Dark and Darker

Dark and Darker

Double N'wah (Banned) Oct 4, 2024 @ 5:51am
This is another bad patch.
Fixed an issue where changing forms as Druid causes dropped frames.
Fixed an issue where the material inside the Ale did not render properly.
Fixed an issue where the door opening animation could play every time you step on the platform in Ruins.
Fixed an issue where monsters could recognize you and attack you during spawn in the Goblin Caves.
Fixed an issue where some escape ropes in the Goblin Caves could intermittently come down earlier than the designated time.
Fixed an issue where the screen could remain frozen when entering the waiting room through the Down Aurora in Ice Cavern with 10 seconds left before the end of the session.
Fixed an issue where the leave penalty could not work properly in Arena.
Fixed an issue where religion could not be initialized.
Fixed an issue where the default value could be displayed as 1 in the Merchant's Crafting Widget.
Fixed an issue where the Fortuneteller quest reward could be given twice.
Fighter's Weapon Mastery now has a 5% physical power bonus Penalty.
Removed treasure score from adventurer points.
Changed adventurer points of Chocolate Chip Muffin from 2 -> 300.
Changed adventurer points of Honeybliss Pear from 2 -> 200.
Changed Infected Flesh, Lifeleaf, Phantom Flower, and Wardweed to be sold only to Collectors.
Changed the price of Lifeleaf, Phantom Flower common grade to 5 Gold.
Added Spectral Coin Bag.
For testing purposes, Dungeon Recovery will restore 100% of items that have not been looted by other players.
For testing purposes, Dungeon Recovery prices have been significantly reduced.


Please give your input on what the devs could do better next time.
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Showing 1-15 of 18 comments
Grimmz Oct 4, 2024 @ 5:58am 
wheres the druid nerf which literally everyone wanted to happen?

thats legit the only thing i personally was looking forward to..
get this freakin zoo out of town...

instant shapeshift needs to go entirely or set some serious restrictions on it.
Last edited by Grimmz; Oct 4, 2024 @ 5:59am
MeKLiN Oct 4, 2024 @ 11:04am 
thanks for posting the patch notes, some of us dont use warlockcord
Thunderfrog Oct 4, 2024 @ 11:09am 
Quit ♥♥♥♥♥♥♥♥ about Druid.It costs them 10k to be able to kill as quick as a fighter or barb in whites.
enter_infinity Oct 4, 2024 @ 11:12am 
game is still down, any clue when one can test this new update?
Skunky Budtoker Oct 4, 2024 @ 1:45pm 
Originally posted by Grimmz:
wheres the druid nerf which literally everyone wanted to happen?

thats legit the only thing i personally was looking forward to..
get this freakin zoo out of town...

instant shapeshift needs to go entirely or set some serious restrictions on it.

SDF said that druid is how it is supposed to be, it's other classes that need updating, especially rogue. I doubt druid will be changed much.
Katitoff Oct 4, 2024 @ 2:20pm 
Originally posted by Grimmz:
wheres the druid nerf which literally everyone wanted to happen?

thats legit the only thing i personally was looking forward to..
get this freakin zoo out of town...

instant shapeshift needs to go entirely or set some serious restrictions on it.
If you are up to date on Q&As, you'd realize by now that answer is "never" and goal is to bring other classes to that level of skill projection.
Rikuto01 Oct 4, 2024 @ 3:07pm 
Originally posted by Nolife Tryhard:
Fixed an issue where changing forms as Druid causes dropped frames.
Fixed an issue where the material inside the Ale did not render properly.
Fixed an issue where the door opening animation could play every time you step on the platform in Ruins.
Fixed an issue where monsters could recognize you and attack you during spawn in the Goblin Caves.
Fixed an issue where some escape ropes in the Goblin Caves could intermittently come down earlier than the designated time.
Fixed an issue where the screen could remain frozen when entering the waiting room through the Down Aurora in Ice Cavern with 10 seconds left before the end of the session.
Fixed an issue where the leave penalty could not work properly in Arena.
Fixed an issue where religion could not be initialized.
Fixed an issue where the default value could be displayed as 1 in the Merchant's Crafting Widget.
Fixed an issue where the Fortuneteller quest reward could be given twice.
Fighter's Weapon Mastery now has a 5% physical power bonus Penalty.
Removed treasure score from adventurer points.
Changed adventurer points of Chocolate Chip Muffin from 2 -> 300.
Changed adventurer points of Honeybliss Pear from 2 -> 200.
Changed Infected Flesh, Lifeleaf, Phantom Flower, and Wardweed to be sold only to Collectors.
Changed the price of Lifeleaf, Phantom Flower common grade to 5 Gold.
Added Spectral Coin Bag.
For testing purposes, Dungeon Recovery will restore 100% of items that have not been looted by other players.
For testing purposes, Dungeon Recovery prices have been significantly reduced.


