base MS) so sometimes specing into agi or ms may not be the answer, tho if you're too slow and not use to it, it can become an issue with mobs and general game-play; you'd be able to 2-3 hit people...but if you're not able to finish the kill is it worth it really? tho with the slow off of Faithfulness from hitting them with smite, it could be just enough to where you don't really need MS and can just corner bait people with it.
Thank you -- great info
Kampish Mar 23 @ 9:25pm 
Originally posted by vicbos:
Originally posted by Kampish:
str or vig; tho that could be more determined with personal skill and play-style; you could want more dex for action-speed.
smite is basically an instant +10dmg per hit added onto your damage for 8-10seconds.
you could go full str/phys power and do 60-70 phys with +10 (from smite) for a total of like 70-80 per hit (on the higher end).
smite would scale off of Will or magic damage/true magic and its only 10(.75) vs 33-35(1) (base weapon). if you went the magic route, and had no physical dmg backing, you'd do like 35-50 from physical damage (depending on rarity of weapon) and +15-20 from smite.
unless you plan on doing damage with spells like locust swarm or divine light, specing str would generally be better.
a lot of classes would generally be faster than you and can outrun you (except sorc which has THE lowest base MS) so sometimes specing into agi or ms may not be the answer, tho if you're too slow and not use to it, it can become an issue with mobs and general game-play; you'd be able to 2-3 hit people...but if you're not able to finish the kill is it worth it really? tho with the slow off of Faithfulness from hitting them with smite, it could be just enough to where you don't really need MS and can just corner bait people with it.
Thank you -- great info
if you like to dabble in PvP or Arena specifically... either pdr/Front-line cleric or full Magic damage are basically the only 2 types in the higher rankings.

if you got 8-10+True magic damage behind 50%+ magic power bonus....Clerics' Locust Swarm kills EVERY class that doesn't have more than ~30% mdr and/or 200hp.... before it can finish.... tight corridors or corners where people like to hide to heal or buff will just drop them and counters Pocket-support Druid with -50% healing....they would basically have to trade a managrove to sustain their team....

Front-line tanks In my experience facing really good ones, use their shield more and are able to literally 1v2 to 1v3 people just keeping them focused for the team-kill. Overall they're slow asf, like my druid i use is maybe at ~310...some front-lines i feel like are sitting damn near at ~275-285 but will 2 hit you when they decide they want too if you try to challenge them. Normally kitting them is all it takes, depending on the map....generally though they're a more "safer" choice; more hp, more pdr...

Magic damage clerics are more "counterable"; you can be "caught with your pants down" during a Locust swarm. Ranger tripple shot, Sorcs' Energy Bolt, Rogue, Panther Druid...few other stuff too. it kinda turns into a "right use at the right time". you are much more faster however, tho you'll generally have much lower hp.....that being said, you can cook an entire team in 1-2seconds so there is a "trade-off" and it only gets better over prolonged use like other things.
Last edited by Kampish; Mar 23 @ 9:28pm
Katitoff Mar 24 @ 1:06am 
Originally posted by vicbos:
Originally posted by Fran:
Lightfoot boots, loose trousers, light gauntlets, chapel de fer, mystic vestiments.
Morning star and shield of choice is best.
Curious why the morning star is better than the warhammer or flanged mace?
Best reach, best attack animations(EZ headshots), swings fastest(yes, swings faster than flanged and warhammer is just bad).
vicbos Mar 24 @ 3:26pm 
Originally posted by Katitoff:
Originally posted by vicbos:
Curious why the morning star is better than the warhammer or flanged mace?
Best reach, best attack animations(EZ headshots), swings fastest(yes, swings faster than flanged and warhammer is just bad).
Thanks --- I was thinking the warhammer was faster but apparently I was wrong.
Katitoff Mar 24 @ 3:44pm 
Originally posted by vicbos:
Originally posted by Katitoff:
Best reach, best attack animations(EZ headshots), swings fastest(yes, swings faster than flanged and warhammer is just bad).
Thanks --- I was thinking the warhammer was faster but apparently I was wrong.
It is faster, but its range and its combo are utter garbage, warhammer is exclusively for PDR fighters using lantern shield to kill other PDR fighters.
vicbos Mar 24 @ 4:12pm 
Originally posted by Katitoff:
Originally posted by vicbos:
Thanks --- I was thinking the warhammer was faster but apparently I was wrong.
It is faster, but its range and its combo are utter garbage, warhammer is exclusively for PDR fighters using lantern shield to kill other PDR fighters.
yeah I do agree the range was a bit annoying --- was constantly missing from being too far away (after trying morning star and flanged)
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Date Posted: Mar 23 @ 5:52pm
Posts: 15