Dark and Darker

Dark and Darker

Lecruidant Jul 16, 2024 @ 7:25pm
Nerf Warlock FFS
Seriously. Nerf this ♥♥♥♥♥♥♥ class properly before you lose more of your ♥♥♥♥♥♥♥ playerbase. It's ABSURD the ♥♥♥♥ they get up to AND the fact they can pull an entire room, run at you, phantomize and dump ALL of the room just on top of you while there is NO penalty to their actions and they get away with it. This is absurd game design.
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Showing 16-30 of 65 comments
The CandyMew Jul 17, 2024 @ 11:03am 
warlock has the ability to life steal for free when he wants to, so baiting out demon form is impossible, since he can go back to it for free no cds, and phantomize is the get out of jail free card since no matter how bad you play this skill forgives anything, you cannot be hit, you arent slow down after exiting this ghostly phase and can ignore consecuenses for bad plays
ice Jul 17, 2024 @ 11:13am 
warlock is fine
really the drawbacks are too severe so many classes are a hard counter to it and most have an option for countering it including warlock itself ironically
Aldain Jul 17, 2024 @ 11:25am 
Originally posted by ice:
warlock is fine
really the drawbacks are too severe
Pfft.
Yuki Jul 17, 2024 @ 12:48pm 
Play cleric and then come back. Warlock is not high up on balancing priority, cleric runs down warlock, with ludicrous movement speed in plate, and beats a warlock's face in within 2 seconds, not to mention the magic cleric has access to like judgement. Anything that can jump you beats warlock IE ranger, rogue, etc. Warlock is annoying but he is far from invincible, the only change I would agree with is change Torment Mastery to heal recoverable health only, so you have a limit before that gimmick runs out. I would buff other spells that are rarely used or are mundane like Ray of Darkness, Curse of Weakness, etc. in its place.
Elikir Jul 17, 2024 @ 1:29pm 
Originally posted by Yuki:
Play cleric and then come back.
As a new player, i hesitated between the two, mostly because i wanted a class with a bit of healing from itself, because the more you can heal yourself, the more you can go on in a dungeon before having to escape because you are low health

Which brings me to the main issue for me
Originally posted by Yuki:
the only change I would agree with is change Torment Mastery to heal recoverable health only, so you have a limit before that gimmick runs out.
One of the main reason for torture mastery popularity, is because its the "budget build warlock" (basically THE GO TO build for any new players wanting to go warlock), as hydra+life drain cost 10 spell slots, warlock begin with only 9, so that spell build is only affordable after few quests (♥♥♥♥ tailor first quest to inferno) meanwhile torture mastery with CoP and power of sacrifice needing only 3 spell slots total, allowing for other spells to shine without needing gear for it

So while this torture mastery change seems balanced and fair (at least to me) it might be a deal breaker for many other players, forcing them to switch to other classes (okay you succeed into reducing warlock meta, enjoy huge amount of new druid/cleric or other strong class players)

i have yet to test blood pact+exploitation strike for a rough but somewhat balanced sustain (reminds of blood exchange from barbarian?) but from what i gathered when seeing examples of such build, is basically full plate as the go to for such build?

at that point (for blood pact warlock), not sure why you would go for warlock if its for another full plate class, when you could go fighter or cleric to have roughly the same thing, but at least those classes are not considered broken by community and have nerf coming to them one day or another to satisfy the angry players

Again, i'm new player, and have yet to test blood pact for myself, and have yet to grasp fully where is the real balance of this game, but i'm just giving food for thoughts here
CriX Doomsday Jul 17, 2024 @ 2:23pm 
Warlocks equipped like tanks, almost unable to die. 1-2 spells and you dead... And every ♥♥♥♥♥♥♥ match like 3-5 warlocks
Elikir Jul 17, 2024 @ 2:47pm 
Originally posted by CriX Doomsday:
Warlocks equipped like tanks, almost unable to die. 1-2 spells and you dead... And every ♥♥♥♥♥♥♥ match like 3-5 warlocks
Intentionnal disinformation or you mixed up things?

Because damage wise (before scaling) CoP, bolt of darkness, both does 20 damage base, then you have power of sacrifice which does 36 damage within 12sec, so even if you cast it twice, you're nowhere near the average 110 health

And if you died to hellfire or flame walker, that's on you buddy, not the warlock fault of "being broken", and if you died from weapons, all classes can do it? fighter and barbarian more than warlock?

