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Not being able to shapeshift kinda adds to being able to run it more to support your team.
"Natural healing" passive that heals 1hp(0.1 scaling) over 3 seconds.
"LifeBloom Aura" (New Passive), synergizes with "Natural Healing" so now you heal yourself and allies for 3hp(0.1 scaling) over 3seconds.
and then some use "Thorn Coat" where if you take melee damage, your attacker takes 5true damage.
I believe theres a trick when casting "Nature's Touch" and "Restore" ontop of each-other.
The new perk "LifeBloom Aura" heals for 2hp per instance of health gained....sometimes depending on cast times or how fast you cast both together, will yield 1 larger HoT tick instead of 2 separate instances, making it less than what it could be; i have no idea what the bench-mark would be on casting times to make sure you always get 2 separate instances of hp gain.
casting Natures touch, Restore, and Tree of life while pushing with them, holding DreamFire, is a lethal force if you have a good front-linemen. You give them over 150-200hp over 30seconds (alot more if they're running buff duration and or using a potion + trolls blood, if they have over 50%, then they're eating good), while also being +5 to all from tree of life... if the opposing team decides to 2v1 or 3v1 him, you hit them all with your DreamFire and everyone just dies.
if you have a high hp, high buff duration kitted team you can slaughter people with almost no contest. You might face some archers running purge shot, or Warlocks using "predation", but with enough organization and team placement, you can overtake them.
Having a cleric front line tank is nice, all they'd really need is Sanctuary which synergizes with Druids perk making healing faster and easier to achieve the 20-25% overheal for added Maxhp. without Sanct, even just a bonk cleric front-line could cook. you give him +5to all from "Tree of life", you could run with a buff warlock and use "power of sacrifice" to give the cleric another 12str and vigor, and if the cleric is running BrewMaster, drinking ale for another 14-17str....assuming cleric is sitting at 40str already....fully buffed they'd be at like 72-75 str, while having over 30-50hp/s from healing.
TLDR: sorry for yapping. i've been playing with my friend who mains a cleric bonk tank. all we do is arena. i buff him, he solo's the entire team and we carry the 3rd guy.....bro is like "vanquisher" already while i was at "veteran"
Druid heals Synergize alot and you can build a lot around it. having friends to test different synergiese is a blessing in disguise of sorts.
Thanks so much dude. Extra helpful! Running out of points but please take "clever" Thanks again :)