Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Gear discrepancy in the old playtests just meant that whoever was the bigger stat blob often won, not having to account for a full purple kill squad when you're in a base kit is a good thing.
The old problem was about gear balancing which is another topic. The issue with the gear-score bracket is the fact that it soft-locks players, artificialy preventing them from progressing through pvp until they eventualy drop that one fricking piece of gear through looting or pve.
Preventing progression through pvp in a pvpve game is simply soft-locking. It is BAD. It doesn't have to be here, it's totally artificial, it should be removed. Simple.
Also, what is the point of winning a fight against a team that's wearing the same gear as you?
You don't get anything good from that.
The real W in an extraction pvp game is when you kill a purple with blue, or a blue with green.
That's >progression<
This is the core of a game with wipes. You, progressing.
You will not find anything more then green and blue on other players if you went in with green and blue.
Which means you are simply soft locked, unless you actually get to loot better gear, which, I get it, should be rewarding on it's own obviously.
But pvp should also be rewarding in a PVPve game. But here it's not. Only pve is rewarding in all brackets.
PVP is ONLY rewarding in 125+ and HR. And it is an issue.
Just get rid of all the brackets. Best possible move.
On the other hand, getting put in lobbies with people in all purple+ gear when I am in grays would be even less fun.
I understand. But if you go in with blues and greens, and kill a guy, you will never find any purple even if you deserve it.
Also, full purple guys, if there is no bracket, will have something else to do than run after gray geared newbies, since there will be blues and even greens trying to outfight them for their gear.
And even if it's running after you, if you manage to kill it through skill, you actually get a reward.
Because, here is my point: Being rewarded for a great fight with grays and whites, you can't progress that way, at least gear-wise.
But what's the point of progressing skill-wise? There's no point, since your skills won't ever pay back by giving you a chance to turn a blue into a purple. You see what I mean by soft-locking?
"Also, what is the point of winning a fight against a team that's wearing the same gear as you?"
if you enter 125 gs lobbys at 124 gs and think "damn i cant improve my gear through pvp" you are making a mistake anyway? you can still loot the gear for another gear set/ trade.
Most of the stuff you loot you wont be able to use anyway so might as well trade it. Not to mention that you run a much higher risk going in with a +100gs set then a 26gs
Premium dungeons shouldn't exist, neither should brackets, what's going to happen is the same thing that happens in every multiplayer game ever made: One game type will become the most popular, and the rest are going to be deserted.
chess, starcraft, Dota, any competitive game...
how are low gs loobys going to be deserted in a game where players lose their gear?
This isn't it.
PS: I hope you're not pretending ranked isn't a single game mode because elo exists.
allready told you, you have gear progression even in restrickted brackets. you cant go zero to hero, but its also better for naked people.
@void what do you mean by premium dungeons? your concern seems to be que time not really matchmaking