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really the drawbacks are too severe so many classes are a hard counter to it and most have an option for countering it including warlock itself ironically
Which brings me to the main issue for me
One of the main reason for torture mastery popularity, is because its the "budget build warlock" (basically THE GO TO build for any new players wanting to go warlock), as hydra+life drain cost 10 spell slots, warlock begin with only 9, so that spell build is only affordable after few quests (♥♥♥♥ tailor first quest to inferno) meanwhile torture mastery with CoP and power of sacrifice needing only 3 spell slots total, allowing for other spells to shine without needing gear for it
So while this torture mastery change seems balanced and fair (at least to me) it might be a deal breaker for many other players, forcing them to switch to other classes (okay you succeed into reducing warlock meta, enjoy huge amount of new druid/cleric or other strong class players)
i have yet to test blood pact+exploitation strike for a rough but somewhat balanced sustain (reminds of blood exchange from barbarian?) but from what i gathered when seeing examples of such build, is basically full plate as the go to for such build?
at that point (for blood pact warlock), not sure why you would go for warlock if its for another full plate class, when you could go fighter or cleric to have roughly the same thing, but at least those classes are not considered broken by community and have nerf coming to them one day or another to satisfy the angry players
Again, i'm new player, and have yet to test blood pact for myself, and have yet to grasp fully where is the real balance of this game, but i'm just giving food for thoughts here
Because damage wise (before scaling) CoP, bolt of darkness, both does 20 damage base, then you have power of sacrifice which does 36 damage within 12sec, so even if you cast it twice, you're nowhere near the average 110 health
And if you died to hellfire or flame walker, that's on you buddy, not the warlock fault of "being broken", and if you died from weapons, all classes can do it? fighter and barbarian more than warlock?
And about 3-5 warlocks per dungeon, you have good chances of having spellcasters/no plate wearer, and among them are problaby newbies like me who sucks at PvP for the moment, and if you died to such newbies....
Play what works the best for you, the best YOU can manage, and do your best not to make emotional decisions/statements, because it makes you look pitiful.
That's not an excuse to let things go this long. Arena is Arena balancing. That doesn't balance ♥♥♥♥ around PvPvE play. You either balance it around how the game was LAUNCHED and MEANT to be played, or you let somebody else take it over. Not this wait and see ♥♥♥♥. We have plenty of data. There are far more Warlocks running around than any other class. That should tell them something
That means 5 zombies and 3 skeletton WHO ISN'T CHASING YOU, but instead chasing the warlock, which mean he have many threats to manage, and if he's indeed using so much monsters to heal up, then why are you even trying to fight him? just GTFO and loot something else, flee from the warlock who will certainly struggle chasing you if you keep those monsters between you and him
And keeping fighting him in such situations is probably worse than headbutting a brickwall, as killing him would instantly get all of the monsters attention to the nearest player : you
Again, sure he's healing, but he's also taking aggro from many mobs
Dude also acts like the catch up won't happen twenty feet away when they have to stop and open a door