Dark and Darker

Dark and Darker

Major Lee Ree Sep 30, 2024 @ 12:47am
Dear Iron Mace...
Please stop using feedback from streamers and top players to influence your changes and instead just look at the numbers and nerf the meta.
Last edited by Major Lee Ree; Sep 30, 2024 @ 12:48am
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Showing 1-12 of 12 comments
OverkillX7 Sep 30, 2024 @ 4:56am 
i realy got the feel Iron Mace favour hardcore players over casual or mid tier players . Listening to experienced players is good but make the game more beginner-friendly is necessary for people paying 30 $ without regreting it . The Gearscore 225 requiement
for high roller kill it for me . You invest time but get nothing out of it . Because you die to other players withing 2-3 Minutes of starting a Match or accendently aggro more than 1 nightmare skeleton and die , while everything you farmed on normal for hours or bought on market is gone . i reached Voyager Rank on last season with my fighter but i wish it would be more easier with other classes . There are so many useless perks which need a rework or buffed.
Skunky Budtoker Sep 30, 2024 @ 11:56am 
If you want Ironmace to hear you, you have to orally pleasure Onepeg. He's the only one they listen to.
Double N'wah Sep 30, 2024 @ 3:05pm 
Originally posted by Red iKnight:
Please stop using feedback from streamers and top players to influence your changes and instead just look at the numbers and nerf the meta.
Jgriftyuh and Dimo ruined this game.
Rikuto01 Sep 30, 2024 @ 3:30pm 
You don't want IM to start nerfing based on numbers. That's how studios operate like BHVR and Ubisoft. Their games are a damn mess and everybody knows it. Issue with their approach is when you start balancing off of numbers you take your hand off the steering wheel and stop playing your own game. Then you start waiting for longer periods of time to accumulate "more data" while a harmful addition poisons the well for months or even years at a time. And even when you have enough data to constitute a change, because you spent all that time not playing your own game, you don't know how to interpret that data and end up breaking it even worse.

For Honor and Dead by Daylight are great examples of this.

At the same time, we clearly don't want SDF to keep balancing based on his own ideology because its the sole reason Warlock is a thing right now. An internal change needs to be made to force him into a wider circle of decision making.
Last edited by Rikuto01; Sep 30, 2024 @ 3:31pm
Cakner Sep 30, 2024 @ 3:36pm 
Originally posted by Nolife Tryhard:
Originally posted by Red iKnight:
Please stop using feedback from streamers and top players to influence your changes and instead just look at the numbers and nerf the meta.
Jgriftyuh and Dimo ruined this game.

Tell us more
Double N'wah Sep 30, 2024 @ 4:36pm 
Originally posted by Cakner:
Originally posted by Nolife Tryhard:
Jgriftyuh and Dimo ruined this game.

Tell us more
Really stupid calls for balancing that devs have clearly stuck to.
The game devs are garbage, they keep catering to sweaty streamers try hards, they don’t give a ♥♥♥♥ about balance, they just want a broken classes to get views
Aldain Oct 1, 2024 @ 9:16am 
Originally posted by Rikuto01:
At the same time, we clearly don't want SDF to keep balancing based on his own ideology because its the sole reason Warlock is a thing right now. An internal change needs to be made to force him into a wider circle of decision making.
I also have a gripe against SDF because he seems to think the the bunnyhop thing is fine.

