Dark and Darker

Dark and Darker

High Roller feels like poop
why high roller feels like ♥♥♥♥ ? no points to kill mobs even they cost a lot of time . No points for small chests . Not everyone can do bosses or PvP with enemies full of good gear .
Favouring good players over Mid Tier and casual players is so stupid if Iron Mace want their game to be Popular .
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Showing 1-11 of 11 comments
Its easy, great and simple you just rmt all the best bis on the market play a class that can solo bosses and then screw literally anyone else who doesn't want to play that way, i can't see what the issue is? lol
Last edited by Major Lee Ree; Jan 26 @ 5:26am
Aldain Jan 26 @ 8:26am 
Because fundamentally there's no point to it unless you really want the skins.
/\ Jan 26 @ 8:55am 
they really need to balance for solos then scale interactions for duos/trios on balance. like if its broken for X class to use Y skill on a teammate but its balanced for solo just make it reduced effective on the teammate not gut it for all. that type of mindset but in all facets.

and yea HR is mostly just for players who want to rank, but its full of the sweatiest sweatlords and can be annoying. its even more annoying if you have to spend 30 mins in the market to buy a full kit again if you do get ran down by what the current op meta/class/build is. and having to meet a min GS req to even enter makes it faaaar more annoying too. I used to just buy a grey kit from the merchants or some random blues/greens they had in the gear I wanted then head back into HR and find my own gear as I went run after run. which was far more enjoyable than bring in the best of the best on repeat with no room for upgrades really. its fine to have an option as I too liked to make fun goofy builds and bring them in.. but every single match? come on now lol I dont want to do 1 run every 30 mins if im bad or a few runs then buy a new kit for 30 mins even if im good due to the balance issues/misc events. Game caters to the sweatiest players.

these are the guys who when we played call of duty and just had fun and could close the game whenever if irl came up they were in their dungeon lights off headphones so loud they have hearing issues within the next 5 years and listen for your footsteps coming by as they wait around a corner for you.. I mean cool I guess but at the end of the day this is a video game and people need to chill with trying to be the LCS streaming champion MLG 360 gamer pro youtuber playing for the 1 million$ cash prize... just have fun. But to each their own I guess lol. But I doubt its gonna change the devs seems to want to casual DnD goofy/fun theme to not exist. Imagine a DnD campaign irl going like this..

(just watch the youtube channel critical role) thats how DnD is supposed to be. This game should just rename and rebrand to fortnite 360 noscope MLG sweat convention tbh or something.

https://www.youtube.com/watch?v=lzIu2nvn9LA
/\ Jan 26 @ 8:57am 
this game really isn't DnD at all and doesnt capture the goofy/fun vibe it has. just a murder crazed PVP toxic community of gatekeepers. its misleading. but just try to enjoy it if you want but they're likely just going to cater to the PVP crazed type of mentality
Aldain Jan 26 @ 9:06am 
Originally posted by /\:
they really need to balance for solos then scale interactions for duos/trios on balance. like if its broken for X class to use Y skill on a teammate but its balanced for solo just make it reduced effective on the teammate not gut it for all. that type of mindset but in all facets.
Honestly balancing around trios is just another wonky design choice that feels like the devs were looking at popular things and saying "Throw it in." randomly at them.

Thinking back to the early playtests...the BR circle...being designed around 3 man teams...good lord it's they just looked at something like Apex Legends and decided to slap that in a half-assed dungeon crawler.

Hell this "Balanced for trios" thing is part of the problem as to why Barb is so obnoxious, since SDF wants every class to supposedly 1v3...while ignoring the basic logic that if a class can already 1v3 how strong would that be with a team behind it?

