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for high roller kill it for me . You invest time but get nothing out of it . Because you die to other players withing 2-3 Minutes of starting a Match or accendently aggro more than 1 nightmare skeleton and die , while everything you farmed on normal for hours or bought on market is gone . i reached Voyager Rank on last season with my fighter but i wish it would be more easier with other classes . There are so many useless perks which need a rework or buffed.
For Honor and Dead by Daylight are great examples of this.
At the same time, we clearly don't want SDF to keep balancing based on his own ideology because its the sole reason Warlock is a thing right now. An internal change needs to be made to force him into a wider circle of decision making.
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I personally question if this is a "hardcore dungeon crawler" or a pogo stick simulator in regards to that.
Wanna sneak around? nope goblin saw you through the floor. wanna escape? gotta alert like 6 ai per room who end up conga lining across the map. It just feels like a waste of time. Its a problem only made worse by better classes. barbarian can one shot most mobs. classes with longsword can just do one parry on nearly any ai for an instant kill. At least rouge has dagger skills. I genuinely think removing some of the ai spawn points would help the game drastically. Even in arena players assumed a 3v3 pit style of fighting just to have to sweep through goblins who due to poison can get even a fighter down to half health. The mobs are annoying. And players die on the hill that they are perfect the way they are. In a game entirely driven by a timer having to spend nearly 3 minutes to clear a room as a wizard is stupid. They could at least remove the damage modifiers from the ai. so they take full magic damage. Because right now goblins can survive 2 chain lightning and a fire ball. And i dont see who that helps.
But instead of that they remove the ability to become a rat and drop items to make them small. Thanks IM. You saw a guy doing a rat shop bit and needed to shut that ♥♥♥♥ down. doing gods work.
Big Man and his shop of Tiny Items will be missed.
RIP Big Man
He's just old, and I respect where he's coming from with that. Old school shooters were built around the concept of freedom of movement. OG Doom you moved fast as hell. Half-life and quake, same deal.
In fact, Quakes movement meta was entirely built around bunny hopping at an angle to build up speed. It is a technique which is still even under modern titles, and they dare not remove it because it is legacy tech.
At some point in the early 2000's games started penalizing movement. Instead of always moving at full speed, you had to commit to a sprint. If you jumped, you would stagger yourself, etc. And a lot of older players look at that and see it is an unneeded limitation for a video game. (ie, where games began to "get bad")
So, yea. I kinda stand by with him in that bunny hopping is fine. The only real issue with it is that it compounds a messed up scenario with classes that shouldn't have a movement speed advantage to begin with. If they didn't have that situation to begin with, bunny hopping would just be a thing you could do and not something that makes a terrible situation even worse.
The things that sets me off in regards to DnD is that the game CLEARLY isn't designed around it like Quake or something, there are move speed penalties to things like attacking, drawing a bow or readying a spell, the bunnyhop circumvents that natural design of the game's foundations.
My question is if they want this to play like a Dungeon Crawler or a Deathmatch Arena Shooter where the "Shooter" part isn't always the case?