Please give your input on what the devs could do better next time.

Maybe you should put that task on yourself since you went through the trouble of calling it a bad patch.
Double N'wah (Banned) Oct 4, 2024 @ 3:10pm 
Originally posted by Rikuto01:
Originally posted by Nolife Tryhard:
Fixed an issue where changing forms as Druid causes dropped frames.
Fixed an issue where the material inside the Ale did not render properly.
Fixed an issue where the door opening animation could play every time you step on the platform in Ruins.
Fixed an issue where monsters could recognize you and attack you during spawn in the Goblin Caves.
Fixed an issue where some escape ropes in the Goblin Caves could intermittently come down earlier than the designated time.
Fixed an issue where the screen could remain frozen when entering the waiting room through the Down Aurora in Ice Cavern with 10 seconds left before the end of the session.
Fixed an issue where the leave penalty could not work properly in Arena.
Fixed an issue where religion could not be initialized.
Fixed an issue where the default value could be displayed as 1 in the Merchant's Crafting Widget.
Fixed an issue where the Fortuneteller quest reward could be given twice.
Fighter's Weapon Mastery now has a 5% physical power bonus Penalty.
Removed treasure score from adventurer points.
Changed adventurer points of Chocolate Chip Muffin from 2 -> 300.
Changed adventurer points of Honeybliss Pear from 2 -> 200.
Changed Infected Flesh, Lifeleaf, Phantom Flower, and Wardweed to be sold only to Collectors.
Changed the price of Lifeleaf, Phantom Flower common grade to 5 Gold.
Added Spectral Coin Bag.
For testing purposes, Dungeon Recovery will restore 100% of items that have not been looted by other players.
For testing purposes, Dungeon Recovery prices have been significantly reduced.


Please give your input on what the devs could do better next time.

Maybe you should put that task on yourself since you went through the trouble of calling it a bad patch.
Theres no real class changes and 5% one way or another to fighter is negligible. Theres obvious glaring class balance issues like 45 STR lock in <25 with 50 bonus HP and plate with a bardiche. Probably should do something about that. Probably should nerf fighter more because they beat rangers in a 1-1 at range. Buff Cleric. Make arena free to play, HR is still paid only. Only HR people can gear up for arena at the top. Buff Cleric.

Also raise the ability choices to 6 and add new abilities. And skill choices. And spells.
Last edited by Double N'wah; Oct 4, 2024 @ 3:13pm
Jozzeh Oct 4, 2024 @ 3:23pm 
I think Druid is problematic, but as pointed out earlier; it is wiser to bring the other classes up on Druid's level.

That said, I think what I'd like to see is some finetuning to force the Druid's decisions to matter. His escapability is fine, I think there's a reason he has rat form (even if it can be very annoying). But Druid "Is a little too good at everything".

Then again, so is Fighter...
Lecruidant Oct 4, 2024 @ 11:19pm 
Originally posted by Skunky Budtoker:
Originally posted by Grimmz:
wheres the druid nerf which literally everyone wanted to happen?

thats legit the only thing i personally was looking forward to..
get this freakin zoo out of town...

instant shapeshift needs to go entirely or set some serious restrictions on it.

SDF said that druid is how it is supposed to be, it's other classes that need updating, especially rogue. I doubt druid will be changed much.

That's a funny statement, given when he was on a Podcast he literally said if he could change anything currently it would be taking Bard and DRUID out of the game, because they are currently unhealthy
implying weve gotten a good patch in a while. Lets face it, all the devs are doing is nerfing all classes into "unfun to play" territories. Rogues dead, wiz has been dead, locks only semi decent build is destroyed because apparently the kite meta thats been in the game this WHOLE TIME was never the plan. ♥♥♥♥♥♥♥ ridiculous.
Originally posted by Skunky Budtoker:
Originally posted by Grimmz:
wheres the druid nerf which literally everyone wanted to happen?

thats legit the only thing i personally was looking forward to..
get this freakin zoo out of town...

instant shapeshift needs to go entirely or set some serious restrictions on it.

