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It's especially annoying that you have less time on the hell floor than before. However, more time is necessary to really get intensively involved with the bosses and options.
30+ minute to die a boss
As far as floor population and quests go, there are other solutions to that.
That way players could go to the level they need for their quest(s), instead of potentially wasting half an hour waiting around as is the case now.
I swear to god I'd kick the Tailor down a bottomless pit if I could...
Because waiting 15 minutes to get the wrong layout was already fairly annoying enough, but waiting 30 minutes to get the wrong layout? Bleh.
If they truly want to fix the time investment while keeping 3 floors, they should lower the timer on each floor and get it closer to a more reasonable time investment.
Inferno could do with a rework. I could see a system where you open a portal to a specific chamber to fight a specific boss. It's actually one of the decent features DB had.
Those aren't the only possible solutions to these problems, but they would work. I wouldn't scuff the entire design concept of the game because there are minor inconveniences currently.
Brother the killfeeds in sub 25s and sub 125s are insane on Ruins, very rarely have I seen less than 3 deaths from PvP in a match well before a single extraction has opened up.
Hasn't really been my experience with other brackets.
Also, a chaotic suggestion: Remove all blue exits except the drawbridges on Ruins. That makes for some real fun.
Even more chaotic suggestion: Move bridge red stair case to directly underneath it and make it the ONLY was down. Remove all wall torches at that ground level and add more mobs.
I think the original envisioned top layer 'ice village' as a counterpart to Ruins would be awesome, but we haven't heard about it since it was dropped beginning of this year or so.
Also, I wouldn't mind a 4th level beyond inferno, which I imagine to be like this surreal and trippy, cosmic hellscape that transcends space and time filled with bizarre, mutated horrors.
Instead, it's better to focus on ways of improving it to meet the needs of the players.