Dark and Darker

Dark and Darker

Niko Bellic Jul 4, 2024 @ 11:48am
2
2
Urgently Need Skill-Based Matchmaking
Dear Devs,

This game desperately needs Skill-Based Matchmaking (SBMM). Seriously, don't listen to the hardcore no-lifers who claim otherwise—you'll end up losing your main casual audience. I absolutely love the concept and have tried the free version a bit, but I'm hesitant to invest too much time or money into a game where some pro player (read: no-lifer) annihilates me at the end of every map.

I mean, Hunt has SBMM. Even casual action games like CS or Overwatch have it. Battle royale games like PUBG have it. So why not your game? And let's be clear, gear-based matchmaking is not the same thing. In every action game, some players are 10 times better than others, even with identical gear. Let us noobs play with noobs and pros play with pros.

I adore your dark fantasy setting, but until SBMM is implemented, I’ll be heading back to Overwatch or Hunt. Thank you very much.
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Showing 31-45 of 46 comments
PomDoFine Jul 5, 2024 @ 9:58am 
So in the end, feeding what is making the game have less and less players is the solution, but the solution come from those with killing thrust issiue they fullfill in video game where most people went to have fun looting and pve'ing, not getting chased, killed, hunted by sound every single game you here 1 player. None sens to just force affirmation about feeding on timmies who you feel pleasure ruinning their fun while they don't do that to others, about smurfs etc wich mean people are already ready to act and be toxic instead of playing normally, or people with ultra ego wanting to solo everyone and show how strong he is. There is all the options to be the one on the top of the rank to fullfill ego ♥♥♥♥ by just looting or helping others, just kill those who try to betrail etc. Just play humanly at the game, it will be better, funnier and more rewarding. Your killing trust issiue most people have is ruining the game, let us have fun together while you go fight and cry cause you lost on someone equal instead of having free loot on someone you ruin the fun of for free since he would not fight and be able to.
Surf Jul 5, 2024 @ 10:04am 
Originally posted by PomDoFine:
So in the end, feeding what is making the game have less and less players is the solution, but the solution come from those with killing thrust issiue they fullfill in video game where most people went to have fun looting and pve'ing, not getting chased, killed, hunted by sound every single game you here 1 player. None sens to just force affirmation about feeding on timmies who you feel pleasure ruinning their fun while they don't do that to others, about smurfs etc wich mean people are already ready to act and be toxic instead of playing normally, or people with ultra ego wanting to solo everyone and show how strong he is. There is all the options to be the one on the top of the rank to fullfill ego ♥♥♥♥ by just looting or helping others, just kill those who try to betrail etc. Just play humanly at the game, it will be better, funnier and more rewarding. Your killing trust issiue most people have is ruining the game, let us have fun together while you go fight and cry cause you lost on someone equal instead of having free loot on someone you ruin the fun of for free since he would not fight and be able to.
Who cares about the player count? You love the big companies do you?

They should do what's better for the target audience, not try to please everybody.

The target audience is simply extraction game enjoyers who like frickin difficult games where skill diff makes an actual difference. This is not Call of Duty. The closest game I can think of is probably Tarkov. Go ask these guys if a SBMM is great for a PVP extraction game. LOL this is the very same target audience and you know it.
Niko Bellic Jul 18, 2024 @ 6:18am 
Dear Developers,

Please note that in this thread, spanning several pages and weeks since its creation, not a single argument (attention - not a single one!) has been presented that doesn't follow the logic of "I've played this game for many hours, and being just a small percentage of Steam players, I want to enjoy effortlessly killing beginners by the dozens." People might write various things, often citing contrived reasons why skill-based matchmaking is impossible or difficult to implement, and accuse us of not wanting to improve. Under this guise of "not wanting to get better," they reject a broader audience: adults, people with jobs, people with children, those whose reactions might not be great due to age or health issues, and so on. A simple ranking-based matchmaking system would benefit everyone - "experts" could play against their peers. But this doesn't suit them, and they will go on and on about some so-called "fundamental principles of the genre" (which is utter nonsense, there are no such "principles," and if there were, they often get overhauled by those who propose better ones). Reading all their posts, it becomes clear that these people are trying to justify their enjoyment of bullying beginners or even weaker non-newbie players with flimsy reasons, making the game unbearable for the latter. There isn't a single rational reason why skill-based matchmaking should seriously bother them ("successful players") other than this.

No matter what nonsense they bring up about the fundamentals of the genre, as developers, you should understand that, like in many other genres, the game that caters to not only a narrow "vocal" audience but also a broader one will hit the jackpot. There are plenty of examples. I'm currently tracking all games of this kind, looking for SBMM as the main criterion (ironically, it's not technically difficult for you to implement, you just need the resolve to ignore those who want your game to remain less popular than it could be to satisfy their base instincts). As developers can understand, not everyone consciously realizes the importance of such matchmaking, but many intuitively get it - as it enhances the gaming experience both in the early stages and far beyond.
sebedoroje Jul 18, 2024 @ 6:32am 
Originally posted by Niko Bellic:
Dear Devs,

This game desperately needs Skill-Based Matchmaking (SBMM). Seriously, don't listen to the hardcore no-lifers who claim otherwise—you'll end up losing your main casual audience. I absolutely love the concept and have tried the free version a bit, but I'm hesitant to invest too much time or money into a game where some pro player (read: no-lifer) annihilates me at the end of every map.

