Dark and Darker

Dark and Darker

Sash - Usability
Just an idea to make Sashes actually good for something.
Make them give some specific boosts based on color.
1. Increase Luck
2. Reduce dmg from undead
3. Reduce dmg from bosses.
4. Reduce dmg from demons.
5. Make person non-pvp combatible. (PvE mode without PvE mode..)
I would not go for straight combat boosts like speed, dmg or such..

Just idea. Would love 5 to be real tho, I just would love to play from time to time without any stress for people trying to kill me.
Wearing Sash of some color, that would make me visible as "I do not want and cant be included in pvp" would be lovely.
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Showing 1-15 of 43 comments
lmfao "pve sash" :bo3lmso: nah
Shrek Jan 26 @ 1:58pm 
It's like an armband from dayz or Tarkov
Fran Jan 26 @ 2:05pm 
Step 1: Start playing a PVP game
Step 2: Cry about there being PVP
Like go back to roblox lmfao.
But that would suck as then you just have a „meta“ / „best“ sash again.
As soon as they can give stats will there be an objectively best, and all others fade into obscurity, becoming another meaningless item
Cool, we get gang colors now.
Nice try casual. No offline servers for you. Go ruin another game or play mobile.
BrusLee Jan 28 @ 6:37am 
Originally posted by Extracted:
Nice try casual. No offline servers for you. Go ruin another game or play mobile.
Ruin what? Did you try to check the steamcharts? Numbers go down.. from literally peak of 57k to the "best" that was 26k in december, but still Average player number is literally 30%.

People like you and above some, are reason why no new people want to try the game.. steadily losing people is not excatly healthy for "purely online game".
Also "Offline server" cant meet with other pve players or what? Scared that you would lose even more people from pvp if they could chose?...
ppl go out couse epic gift legendary status... im one of those ppl
Fran Jan 28 @ 10:07am 
Originally posted by BrusLee:
Originally posted by Extracted:
Nice try casual. No offline servers for you. Go ruin another game or play mobile.
Ruin what? Did you try to check the steamcharts? Numbers go down.. from literally peak of 57k to the "best" that was 26k in december, but still Average player number is literally 30%.

People like you and above some, are reason why no new people want to try the game.. steadily losing people is not excatly healthy for "purely online game".
Also "Offline server" cant meet with other pve players or what? Scared that you would lose even more people from pvp if they could chose?...
60k players because it just released and it was hyped, of course the numbers would go down, and of course the numbers would be higher in December, when people are on break and when wipe started.
MeKLiN Jan 28 @ 5:51pm 
Picture Description Color Protection Weight
Blue
Neophyte's Baldric
(Level 3) Blue 10% 0.5 stones

Red
Familiar Player's Baldric
(Level 7) Red 10% 0.5 stones

Brown
Skilled Player's Baldric
(Level 15) Brown 10% 0.5 stones

Grey
Advanced Player's Baldric
(Level 25) Grey 10% 0.5 stones

Gold
Seasoned Player's Baldric
(Level 50) Gold 10% 0.5 stones

Magenta
Expert Player's Baldric
(Level 100) Magenta 10% 0.5 stones

Yellow
Veteran Player's Baldric
(Level 150) Yellow 10% 0.5 stones

Green
Master Player' Baldric
(Level 200) Green 10% 0.5 stones

Orange
Grand-Master's Baldric
(Level 300) Orange 10% 0.5 stones

Royal purple
Legends Baldric
(Level 500) Royal 10% 0.5 stones


no stats, but enchantable by wizards
Originally posted by BrusLee:
Just an idea to make Sashes actually good for something.
Make them give some specific boosts based on color.
1. Increase Luck
2. Reduce dmg from undead
3. Reduce dmg from bosses.
4. Reduce dmg from demons.
5. Make person non-pvp combatible. (PvE mode without PvE mode..)
I would not go for straight combat boosts like speed, dmg or such..

Just idea. Would love 5 to be real tho, I just would love to play from time to time without any stress for people trying to kill me.
Wearing Sash of some color, that would make me visible as "I do not want and cant be included in pvp" would be lovely.
it would be cool if they offered an AP bonus that scaled based on how many times youve gotten out that particular sash.

maybe the sash changes appearance as you take it through dungeons, and its a personal item so it cant be sold, youd literally have to take in and get out with your own sashes to evolve them
/\ Jan 28 @ 10:28pm 
one of the HR rewards is def gonna be a sash skin
Phlox Jan 29 @ 7:43am 
Originally posted by Fran:
Step 1: Start playing a PVP game
Step 2: Cry about there being PVP
Like go back to roblox lmfao.

Didn't you say in another discussion that D&D is a PvPvE game rather than just PvE? But now you're calling it PvP?

As you said, the current situation is much closer to PvP, with PvE almost being ignored—just a side element. Am I wrong? Everyone's just focused on killing other players, completely disregarding the PvE aspects. How is this PvPvE? It's just PvP. So why not separate the two? What's the problem with that?

People who enjoy PvP will play PvP, and those who prefer PvE will play PvE. What's the issue? You say PvE players are just whining, but honestly, you sound more like a coward to me.

Why? Are you afraid that if only true PvP players remain, you'll get wiped out? What’s there to fear? Isn't this the PvP you love so much? Shouldn't you be enjoying it? Or do you just need other players to sacrifice their fun for yours? That would make you a pathetic coward.

So, which one are you?
BrusLee Jan 29 @ 7:59am 
Originally posted by ScrappoRaccoco:
it would be cool if they offered an AP bonus that scaled based on how many times youve gotten out that particular sash.

maybe the sash changes appearance as you take it through dungeons, and its a personal item so it cant be sold, youd literally have to take in and get out with your own sashes to evolve them
I would go for that too! Now they are worthless thing you buy.. for what? You die.. you lose it if people take it.
Could buy a permanent one, that changes color as you mentioned. Increased AP would need some "spent time in the dungeon" as people could stack it just by "go in - out" in current system.
Without PvP, getting AP is quite.. slow. This could actually increase the PvE gains even without rushing in like some ungabunga. Rewarding longer times clearing mobs and such.
Great idea.
Last edited by BrusLee; Jan 29 @ 8:00am
Bro to even have this thought you must have totally misunderstood the whole reason for their existence
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Date Posted: Jan 26 @ 9:19am
Posts: 43