Dark and Darker

Dark and Darker

My first High roller as a warlock experiance and tips if possible
I wanted to share my first experience as a warlock in high rollers i was juiced with purple gear and on the crypt i died to skeleton mobs which was funny, i spawned in a room fulled of tight corners and not much room for maneuverability ,

I was wondering if anybody got tips or advice on high roller as a warlock thank you
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Showing 1-13 of 13 comments
Cakner Jul 19, 2024 @ 1:35pm 
Phantomize + Flamewalk is a classic for clearing many mobs.

Otherwise you might just have to slow down and treat it like when you first started the game. Dont pull more than one, heal between fights etc... The mobs have more health and damage, the nightmare version gain new attacks/status effects
Originally posted by Cakner:
Phantomize + Flamewalk is a classic for clearing many mobs.

Otherwise you might just have to slow down and treat it like when you first started the game. Dont pull more than one, heal between fights etc... The mobs have more health and damage, the nightmare version gain new attacks/status effects


The most hilarious thing in this on my second run a rogue ambushed me i saw him in the goblin caves and he was near the centie pied and funny thing is i was running phantom and flame i guess i forgot about it, but yeah thx for pvp i guess i kite them with flame
BJ Jizzy Jeff Jul 19, 2024 @ 1:46pm 
So its a bit more complicated than just having "good" gear. You can have all legendries but if your stats are still garbo then you're going down. I main warlock and you need to prioritize movespeed before anything else to maintain distance on your enemies. Aim for at least 315 move speed before worrying about any other stats, and then focus on +true mag damage and other stuff.
BJ Jizzy Jeff Jul 19, 2024 @ 1:47pm 
Also, high roller is cool once you have really gotten down all the movesets for the various enemies, but if you aren't really on your ♥♥♥♥ they will catch you by surprise. So don't feel bad practicing on normals for your first couple hundred hours.
Originally posted by Ludy:
So its a bit more complicated than just having "good" gear. You can have all legendries but if your stats are still garbo then you're going down. I main warlock and you need to prioritize movespeed before anything else to maintain distance on your enemies. Aim for at least 315 move speed before worrying about any other stats, and then focus on +true mag damage and other stuff.

ok thank you for the tip
Oleander Jul 19, 2024 @ 3:03pm 
I tend to run warlock because I really like the general control I get with hydra+Life Drain+Hellfire, though I guess flamewalk is really solid too. spellbook for speed, usually just enough knowledge to cast darkbolt as well, placing Curse of Pain last so I can cast it once I get loot with more knowledge.

hydra will usually catch aggro so you can pop down hydra(drop it right under/in front of an enemy or just to cut off their path to you), place yourself on the other side, and then angle hellfire to hit the most enemies, and repeat as soon as it finishes moving through them(usually by the time your second cast is finished if you are close.)

Usually 1-2 hellfires are enough to kill an average mob.(more on highroller, depending on gear. I go in with greys/whites usually and it's probably 2-4?) You can pretty easily walk close to enemies and bait a swing, then dip out so you have time to cast hydra and hold them.

Hellfire is also great for cutting off a path and forcing enemies(players) into the position you want, and since it can go through anything you can easily lock down a hallway if you place it well alongside Hydra.

Dark bolt allows you to then deal with enemies at a range via quicker projectiles- and if you hold off on using it until an enemy thinks you only have hellfire you can get some really cheap kills...:monsterbold:
Last edited by Oleander; Jul 19, 2024 @ 3:20pm
Originally posted by Oleander:
I tend to run warlock because I really like the general control I get with hydra+Life Drain+Hellfire, though I guess flamewalk is really solid too. spellbook for speed, usually just enough knowledge to cast darkbolt as well, placing Curse of Pain last so I can cast it once I get loot with more knowledge.

hydra will usually catch aggro so you can pop down hydra(drop it right under/in front of an enemy or just to cut off their path to you), place yourself on the other side, and then angle hellfire to hit the most enemies, and repeat as soon as it finishes moving through them(usually by the time your second cast is finished if you are close.)

Usually 1-2 hellfires are enough to kill an average mob.(more on highroller, depending on gear. I go in with greys/whites usually and it's probably 2-4?) You can pretty easily walk close to enemies and bait a swing, then dip out so you have time to cast hydra and hold them.

Hellfire is also great for cutting off a path and forcing enemies(players) into the position you want, and since it can go through anything you can easily lock down a hallway if you place it well alongside Hydra.

Dark bolt allows you to then deal with enemies at a range via quicker projectiles- and if you hold off on using it until an enemy thinks you only have hellfire you can get some really cheap kills...:monsterbold:


i think i run the same build except no life drain, could you tell me your like perks and spells?
SNAAAKE Jul 19, 2024 @ 9:25pm 
Warlock is a crutch for bad players.
Originally posted by SNAAAKE:
Warlock is a crutch for bad players.