And about 3-5 warlocks per dungeon, you have good chances of having spellcasters/no plate wearer, and among them are problaby newbies like me who sucks at PvP for the moment, and if you died to such newbies....
Ajita Songo Jul 17, 2024 @ 2:53pm 
Some of you people need to learn there are counters to everything. There are always things YOU can do differently. And yes, perhaps you're one of those that may be really good at one/some classes, but there are always tactics that can outdo you - always - and that's as it should be. There's a +/- to everything.
Play what works the best for you, the best YOU can manage, and do your best not to make emotional decisions/statements, because it makes you look pitiful.
Lecruidant Jul 17, 2024 @ 3:09pm 
Originally posted by Sherry:
Ironmace said they're gonna get serious with balancing once arena is finished it'll be even easier to balance it out with that

That's not an excuse to let things go this long. Arena is Arena balancing. That doesn't balance ♥♥♥♥ around PvPvE play. You either balance it around how the game was LAUNCHED and MEANT to be played, or you let somebody else take it over. Not this wait and see ♥♥♥♥. We have plenty of data. There are far more Warlocks running around than any other class. That should tell them something
Double N'wah Jul 17, 2024 @ 3:14pm 
Originally posted by - ̗̀ Beh⓪lder ̖́:
Some of you people need to learn there are counters to everything. There are always things YOU can do differently. And yes, perhaps you're one of those that may be really good at one/some classes, but there are always tactics that can outdo you - always - and that's as it should be. There's a +/- to everything.
Play what works the best for you, the best YOU can manage, and do your best not to make emotional decisions/statements, because it makes you look pitiful.
What exactly is the counter to a warlock with 5 zombies and 3 skeles chasing it, healing it.
Elikir Jul 17, 2024 @ 3:24pm 
Originally posted by Moral Pillar Of The Community:
What exactly is the counter to a warlock with 5 zombies and 3 skeles chasing it, healing it.

That means 5 zombies and 3 skeletton WHO ISN'T CHASING YOU, but instead chasing the warlock, which mean he have many threats to manage, and if he's indeed using so much monsters to heal up, then why are you even trying to fight him? just GTFO and loot something else, flee from the warlock who will certainly struggle chasing you if you keep those monsters between you and him

And keeping fighting him in such situations is probably worse than headbutting a brickwall, as killing him would instantly get all of the monsters attention to the nearest player : you

Again, sure he's healing, but he's also taking aggro from many mobs
Aldain Jul 17, 2024 @ 3:39pm 
Originally posted by Elikir:
flee from the warlock who will certainly struggle chasing you if you keep those monsters between you and him
You mean flee from the Warlock that almost definitely is stacking move speed and not wearing anything remotely heavy, has ranged DoTs that they can apply to you via hitscan and Phantomize on top of that should they just decide to drop the mobs on your face and run through them, thus putting a mass of mobs between you and them should you even dare to try and fight them?
Last edited by Aldain; Jul 17, 2024 @ 3:40pm
Lecruidant Jul 17, 2024 @ 3:51pm 
Originally posted by Aldain:
Originally posted by Elikir:
flee from the warlock who will certainly struggle chasing you if you keep those monsters between you and him
You mean flee from the Warlock that almost definitely is stacking move speed and not wearing anything remotely heavy, has ranged DoTs that they can apply to you via hitscan and Phantomize on top of that should they just decide to drop the mobs on your face and run through them, thus putting a mass of mobs between you and them should you even dare to try and fight them?

Dude also acts like the catch up won't happen twenty feet away when they have to stop and open a door
Ranger and slayer fighter with bow eat warlocks alive btw.
Bunny Jul 18, 2024 @ 4:20am 
You people do realize phantomize does NOT instantly drop aggro like that lol You complain about abilitys while having not the slightest idea how they actually work. Phantomize isnt a ♥♥♥♥♥♥♥ free escape button, you just ignore collision for a few seconds and then prob die anyway cause fighters, rangers whatever can either just shoot you, or just put away their weapons and catch up to you. If you complain about that skill so much .. What about sprint ? stealth ? bards endless and free insane buffs ? MOVESPEED INCLUDED, what about literally every single druid form ? especially rat form, What about dreamwalk ? its literally phantomize but on less cd and passive. Its fine if your class does it right ? thats diff ofc lol
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Date Posted: Jul 16, 2024 @ 7:25pm
Posts: 65