Dark and Darker

Dark and Darker

Unleashforce Jul 6, 2024 @ 11:08am
Only problem with the game is bosses
You are punished for learning the bosses by getting third partied by everyone in the lobby there should be at least a 30 second lock on the boss room so you can reset and get health back you are seriously punished for being able to do boss
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Showing 1-15 of 23 comments
Delf Jul 6, 2024 @ 11:13am 
I agree, it sucks. I enjoy learning and killing bosses but it sucks when 2 players rush you after that.
Ninjoth Jan 14 @ 1:43pm 
Actually the title is true. But you should be rushed by other players. You are choosing to pull mobs and rush the boss for high tier loot and shall be punished for meta gaming instead of playing the game. Bosses shouldn't be in the game.
Aldain Jan 14 @ 1:50pm 
Doesn't matter, the PvP crowd get what they want and what they want is not a single second of the game to not have a constant state of PvP.

"Campfires? Screw that, too slow and boring. Mobs? Worthless, just outrun them this is a PvP focused game. Actual dungeon crawling? Laaaaame, where's the PvP?!"

This is why PvPvE games always struggle eventually, the actual crowd of people who want PvPvE are significantly smaller than the PvP only crowd who aggressively ignore and have borderline contempt for the vE aspects of the game, which leads to the devs catering more and more to them and stomping out the uniqueness of the game in favor of just another damn arena game.
Last edited by Aldain; Jan 14 @ 2:14pm
Thane Jan 14 @ 2:15pm 
Originally posted by Delf:
I agree, it sucks. I enjoy learning and killing bosses but it sucks when 2 players rush you after that.

thats part of the genre. learn to play it or dont
Originally posted by Thane:
Originally posted by Delf:
I agree, it sucks. I enjoy learning and killing bosses but it sucks when 2 players rush you after that.

thats part of the genre. learn to play it or dont
That's part of the genre in an actual raid but no reason they can not have a practice offline raid mode to try out different gear or fight different bosses like in Tarkov which I'm sure I don't need to remind you created the 'genre'.
Originally posted by Baby2Chill:
Originally posted by Thane:

thats part of the genre. learn to play it or dont
That's part of the genre in an actual raid but no reason they can not have a practice offline raid mode to try out different gear or fight different bosses like in Tarkov which I'm sure I don't need to remind you created the 'genre'.

what dark & darker should do is add a wizard merchant who teleports you to an aether-realm to fight said mini-boss/boss with a gold cost for X amount of minutes and if you die, you die but don't lose kit. this would fill the lore friendly gap, be a gold sink (which they need), and give players the ability to learn the mechanics outside of having a constant threat.

unfortunately that is not something part of the game yet and it is what it is.

a full on pve mode with extractable loot is absolutely idiotic.
Last edited by INFJ Paladin; Jan 15 @ 2:17am
Nordy Apr 19 @ 3:39am 
You are doing it wrong.
You shouldn’t fixate on “i’ll do a boss this round” before the round even started. You have to recognize the opportunity instead of locking on the idea beforehand.
In my experience, to do the boss, there is a few requirement to make it happen (on normal):
1. There should be plenty of dead players on feed
2. There shouldn’t be a player that kill more than 2-3 players (that means they are hunting pvp)
3. There should be noone killed by the boss (its an alarm that will lure players to the boss)

For higher difficulties, well. Thats not for everyone. There are heights to be reached, we shouldn’t flatten out the difficulty curve, or all the hardcore players will dump the game (i would do so). You should either trade the materials from market or keep attempting for that one lucky round. The game need a gearsink, otherwise everyone would max out the season in a week or so.

If you want to do the boss, be the group who get rid of competition beforehand. Or lock in on the idea, when you see, there are plenty of deaths on the map.
Also, most bosses are soloable. You can have two of your trio on lookout.
maybe they should add boss tokens to arena. where you can challenge a boss in an instance. they could be craftable and it could be a 1v1 vs another team. the winner gets to fight the boss. while losers could stay and watch, maybe even cheer or boo. lol. easy money if they add a banana you could throw into the arena!
Nah the prob is the timing when u pull the bosses try to do it later when the debuff is going like 3/4 time on the mini map always open a door for quick escape the opposite side of the boss before 3/4 time debuff time on the mini map try kill some fellas hehe boi
Originally posted by Aldain:
Doesn't matter, the PvP crowd get what they want and what they want is not a single second of the game to not have a constant state of PvP.

"Campfires? Screw that, too slow and boring. Mobs? Worthless, just outrun them this is a PvP focused game. Actual dungeon crawling? Laaaaame, where's the PvP?!"

This is why PvPvE games always struggle eventually, the actual crowd of people who want PvPvE are significantly smaller than the PvP only crowd who aggressively ignore and have borderline contempt for the vE aspects of the game, which leads to the devs catering more and more to them and stomping out the uniqueness of the game in favor of just another damn arena game.

I think the PVE or PVEVP crowd is actually larger, they are just more casual, so they play less hours, they post less online, and they complain less, because they just move on to other games.

Sweats who invest 1000 hours spam the discords nonstop and the community gets smaller and smaller catering to sweats who just want to gank timmies while they fight mobs.

Ironically with the busted hit-reg Dark and Darker has pretty ♥♥♥♥ PvP so they probably should have just made a well developed dungeon crawler lmao
I won't fight the bosses as they're loot payout vs time and risk is not worth it.
Originally posted by Unleashforce:
You are punished for learning the bosses by getting third partied by everyone in the lobby there should be at least a 30 second lock on the boss room so you can reset and get health back you are seriously punished for being able to do boss
I agree with OP. PVP is killing this game imo. Some people think DaD PVP is there ticket to fame and esports lmao. Never gonna happen lol
Thane Apr 19 @ 6:52pm 
Originally posted by KondaBuddy (Live):
Originally posted by Unleashforce:
You are punished for learning the bosses by getting third partied by everyone in the lobby there should be at least a 30 second lock on the boss room so you can reset and get health back you are seriously punished for being able to do boss
I agree with OP. PVP is killing this game imo. Some people think DaD PVP is there ticket to fame and esports lmao. Never gonna happen lol

competitive gaming is that across the board bub. it's like that in all extracting looter video games, fps games, sports games, racing games, etc, etc. that is what the scene of competitive online gaming is.

if you like pve in this type of game that is fine, but you then also must like the low skill ceiling, low loot rewards, and the nonsense that comes with that scene. for people who want to challenge themselves and continue to improve at video games, they choose pvp.

pvp is not killing the looter extraction genre, pve is as it has been proven with all games that have put pve into their extraction looter game.
Thane Apr 19 @ 6:54pm 
op, i think there should be some arcane lore inspired trader/npc within the upcoming return of the tavern that allows players to spend gold for x amount of time practicing on any and all mob types within the mini boss/boss category including what level that mini boss is such as a nightmare skeleton champion. if they want to run with this pve stuff this should be done imo
Thane Apr 19 @ 6:56pm 
i also think there should be custom pvp arenas within the tavern, 1v1 settings for sparing, etc all based off player who is running the "tavern" with things included such as guild halls/etc in the future where basically the tavern is a player owned house and can have up to xx amount of friends and guild hall can have up to xxx amount of friends
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