Dark and Darker

Dark and Darker

Jawelk Jul 8, 2024 @ 1:11am
Druid Damage
Does the weapon and armor affect damage and defense in the form of an animal? Or is the damage of the panther and the bear fixed?
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Showing 16-20 of 20 comments
Dirge Jul 8, 2024 @ 9:38am 
Originally posted by Aldain:
Originally posted by Steel_pandabear:
when did they nerf druid to death?
Apparently when Rat Form was nerfed from "Hide but better in every possible way".

Because apparently that's all some people used it for, not the spells, not the utility, just the Rat form.

It was actually when bear and panther damage were nerfed into the ground in hotfix 52.1. This was following their massive spell nerf in hotfix 52.
effusivemind Jul 8, 2024 @ 9:52am 
agi panther druids and str bear druids are possibly doing the most dmg in the game right now even above frontline clerics. these complaints about druid dmg come from new players at <25 GS.

druid clearly has scaling issues. clerics are the preferred support at high GS cuz their heals actually scale, I've had clerics heal half my health as a wiz with Lesser Heal. meanwhile panther and bear forms scale too well.

saw a 50 str druid one shotting people last night. and while it's true, in general bear is very easy to dodge, if you get walled off from your team bear form Maul with high str is basically a free kill.

panther Neck Bite silence also currently dispells all applied buffs on the target. this means if a panther druid goes on a PDR cleric they can dispell Bless, Divine Prot, even Smite and many players haven't yet realized this.

panther and bear forms would benefit from added base dmg and reduced scaling so that they have more use for new players at low GS and not imba at high GS. and whether people want to acknowledge it or not eventually druids do need a majority of their heals to scale with magical healing and magical power bonus.

bear, panther, and support druid are all viable at high GS when played properly, but currently hybrid-support druid is probably the best way to play druid at low GS
Aldain Jul 8, 2024 @ 10:00am 
Originally posted by effusivemind:
and whether people want to acknowledge it or not eventually druids do need a majority of their heals to scale with magical healing and magical power bonus.
This might be a tough balancing act, at least specifically regarding Nature's Touch since it has 5 casts.

If they were to introduce scaling I think they'd have to reduce the number of casts, or bump it up the Spell Tiers a bit so it doesn't recharge insanely fast, if they left it as is plus the scaling it would basically be like 5 blue quality healing potions if we're talking the health to time ratio.

I think if they did add scaling to Druid's healing it would need to be tested first as a gentle curve to prevent Druid from just casting Nature's Touch+Restore to be functionally immortal for a few seconds due to the sheer HoT.
effusivemind Jul 8, 2024 @ 10:13am 
Originally posted by Aldain:
This might be a tough balancing act, at least specifically regarding Nature's Touch since it has 5 casts.

If they were to introduce scaling I think they'd have to reduce the number of casts, or bump it up the Spell Tiers a bit so it doesn't recharge insanely fast, if they left it as is plus the scaling it would basically be like 5 blue quality healing potions if we're talking the health to time ratio.

I think if they did add scaling to Druid's healing it would need to be tested first as a gentle curve to prevent Druid from just casting Nature's Touch+Restore to be functionally immortal for a few seconds due to the sheer HoT.

yes. the scaling doesn't even have to be high. but once arenas release and teams are competing in full legendaries this scaling issue will be even more obvious to people. Lesser Heal will make Nature's Touch look like nothing.

it's possible the addition of scaling would require additional tuning of their healing spells but it's necessary. having healing spells that don't scale doesn't even make sense
Aldain Jul 8, 2024 @ 10:16am 
Originally posted by effusivemind:
yes. the scaling doesn't even have to be high. but once arenas release and teams are competing in full legendaries this scaling issue will be even more obvious to people. Lesser Heal will make Nature's Touch look like nothing.

it's possible the addition of scaling would require additional tuning of their healing spells but it's necessary. having healing spells that don't scale doesn't even make sense
True enough, I'm just concerned about Ironmace accidentally creating an absolute monster.

...I have a bit of a past trauma with Regen Healers in other games and let's just say, it's one of the easiest things to make functionally immortal by mistake.
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Date Posted: Jul 8, 2024 @ 1:11am
Posts: 20