Dark and Darker

Dark and Darker

Risky Jul 11, 2024 @ 12:38am
this is about phantomize warlock
as a barb player i see this as the most op skill in the game, everytime they overstep or i get close they just out-zone me again with that ♥♥♥♥, at least nerf it pls
< >
Showing 1-15 of 15 comments
Cirno Jul 11, 2024 @ 12:46am 
Phantomize has a 28s cooldown. Make them use it, follow them while they are phantomized and bonk them once they get out of it.

Also, while phantomized, they still can take damage from AoE magic and phantomize reduces their Magic Damage Reduction by 50%, so explosive bottles are extra effective (they deal magic damage). If you are playing in a team with a wizard, fireballs and other AoE spells would also do.
MisterSmellies Jul 11, 2024 @ 2:14am 
This game should remove abilities they are all noob crutches. Except for fighter and cleric skills.
Last edited by MisterSmellies; Jul 11, 2024 @ 2:14am
Aldain Jul 11, 2024 @ 3:58am 
It is, and a lot of people are huffing copium about it to wild degrees.

If they took off that move speed boost it would probably be manageable (then it would be a repositioning tool at best, not a free disengage tool).
Dirge Jul 11, 2024 @ 6:39am 
It needs a single charge per campfire like other game changing skills. The classes that it affects the most are melee dependent like Fighter and Barbarian. Good luck keeping up with them as they run away with their already higher movement speed increased even further.
Last edited by Dirge; Jul 11, 2024 @ 6:39am
E=d.u² Jul 11, 2024 @ 7:07am 
PvP against ranged classes is just a waste of time.

Superior movespeed, jumping to deny the movement penalty, and done, you only lose a fight as a ranged if you screw it.
Herbspiceguy Jul 11, 2024 @ 7:10am 
Free out of jail cards (without enough restriction) feel cheap af in this game and takes away from the hardcore core of DaD.

I'm at a point where I feel engaging a warlock or druid is simply not worth my precious dungeon time.
Last edited by Herbspiceguy; Jul 11, 2024 @ 7:11am
Boutus Jul 11, 2024 @ 7:16am 
Originally posted by Saint Scorpio:
It needs a single charge per campfire like other game changing skills. The classes that it affects the most are melee dependent like Fighter and Barbarian. Good luck keeping up with them as they run away with their already higher movement speed increased even further.


Dude do something I learnt from someone who did this to me, swap to torch, chase them and keep slapping them on the head with the torch, or if you believe they are almost dead, throw it at them, you can move much faster holding torch only, hit them with it when they run off.
vrtti Jul 11, 2024 @ 7:47am 
Originally posted by Saint Scorpio:
It needs a single charge per campfire like other game changing skills. The classes that it affects the most are melee dependent like Fighter and Barbarian. Good luck keeping up with them as they run away with their already higher movement speed increased even further.


they don't just have higher movement they built like that, barbs running around with 200 hp and max move speed 1 shotting. dont W key people with 2 hander out, you people out here chasing with 270 ms and then cry about class balance. use your brain and think about how you died.
Dirge Jul 11, 2024 @ 9:09am 
Originally posted by vrtti:
Originally posted by Saint Scorpio:
It needs a single charge per campfire like other game changing skills. The classes that it affects the most are melee dependent like Fighter and Barbarian. Good luck keeping up with them as they run away with their already higher movement speed increased even further.


they don't just have higher movement they built like that, barbs running around with 200 hp and max move speed 1 shotting. dont W key people with 2 hander out, you people out here chasing with 270 ms and then cry about class balance. use your brain and think about how you died.

All of the same ♥♥♥♥ applies to them smart guy. They too, can put away their weapon and run. Except they have lighter armour and a 10% boost. Should I unequip all of my armour while chasing just for them to turn around and oneshot me with a longsword? Use your brain.
PinkPanther Jul 11, 2024 @ 10:44am 
Originally posted by E=d.u²:
PvP against ranged classes is just a waste of time.

Superior movespeed, jumping to deny the movement penalty, and done, you only lose a fight as a ranged if you screw it.
This.
That's also just by game design. Not sure how they could change that..
effusivemind Jul 11, 2024 @ 11:01am 
Originally posted by Saint Scorpio:
It needs a single charge per campfire like other game changing skills. The classes that it affects the most are melee dependent like Fighter and Barbarian. Good luck keeping up with them as they run away with their already higher movement speed increased even further.

yes. there should be a real consequence to using Phantomize. it shouldn't be as mindless as "someone got into melee range. I hit button."

I can't even begin to describe how many locks I've fought recently who have Phantomized against me. as a wiz....

these people don't even understand what their skills do and yet locks are farming other players. this has gotten ridiculous
im literally guts Jul 11, 2024 @ 7:13pm 
Originally posted by Cirno:
Phantomize has a 28s cooldown. Make them use it, follow them while they are phantomized and bonk them once they get out of it.

Also, while phantomized, they still can take damage from AoE magic and phantomize reduces their Magic Damage Reduction by 50%, so explosive bottles are extra effective (they deal magic damage). If you are playing in a team with a wizard, fireballs and other AoE spells would also do.

follow them through the multiple mobs they are phasing through good idea
phantom should be 1-2 secs with 1 min cooldown and no speed buff and doesnt allow fire trail
Risky Jul 12, 2024 @ 12:46am 
Originally posted by Aldain:
It is, and a lot of people are huffing copium about it to wild degrees.

If they took off that move speed boost it would probably be manageable (then it would be a repositioning tool at best, not a free disengage tool).
its so true, the 10% move speed bonus on a fast character is just broken
goobie snoobert Jul 12, 2024 @ 1:46am 
Originally posted by Cirno:
Phantomize has a 28s cooldown. Make them use it,
28 seconds is quite literally nothing for a get out of jail free card. the only way it could be balanced is if it was like second wind, where you could only use it once before resting at a campfire
the phantomize + flamewalk + curse of pain + hydra ♥♥♥♥ is incredibly goofy and has no place in the game
Last edited by goobie snoobert; Jul 12, 2024 @ 5:20am
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jul 11, 2024 @ 12:38am
Posts: 15