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going back to the earliest days of Steam and VAC bans in CS 1.6, people would joke that every time Valve did a ban wave they sold exactly as many new keys of the game.
this is part of the understood economy of online games. people cheat (often pay for cheats), get banned, buy a second license of the game, get banned, buy a third license, etc.
the only time where this is not the status quo is if there is an actor (or organization) who is acting maliciously against the games service or making threats or being a general crazy hackerman. in those situations they may try to figure out who that person is via their payment methods, hardware fingerprint, etc to try and prevent them from interacting with the service. but if you're using an aimbot or whatever any game that is in operation will happily dispense an automated ban and take your money again, repeatedly, if you want to keep paying.
Thank you
Like any game. It's temporary. The security stories are there just to keep the honest around to be toyed with. Something gets tried. realise it fails. continue status quo
I've played since the PTs, there were definitely more active cheaters at times in the past, but I pretty much report everyone who kills me just in case. I love coming back to the game and seeing the list of people who got nuked during my breaks.