I personally question if this is a "hardcore dungeon crawler" or a pogo stick simulator in regards to that.
Chris Oct 1, 2024 @ 11:09am 
This is my problem with the game. Unintentionally A soft nerf for warlock would be to remove some of the blatantly spammed ai from around the map. They arent even hard to kill they just take for ♥♥♥♥♥♥♥ ever. Hitting a dummy with a dagger on wizard does like 6 damage. Dealing with mobs without melee perks is a huge grind. Having to jab and back peddle a skeleton halberd is not fun nor engaging. its tedious. And when you have to do it for 3 separate wipes you realize how lazy design wise it is.
Wanna sneak around? nope goblin saw you through the floor. wanna escape? gotta alert like 6 ai per room who end up conga lining across the map. It just feels like a waste of time. Its a problem only made worse by better classes. barbarian can one shot most mobs. classes with longsword can just do one parry on nearly any ai for an instant kill. At least rouge has dagger skills. I genuinely think removing some of the ai spawn points would help the game drastically. Even in arena players assumed a 3v3 pit style of fighting just to have to sweep through goblins who due to poison can get even a fighter down to half health. The mobs are annoying. And players die on the hill that they are perfect the way they are. In a game entirely driven by a timer having to spend nearly 3 minutes to clear a room as a wizard is stupid. They could at least remove the damage modifiers from the ai. so they take full magic damage. Because right now goblins can survive 2 chain lightning and a fire ball. And i dont see who that helps.

But instead of that they remove the ability to become a rat and drop items to make them small. Thanks IM. You saw a guy doing a rat shop bit and needed to shut that ♥♥♥♥ down. doing gods work.
Skunky Budtoker Oct 1, 2024 @ 12:00pm 
Originally posted by Chris:
But instead of that they remove the ability to become a rat and drop items to make them small. Thanks IM. You saw a guy doing a rat shop bit and needed to shut that ♥♥♥♥ down. doing gods work.

Big Man and his shop of Tiny Items will be missed.

RIP Big Man
Rikuto01 Oct 1, 2024 @ 12:38pm 
Originally posted by Aldain:
Originally posted by Rikuto01:
At the same time, we clearly don't want SDF to keep balancing based on his own ideology because its the sole reason Warlock is a thing right now. An internal change needs to be made to force him into a wider circle of decision making.
I also have a gripe against SDF because he seems to think the the bunnyhop thing is fine.

I personally question if this is a "hardcore dungeon crawler" or a pogo stick simulator in regards to that.

He's just old, and I respect where he's coming from with that. Old school shooters were built around the concept of freedom of movement. OG Doom you moved fast as hell. Half-life and quake, same deal.

In fact, Quakes movement meta was entirely built around bunny hopping at an angle to build up speed. It is a technique which is still even under modern titles, and they dare not remove it because it is legacy tech.

At some point in the early 2000's games started penalizing movement. Instead of always moving at full speed, you had to commit to a sprint. If you jumped, you would stagger yourself, etc. And a lot of older players look at that and see it is an unneeded limitation for a video game. (ie, where games began to "get bad")

So, yea. I kinda stand by with him in that bunny hopping is fine. The only real issue with it is that it compounds a messed up scenario with classes that shouldn't have a movement speed advantage to begin with. If they didn't have that situation to begin with, bunny hopping would just be a thing you could do and not something that makes a terrible situation even worse.
Last edited by Rikuto01; Oct 1, 2024 @ 12:39pm
Aldain Oct 1, 2024 @ 1:05pm 
Originally posted by Rikuto01:
At some point in the early 2000's games started penalizing movement. Instead of always moving at full speed, you had to commit to a sprint. If you jumped, you would stagger yourself, etc. And a lot of older players look at that and see it is an unneeded limitation for a video game. (ie, where games began to "get bad")

So, yea. I kinda stand by with him in that bunny hopping is fine. The only real issue with it is that it compounds a messed up scenario with classes that shouldn't have a movement speed advantage to begin with. If they didn't have that situation to begin with, bunny hopping would just be a thing you could do and not something that makes a terrible situation even worse.
The reason why games started penalizing movement was because it became increasingly clear that faster movement has a greater impact than anything else, especially when it ignores any potential drawbacks.

The things that sets me off in regards to DnD is that the game CLEARLY isn't designed around it like Quake or something, there are move speed penalties to things like attacking, drawing a bow or readying a spell, the bunnyhop circumvents that natural design of the game's foundations.

My question is if they want this to play like a Dungeon Crawler or a Deathmatch Arena Shooter where the "Shooter" part isn't always the case?
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Date Posted: Sep 30, 2024 @ 12:47am
Posts: 12