There's just so many times that I've found myself saying "If my stupid ass can see the problem how did a team of supposedly professional developers miss it?" is off the charts in regards to DaD.
BrusLee Jan 26 @ 9:13am 
Originally posted by Aldain:
Because fundamentally there's no point to it unless you really want the skins.
If the skins were just "skins" I would not care.
But if they add stats, that you can't get otherwise from other races you can get.. that is bad.
/\ Jan 26 @ 9:14am 
Originally posted by Aldain:
Originally posted by /\:
they really need to balance for solos then scale interactions for duos/trios on balance. like if its broken for X class to use Y skill on a teammate but its balanced for solo just make it reduced effective on the teammate not gut it for all. that type of mindset but in all facets.
Honestly balancing around trios is just another wonky design choice that feels like the devs were looking at popular things and saying "Throw it in." randomly at them.

Thinking back to the early playtests...the BR circle...being designed around 3 man teams...good lord it's they just looked at something like Apex Legends and decided to slap that in a half-assed dungeon crawler.

Hell this "Balanced for trios" thing is part of the problem as to why Barb is so obnoxious, since SDF wants every class to supposedly 1v3...while ignoring the basic logic that if a class can already 1v3 how strong would that be with a team behind it?

There's just so many times that I've found myself saying "If my stupid ass can see the problem how did a team of supposedly professional developers miss it?" is off the charts in regards to DaD.

agree 100% the weirdest part is they're not trying to cash grab and drive the players away either which was my original suspicion so somehow they cant see it. I think its because they all play together in trios I doubt they actually play solos or play it enough to really see the core issues. They probably dont have a lot of personal experience within the game playing it vs coding it... because tbh if you worked ona game all day would you want to go home to play the same game you worked on more? maybe a little at most and obviously they have the people/numbers to always have trios which removes them from the personal experience of solos/duos and they likely play very little giving them a much smaller sample size too.

They need to from a completely unbiased approach play a lot of each even if just a couple weeks for a few devs of nothing but playing in each section of their game to get a real personal feel to it rather than numbers/data IMO
/\ Jan 26 @ 9:24am 
Originally posted by BrusLee:
Originally posted by Aldain:
Because fundamentally there's no point to it unless you really want the skins.
If the skins were just "skins" I would not care.
But if they add stats, that you can't get otherwise from other races you can get.. that is bad.

also agree, tho I wouldnt mind unique skins like a frog that has reduced speed on land, moves faster in water and gets increased jump height (which could be fun for the double jump rogues perk) or a vampire that can see in dark but torches/light is a blinding white light.

having the skins override on toggles for each section of the gear would be better than stuff that removes helmet access and gives barely any stats or the random stat things tho. having an option to toggle the skins effects on or off would be nice too so if you wanted to look like a frog you can without having the effects of jump/water/land speed things just purely as cosmetic.

Armor skins for types would be nice too. even class themes so you can override any armor for a class.

for example a barbarian could have white wolf pelts on back and horned helmets
fighters could have various looking knight armors
clerics could have the red/white templar theme (or paladins could)
rangers could have a more hooded robin hood type theme
rogues could have a pirate theme with hooks/hats and etc

all in various colors to choose from a color blender for each section the player can decide they want for their characters and a save/preset with multiple saves. I personally dislike the look of random gear pieces that are good but look bad for the outfit/theme I want.
Yea as someone who's only played for like 20 odd hours in game this game isn't intuitive when it comes to whats possible to do without actually watching a youtuber talk through it. Even after that your likely gonna be merced but someone who spent like 10 times more ours than yourself.

also super rough making mates on here as well.
Katitoff Jan 26 @ 10:49am 
Originally posted by BrusLee:
Originally posted by Aldain:
Because fundamentally there's no point to it unless you really want the skins.
If the skins were just "skins" I would not care.
But if they add stats, that you can't get otherwise from other races you can get.. that is bad.
Not a single skin ever made a difference in how engagement turned out.
Some are nice to have in first 2 weeks of new wipe as they compensate lack of head slot from squire, but other than that, saying skins make noticeable difference is just a bad players cope.
the most annoying things are that long melee weapons like Spear and Halberd and also movement speed are so OP that you dont need to run away crazy and do matrix moves .
You dont need to hope you maybe block or parry hits without damage , just bait a attack and then attack your selff . I can kill a horde of nightmare skeletons easy with it ....
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Date Posted: Jan 26 @ 5:23am
Posts: 11