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How do you know people would get bored? People run Diablo 2 over and over, same AI enemies each time and that game is 30 years old.
This game will never be balanced as long as there is gear involved. People will always min/max the fun out of the game.
Also, if PVP is the only fun part of this game, why isn't everybody only playing Arena mode?
They could do like other games and separate the PVP and PVE altogether. That would probably solve a lot of their problems. Removing gear from PVP would make balancing possible and PVE'ers wouldn't have do deal with Timmy killers. Seems like a win-win situation to me.
I was playing arena few moments before writing this, to "git gud" you know?! I've alt-tabbed to reply a message from someone and when I got back, bye bye HUD, the whole interface just disappeared, crosshair, inventory, hp, map, even ESC... So, a bunch of bugs, if they release another mode it would only get worse at this point.
Although I'm totally up for a PvE mode if they release in the future.
okay so i understand your stance but as a aspiring computer science major I feel compelled to say that coding inst that easy especially when the game was made with multiplayer pvp in mind. Not saying it wouldn't or shouldn't be done I think pve would be an amazing addition to the game but for the main argument to be "its easy to do just do it" its giving a worse view on the pve peeps.
I think the main argument should be that it's doesn't have downsides, all the pvp players are saying is it would get boring and pvp is the only fun part of the game but that's not true. Why not give new players a place where they can explore maps and learn how to use the basic fighting methods as well as giving casual players a break from spawn rushing rouge bombing druid bear mauling players.
It would be a nice way to learn bosses parrying strafing dodging mob attacks and even just gearing up a bit so you don't have to play those horrid boss rush 24 lobbies. Anyone who wants it would play it and not get bored of it.
(NOT TO MENTION THE FLOOD OF PEOPLE WHO WOULD COME BACK TO THE GAME OR JUST BE NEW AND FINALLY TRYING IT OUT) anyway sorry for the rant I'm just tired of both sides of this argument always being so childish and silly when all I want is a more friendly way of enjoying the amazing game the devs have made
TLDR: It's not easy to do but it would be a damn good idea to add PVE so please do it
Perhaps you should learn to overcome said shortcomings, Skunk?
What is your excuse not to?
Compare a level 2 ice boss to nightmare mode baal. How many legendaries drop every time? Oh right, none in this. Hell is hell. The gear in chests in hell mode isnt even better than <25 first floor.
Heres how you achieve that level of replayability:
All the gear that drops after going a floor down has the same model, say a longsword, but its called something else - say a "Bastard Sword". I dont have the LS number handy, say its 40. Well Bastard swords would start at 48. And in hell, a different longsword drops if a longsword drops. Its called a Claymore. The Claymore does 55 base compared to 48 and 40.
An epic Claymore would do like 80 damage. It would only be attainable in hell. Anywhere, in chests, from bosses. And hell would drop legendaries from the last boss. Multiple of them, every time. 100%
t. played diablo 2 LOD the entire summer break of grade 6 and wondered to myself what I would tell people I did all summer. Oh I went on a vacation to X country, oh me and my dad rebuilt a car - oh I played diablo 2.
So in the end you will do more work, and it will take longer, and you will end up with the same stats you could achieve now just by searching by item stat on the market. Everyone loves significantly more effort for no gain right. I totally havent seen games nosedive and destroy themselves over pissing their community off that way before 50 times. (Ill give Foxhole as a recent example, and their facility changes. TLDR: you farm rmats and make vehicles at a garage. Oh wait now you have to nolife 20 hours a day to make a facility before you can use the same rmats as before to make vehicles and spend even more to upgrade them to models you could just build outright before, at the facility only which is probably remote and then drive them all 1 by 1 to the front because you cant ship them anymore in crates of 3 - result: mass quit from exhaustion trying to play)
Theres 4+1 acts with the expansion, and Baal is obviously the boss of the 5th. So either you farm Baal trash for exp and gear 50x before killing him and then restarting at Act 1, Tier 2 (Nightmare) which in D&D would be simply going down a floor. Keys from bosses. Kill act 1 bosses (floor 1) before you can go down to floor 2. Thats optional really, what are you going to have a permanent key or have to kill act 1 bosses every time before act 2. Too clunky.
Anyways so floor 2 would drop tier 2 gear and floor 3 hell would drop tier 3 gear. If they want diablo replayability, they need to add 2 more tiers of every item and they need to start white color common about as strong as blue rare or purple epic in base damage without any extra stats on them. The bosses of floor 1 would drop gear that is about the same as floor 2 chests and trash would drop.
You would ideally want the gear from the floor 1 bosses, which is superior to its trash and chests, before you start killing trash on floor 2 and then you gear out fully in that tier 2 tier. Then with a lot of tier 2 gear, you start doing tier 3 hell to get the real best in slot stuff. This isnt even just a diablo thing, its an MMO/ARPG thing in general. Seriously missing from this game, you need MORE variation in stats and abilities and skills NOT less.
The most annoying thing about what devs are doing by being *stingy* with stat upgrades and ability choices is it can only be interpreted as lazy. Too lazy to recalculate math and balance and maybe raise people to 130hp base. If they actually went through the effort its one of the most important aspects of creating a cant put it down addictive game. The only obvious negative is crybaby carebears who would inevitably whine about being killed by high gear people. The irony is these same carebears are the ones who would MOST APPRECIATE a much more in depth PvE gear reward system.
for any alternate project to happen, the main game needs to be finished first.
i mean just look at Tarkov, they're much bigger than DnD but it took them years to make the PvE mode. people think its easy, that you just add it cos the games there... no you can't just add one, you can't just allocate resources to something that may or may not work.
i highly recommend the pve crowd to turn their voices towards reddit or their main discord. make polls, get votes.. you know get your opinion out there. if you generate high enough noise, they will take notice.
as things stand right now for pve mode, its a gamble in the eyes of the devs. they need more from you guys than a few rant posts. go get the interest and present it for them.