SDF said that druid is how it is supposed to be, it's other classes that need updating, especially rogue. I doubt druid will be changed much.
SDF says a lot of things, hes useless. nothing is getting done and hes stuck in court unable to do his job 80% of the time.
Originally posted by Grimmz:
wheres the druid nerf which literally everyone wanted to happen?

thats legit the only thing i personally was looking forward to..
get this freakin zoo out of town...

instant shapeshift needs to go entirely or set some serious restrictions on it.
If you think druid nerf is the most necessary thing in the game right now you are very confused about the state of the game. If the devs would stop listening to people like you we might have a semi balanced game.
Double N'wah (Banned) Oct 5, 2024 @ 5:52am 
Originally posted by Lecruidant:
Originally posted by Skunky Budtoker:

SDF said that druid is how it is supposed to be, it's other classes that need updating, especially rogue. I doubt druid will be changed much.

That's a funny statement, given when he was on a Podcast he literally said if he could change anything currently it would be taking Bard and DRUID out of the game, because they are currently unhealthy
Yea we got these two awesome classes people love to play and we spent literally a year on each one because it takes a year to make a class (it doesnt theyre clearly just slacking, classes are super ez cookie cutter just slap the abilities onto them and theyre done) but were going to erase all that work, which was PAID FOR BY PLAYERS and throw it in the trash. Because why, because too lazy to BUFF CLERIC BIND SO THE DRUID CANT RUN. Bind currently has like 5 charges and locks the player for 0.75 seconds which is completely useless. I saw a cleric and his buddy chasing a guy in a video, the barb or w.e is running away and his buddies right behind him, and the cleric is going bind, bind, bind, bind - but the bind is so irrelevant they never even catch the guy and he just gets away. Actively having a limited spellcast spell specifically for holding a runner in place spammed on him, spammed spammed spammed, and it does NOTHING. Time to buff bind geniuses.

Bards arent even OP. The problem with bard is the devs are so STINGY on stats they made 80% of their songs SELF BUFF ONLY FOR A CLASS MADE TO BUFF OTHERS IN 3s.

Devs are dooming their own game. Games fine, devs suck.

Bard is balanced. Druid is balanced. Fighters ranged ability is OP. Rangers are actually OP, but fighters are making them look inferior. This is clearly imbalance. Warlocks are still OP, because they can get 45 STR in <25. The other classes are broken. The other classes need either buffs, or reworks. This is too much effort, so why dont we just delete the 2 actually balanced and strong feeling classes.

Druid shapeshifting in my personal opinion is not OP. It wouldnt be OP if classes like Cleric werent broken, and had a bind long enough to not even pull their own weapon out and do damage but at least have an ally there to swing. All the best, MOST FUN abilities have been nerfed so hard you wont even take them, because they regret the mechanics in the game at all. Devs are lazy. Devs want to phone it in, and balance classes trivially with minimal effort. Thats the only reason you would start getting angry with your own game and desire to rip successful mechanics out of it, just to simplify balancing for yourself more. What happened to the game, for the customers, and the enjoyment of players. For them its all about minimizing work. This game genuinely could have been 10x as successful if they just had a real dev team with motivation to FINISH THE GAME PROPERLY instead of just sitting on their already sold copies profits.

There will never be any power creep in this game because the stats will never get better. There wont be tiers of gear. There wont be that reason to keep playing because devs simply cant stand the idea of new math, new calculations, new theorycrafting. Stale and Stagnant is more like it.

Regressive devs who nerf the fun out of their game, nerf it nerf it nerf it, whatever people clearly enjoy actually using is a great sign for me to go find another game. Pretty much just 2 months of waiting for patches that arent braindead, and thats why this thread exists. Yet another stupid bad patch without the fixes the game really needs.
Last edited by Double N'wah; Oct 5, 2024 @ 6:08am
RedTrustfactor Oct 5, 2024 @ 8:45am 
I'm new so I've never seen a good patch. This game is mid and I hope they take my 30$ that I donated on this trash to develop this into something worth playing. I have my doubts though but hopefully they make good use of my donation because they wont get any more money from me.
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Date Posted: Oct 4, 2024 @ 5:51am
Posts: 18