I mean, Hunt has SBMM. Even casual action games like CS or Overwatch have it. Battle royale games like PUBG have it. So why not your game? And let's be clear, gear-based matchmaking is not the same thing. In every action game, some players are 10 times better than others, even with identical gear. Let us noobs play with noobs and pros play with pros.

I adore your dark fantasy setting, but until SBMM is implemented, I’ll be heading back to Overwatch or Hunt. Thank you very much.

haha Hunt 3 star player issue
Yuki Jul 18, 2024 @ 7:08am 
Originally posted by Niko Bellic:
Dear Developers,

Please note that in this thread, spanning several pages and weeks since its creation, not a single argument (attention - not a single one!) has been presented that doesn't follow the logic of "I've played this game for many hours, and being just a small percentage of Steam players, I want to enjoy effortlessly killing beginners by the dozens." People might write various things, often citing contrived reasons why skill-based matchmaking is impossible or difficult to implement, and accuse us of not wanting to improve. Under this guise of "not wanting to get better," they reject a broader audience: adults, people with jobs, people with children, those whose reactions might not be great due to age or health issues, and so on. A simple ranking-based matchmaking system would benefit everyone - "experts" could play against their peers. But this doesn't suit them, and they will go on and on about some so-called "fundamental principles of the genre" (which is utter nonsense, there are no such "principles," and if there were, they often get overhauled by those who propose better ones). Reading all their posts, it becomes clear that these people are trying to justify their enjoyment of bullying beginners or even weaker non-newbie players with flimsy reasons, making the game unbearable for the latter. There isn't a single rational reason why skill-based matchmaking should seriously bother them ("successful players") other than this.

No matter what nonsense they bring up about the fundamentals of the genre, as developers, you should understand that, like in many other genres, the game that caters to not only a narrow "vocal" audience but also a broader one will hit the jackpot. There are plenty of examples. I'm currently tracking all games of this kind, looking for SBMM as the main criterion (ironically, it's not technically difficult for you to implement, you just need the resolve to ignore those who want your game to remain less popular than it could be to satisfy their base instincts). As developers can understand, not everyone consciously realizes the importance of such matchmaking, but many intuitively get it - as it enhances the gaming experience both in the early stages and far beyond.
+1
Surf Jul 19, 2024 @ 4:13am 
Originally posted by Niko Bellic:
Dear Developers,

Please note that in this thread, spanning several pages and weeks since its creation, not a single argument (attention - not a single one!) has been presented that doesn't follow the logic of "I've played this game for many hours, and being just a small percentage of Steam players, I want to enjoy effortlessly killing beginners by the dozens." People might write various things, often citing contrived reasons why skill-based matchmaking is impossible or difficult to implement, and accuse us of not wanting to improve. Under this guise of "not wanting to get better," they reject a broader audience: adults, people with jobs, people with children, those whose reactions might not be great due to age or health issues, and so on. A simple ranking-based matchmaking system would benefit everyone - "experts" could play against their peers. But this doesn't suit them, and they will go on and on about some so-called "fundamental principles of the genre" (which is utter nonsense, there are no such "principles," and if there were, they often get overhauled by those who propose better ones). Reading all their posts, it becomes clear that these people are trying to justify their enjoyment of bullying beginners or even weaker non-newbie players with flimsy reasons, making the game unbearable for the latter. There isn't a single rational reason why skill-based matchmaking should seriously bother them ("successful players") other than this.

No matter what nonsense they bring up about the fundamentals of the genre, as developers, you should understand that, like in many other genres, the game that caters to not only a narrow "vocal" audience but also a broader one will hit the jackpot. There are plenty of examples. I'm currently tracking all games of this kind, looking for SBMM as the main criterion (ironically, it's not technically difficult for you to implement, you just need the resolve to ignore those who want your game to remain less popular than it could be to satisfy their base instincts). As developers can understand, not everyone consciously realizes the importance of such matchmaking, but many intuitively get it - as it enhances the gaming experience both in the early stages and far beyond.
they'll never read that bruh
Niko Bellic Jul 19, 2024 @ 4:18am 
Originally posted by Surf:
Originally posted by Niko Bellic:
Dear Developers,

Please note that in this thread, spanning several pages and weeks since its creation, not a single argument (attention - not a single one!) has been presented that doesn't follow the logic of "I've played this game for many hours, and being just a small percentage of Steam players, I want to enjoy effortlessly killing beginners by the dozens." People might write various things, often citing contrived reasons why skill-based matchmaking is impossible or difficult to implement, and accuse us of not wanting to improve. Under this guise of "not wanting to get better," they reject a broader audience: adults, people with jobs, people with children, those whose reactions might not be great due to age or health issues, and so on. A simple ranking-based matchmaking system would benefit everyone - "experts" could play against their peers. But this doesn't suit them, and they will go on and on about some so-called "fundamental principles of the genre" (which is utter nonsense, there are no such "principles," and if there were, they often get overhauled by those who propose better ones). Reading all their posts, it becomes clear that these people are trying to justify their enjoyment of bullying beginners or even weaker non-newbie players with flimsy reasons, making the game unbearable for the latter. There isn't a single rational reason why skill-based matchmaking should seriously bother them ("successful players") other than this.

