Dark and Darker

Dark and Darker

I like the pve mode
I think they need to make it a bit harder but over all i think i will bring more players to the game
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Showing 1-15 of 58 comments
OkIES Apr 10 @ 6:58pm 
I enjoy it as well, Kinda wish there were private lobbies though, so you can do stuff just with your friends
SINNED Apr 10 @ 7:24pm 
they need to make the portals in second lvl ice cave respawn in the pve mode theres to many people dieding bc theres no exits
HALO_run Apr 10 @ 7:30pm 
i like it as well just what i was hopping for, but less form ores is a good trade off
Alasdair Apr 10 @ 9:39pm 
Originally posted by SINNED:
they need to make the portals in second lvl ice cave respawn in the pve mode theres to many people dieding bc theres no exits

Yeah it's a hold over from the last wipe....makes no sense. this is the casual mode players shouldn't be fighting for exits in PVE mode.
Rikuto01 Apr 10 @ 9:43pm 
I suspect they will eventually make blue exits in PvE mode infinite usage. It makes more design sense.
Shen Apr 11 @ 12:50am 
Also really enjoying the PVE mode. It's fun and the people I have encountered have been super cool mostly.
Aldain Apr 11 @ 1:36am 
Originally posted by Rikuto01:
I suspect they will eventually make blue exits in PvE mode infinite usage. It makes more design sense.
Either that or lower the max cap of parties/players in the PvE dungeons a bit.
Last edited by Aldain; Apr 11 @ 1:55am
Vophiel Apr 11 @ 4:25am 
we got griefed already bu rogues waiting on portals for a 3 man and then stealing one, or a cleric buffing mobs
Vhayne Apr 11 @ 7:51am 
Originally posted by Aldain:
Originally posted by Rikuto01:
I suspect they will eventually make blue exits in PvE mode infinite usage. It makes more design sense.
Either that or lower the max cap of parties/players in the PvE dungeons a bit.

I'd be happy with both of those applied. If the PVE mode was made primarily as a tutorial/training mode for learning how to deal with the mobs, then that's not going so well. Most of the mobs, outside the module you start in, are dead. Too many players. We find the difficulty isn't really the mobs, but rather, finding exits and the stress related to that. Don't really feel like we have enough time to explore and loot because we are always so rushed to find exits first. Then we finally find one, try to relax and go kill some more mobs and get chests, but then most are already gone. And you return to the exit you found, and if you are unlucky, it's already been used. Aggravating dying to timer and losing the loot you have been saving up.

It could be better. Hopefully they will "fix" these issues soon. But I'm not holding my breath. Still though, I'm super thankful the PVE mode even exists.
Originally posted by Aldain:
Originally posted by Rikuto01:
I suspect they will eventually make blue exits in PvE mode infinite usage. It makes more design sense.
Either that or lower the max cap of parties/players in the PvE dungeons a bit.
I like that idea! Less players in a PvE only mode makes sense. PvP should always have more players possible
Jrb Apr 11 @ 8:24pm 
What is the max amount of players in pve?
im playing this game a lot since pve dropped and almost didnt play it when there was only pvp... so that says a lot i guess
Nate Apr 12 @ 12:37am 
Can you play PVE with the free version?
Originally posted by Nate:
Can you play PVE with the free version?
yes you can
Katsper Apr 12 @ 7:21am 
the lack of private lobbies completely kills it for me, i don't understand how they acme to the conclusion that only having trios is a good idea. otherwise, yeah, i agree. it's really cool
Last edited by Katsper; Apr 12 @ 7:22am
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