I play other class i like the allure of dark casters i always play them in most of my rpg and medieval fantasy games , you seem to have some issues of lock players killing you or you seem salty , it's down playing the class, every class has it's ups and downs
Floppa Jul 19, 2024 @ 9:42pm 
Originally posted by =*PoS*= The Predator of Death:
Originally posted by SNAAAKE:
Warlock is a crutch for bad players.

I play other class i like the allure of dark casters i always play them in most of my rpg and medieval fantasy games , you seem to have some issues of lock players killing you or you seem salty , it's down playing the class, every class has it's ups and downs
they would rather blame warlock than the real problem
Aldain Jul 19, 2024 @ 10:14pm 
Originally posted by Floppa:
Originally posted by =*PoS*= The Predator of Death:

I play other class i like the allure of dark casters i always play them in most of my rpg and medieval fantasy games , you seem to have some issues of lock players killing you or you seem salty , it's down playing the class, every class has it's ups and downs
they would rather blame warlock than the real problem
I only agree if "Move Speed" is considered the real problem.

That said the change to CoP was a good idea, less up front damage for a DoT is kind of standard game design imo.
Oleander Jul 22, 2024 @ 6:20am 
Originally posted by =*PoS*= The Predator of Death:
Originally posted by Oleander:
I tend to run warlock because I really like the general control I get with hydra+Life Drain+Hellfire, though I guess flamewalk is really solid too. spellbook for speed, usually just enough knowledge to cast darkbolt as well, placing Curse of Pain last so I can cast it once I get loot with more knowledge.

hydra will usually catch aggro so you can pop down hydra(drop it right under/in front of an enemy or just to cut off their path to you), place yourself on the other side, and then angle hellfire to hit the most enemies, and repeat as soon as it finishes moving through them(usually by the time your second cast is finished if you are close.)

Usually 1-2 hellfires are enough to kill an average mob.(more on highroller, depending on gear. I go in with greys/whites usually and it's probably 2-4?) You can pretty easily walk close to enemies and bait a swing, then dip out so you have time to cast hydra and hold them.

Hellfire is also great for cutting off a path and forcing enemies(players) into the position you want, and since it can go through anything you can easily lock down a hallway if you place it well alongside Hydra.

Dark bolt allows you to then deal with enemies at a range via quicker projectiles- and if you hold off on using it until an enemy thinks you only have hellfire you can get some really cheap kills...:monsterbold:


i think i run the same build except no life drain, could you tell me your like perks and spells?

Yeah, I run with Hydra>Life Drain> Hellfire>Dark Bolt> Curse of Pain.
Perks are Dark Reflection, Vampirism, Malice, and Antimagic (I don't feel like I need antimagic that often but I don't see anything else I really "need" so it seems like a solid pick.)

Warlock is definitely "overpowered" in certain ways, but I think players fail to realize that it leaves you open a lot if you don't carefully control the situation. My health is often dropping to as low as half depending on how well I upkeep and although I can longsword parry well enough- the moment someone closes on me and gets a hit in I drop like a rock.

People seem to think warlock can infinitely cast, but you have to take time to lifedrain. Often. I think part of the reason people get upset is that they can do other stuff in the process, unlike wizard- although you have to stay still for life drain you can stop at any moment and be casting something else. Hell I use it as a way to bait people into thinking I need to heal when I don't. If you don't you risk a stray arrow dropping you. it's high risk for high reward.

Torture Mastery is still alright, but it only barely gets you past the cost for summoning hydra without gear on. You can certainly play more of a skirmisher with it though, as it allows you to be very mobile while healing up. (though without mobs or players you of course don't have a way to fully heal, sans enough gear/life drain to get past hydra cost)

Honestly rather than nerf warlock's utility(because that is where I feel like they shine- utility, control, and skirmishing) they need to add more utility and pve abilities to other classes. I think another big reason everyone thinks they are OP is because they have the best PVE capabilities. Give rogues smoke bomb a de-aggro mechanic. Give fighters a leap or roll to get around enemies, give barbarian a roar that keeps enemies off of them for a moment... make the game fun....
Last edited by Oleander; Jul 22, 2024 @ 6:35am
Kangaroo Salesman Jul 22, 2024 @ 6:31am 
Originally posted by Aldain:
Originally posted by Floppa:
they would rather blame warlock than the real problem
I only agree if "Move Speed" is considered the real problem.

That said the change to CoP was a good idea, less up front damage for a DoT is kind of standard game design imo.
I normally play plate demon warlock. Never had a problem catching people.
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Date Posted: Jul 19, 2024 @ 1:31pm
Posts: 13