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They should do what's better for the target audience, not try to please everybody.
The target audience is simply extraction game enjoyers who like frickin difficult games where skill diff makes an actual difference. This is not Call of Duty. The closest game I can think of is probably Tarkov. Go ask these guys if a SBMM is great for a PVP extraction game. LOL this is the very same target audience and you know it.
Please note that in this thread, spanning several pages and weeks since its creation, not a single argument (attention - not a single one!) has been presented that doesn't follow the logic of "I've played this game for many hours, and being just a small percentage of Steam players, I want to enjoy effortlessly killing beginners by the dozens." People might write various things, often citing contrived reasons why skill-based matchmaking is impossible or difficult to implement, and accuse us of not wanting to improve. Under this guise of "not wanting to get better," they reject a broader audience: adults, people with jobs, people with children, those whose reactions might not be great due to age or health issues, and so on. A simple ranking-based matchmaking system would benefit everyone - "experts" could play against their peers. But this doesn't suit them, and they will go on and on about some so-called "fundamental principles of the genre" (which is utter nonsense, there are no such "principles," and if there were, they often get overhauled by those who propose better ones). Reading all their posts, it becomes clear that these people are trying to justify their enjoyment of bullying beginners or even weaker non-newbie players with flimsy reasons, making the game unbearable for the latter. There isn't a single rational reason why skill-based matchmaking should seriously bother them ("successful players") other than this.
No matter what nonsense they bring up about the fundamentals of the genre, as developers, you should understand that, like in many other genres, the game that caters to not only a narrow "vocal" audience but also a broader one will hit the jackpot. There are plenty of examples. I'm currently tracking all games of this kind, looking for SBMM as the main criterion (ironically, it's not technically difficult for you to implement, you just need the resolve to ignore those who want your game to remain less popular than it could be to satisfy their base instincts). As developers can understand, not everyone consciously realizes the importance of such matchmaking, but many intuitively get it - as it enhances the gaming experience both in the early stages and far beyond.
haha Hunt 3 star player issue
as a ROGUE ! mosssssssst squishy class :>
gear based MM is good. i suggest more categories on gear, not just above and under 25
i like sth like this: -25 / 25 to 125/ 125 to 300/ 300 and above
Late response, but thats only for experienced people. I personally know 13 people who couldnt be asked to keep playing this game because of the amount of time it takes to make gear an actual factor. People who have played similar games or played this game for a while, clearly dont know how it is for new people. The growth of this game, compared to the hype it has is insanely small. They game IS killing its potential, by using the current system. They are working on a better system, its just not there yet. Even the devs at this point realise its necessary, but good chance they are way too late.
Lets not forget, gear based matchmaking doesnt even work. The amount of people i've seen with 150 gear score being in the same game as 500 gear score people is insane. I know people love defending the game, because the concept is amazing and the devs put in alot of work. If we look at pure facts I CANNOT see how this matchmaking is GOOD. It can be useful or liked by some, but if I look at what the goal of a matchmaking system is, it is not being accomplished with this system, which sadly made everyone I introduced to this game leave it, and I read it alot online. You can personally like this system, it just not an actual good system.
I thought there already is skill based match making when playing High Roller¿?
Someone tell me how someone with no gear and a high ELO is supposed to fight someone with purps and the same ELO?
Is the genius idea to make more ques and seperate further a niche games playerbase?
Yea so gear based match making is a double up for skill. If you don't think you can cook then don't use the knives. If it's to hot in the kitchen then gtfo.