No matter what nonsense they bring up about the fundamentals of the genre, as developers, you should understand that, like in many other genres, the game that caters to not only a narrow "vocal" audience but also a broader one will hit the jackpot. There are plenty of examples. I'm currently tracking all games of this kind, looking for SBMM as the main criterion (ironically, it's not technically difficult for you to implement, you just need the resolve to ignore those who want your game to remain less popular than it could be to satisfy their base instincts). As developers can understand, not everyone consciously realizes the importance of such matchmaking, but many intuitively get it - as it enhances the gaming experience both in the early stages and far beyond.
they'll never read that bruh
Sure they will. Thank you for your help to make it relevant though as long as possible to make sure they will. The game's future depends on it.
Floppa Jul 19, 2024 @ 4:27am 
Originally posted by Niko Bellic:
Originally posted by Surf:
they'll never read that bruh
Sure they will. Thank you for your help to make it relevant though as long as possible to make sure they will. The game's future depends on it.
if you can teach them that this place exists maybe
Mammad Gamenet Jul 19, 2024 @ 9:15am 
NOPE ! im NEW player, and i like the Match making system :D
as a ROGUE ! mosssssssst squishy class :>
gear based MM is good. i suggest more categories on gear, not just above and under 25

i like sth like this: -25 / 25 to 125/ 125 to 300/ 300 and above
Sven Sep 23, 2024 @ 7:28am 
Originally posted by Saint Scorpio:
Originally posted by Niko Bellic:
Just ranked would work great; gear is not so important.

What? How long have you been playing? Gear is the most important thing in the game when it comes to fighting other players. It makes a massive difference in damage and damage absorption.

Late response, but thats only for experienced people. I personally know 13 people who couldnt be asked to keep playing this game because of the amount of time it takes to make gear an actual factor. People who have played similar games or played this game for a while, clearly dont know how it is for new people. The growth of this game, compared to the hype it has is insanely small. They game IS killing its potential, by using the current system. They are working on a better system, its just not there yet. Even the devs at this point realise its necessary, but good chance they are way too late.

Lets not forget, gear based matchmaking doesnt even work. The amount of people i've seen with 150 gear score being in the same game as 500 gear score people is insane. I know people love defending the game, because the concept is amazing and the devs put in alot of work. If we look at pure facts I CANNOT see how this matchmaking is GOOD. It can be useful or liked by some, but if I look at what the goal of a matchmaking system is, it is not being accomplished with this system, which sadly made everyone I introduced to this game leave it, and I read it alot online. You can personally like this system, it just not an actual good system.
Last edited by Sven; Sep 23, 2024 @ 7:30am
Skunky Budtoker Sep 23, 2024 @ 8:43am 
If you want Ironmace to hear you, either go on their discord, contact Onepeg(who's a streamer they actually listen to) or become a sweats and complain constantly about how this is a pvpve not pve game while streaming 24/7 on Twitch, telling people how they need to "get gud" at this game while killing noobs that have no idea how to play the game. Unfortunately, they listen to the last one the most.
GWAR Sep 23, 2024 @ 8:57am 
Originally posted by Niko Bellic:
Dear Devs,

This game desperately needs Skill-Based Matchmaking (SBMM). Seriously, don't listen to the hardcore no-lifers who claim otherwise—you'll end up losing your main casual audience. I absolutely love the concept and have tried the free version a bit, but I'm hesitant to invest too much time or money into a game where some pro player (read: no-lifer) annihilates me at the end of every map.

I mean, Hunt has SBMM. Even casual action games like CS or Overwatch have it. Battle royale games like PUBG have it. So why not your game? And let's be clear, gear-based matchmaking is not the same thing. In every action game, some players are 10 times better than others, even with identical gear. Let us noobs play with noobs and pros play with pros.

I adore your dark fantasy setting, but until SBMM is implemented, I’ll be heading back to Overwatch or Hunt. Thank you very much.

I thought there already is skill based match making when playing High Roller¿?
Deathswarrior Sep 23, 2024 @ 1:30pm 
I'll bite this silly ♥♥♥♥.
Someone tell me how someone with no gear and a high ELO is supposed to fight someone with purps and the same ELO?
Is the genius idea to make more ques and seperate further a niche games playerbase?

Yea so gear based match making is a double up for skill. If you don't think you can cook then don't use the knives. If it's to hot in the kitchen then gtfo.
HairyOutlaw Sep 23, 2024 @ 3:00pm 
sorry there is not enough players for SBMM
Head honcho Sep 23, 2024 @ 8:07pm 
Ranked based matchmaking from season 1 was very good.
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Date Posted: Jul 4, 2024 @ 11:48am
Posts: 46