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Dark And Darker is going for a more lower-key RPG experience with maps that will eventually be randomly generated as they're designed to be modular.
Both will appeal to different types of people with some overlap, but personally I like the look and feel of Dark And Darker more.
But, I'm in the discord and teaser wise etc been a lot of progress and changes like crazy to the game it looks like. Looking forward to taking it for another test run shortly here see what it has been crafted into.
You must be fun at parties.
I'd invite them over the guy who has spent a week in the forums of a game he hates whining and screaming at people about it lmao
But he is the nice guy and peaceful
even with headshots the mobs take the same amount of hits...feels like im taking forever just for a little goblin lul
Pros(+) are :
- Some Enemie design looking good and combat behavior is nice (those fuging Ghosts turning invisble and attacking walls HaHA , scared me )
- Maps looking good
- LoadingScreen Pictures looking nice
- Movement Speed dont felt like having Doodu in Pants
- Stats increase with Level up
Cons(-) are :
- some enemies looking like they made for a Playstation 2 game (Goblins , Tentacles)
- Combat Animations are bad
- No Skills System . Every Class have 2 Active Skills . Which means no Longtime Motivation
Also Skills on item types gives me the feels developers try to hide the lack of Skills and feels way to long to reload them .
- Nearly No Loot in Crates and Barrels . Very often only Low Anmount of Gold . Which means Trinkekts spawn always at the same places and or randomly in Chests .
- Quest System feels bad and lower the value of Gold , Quest rewards are bad .
conclusion : No longtime motivation . The game does not need a Path of Exile level of Active/passive skill system but at least put more effort into it . The game will lose 80-90 % of players after 1 - 2 months .
Think the only good thing was they have a tutorial xD
and that's about it LUL
but yeah I agree on everything you said
Thanks bro
I’d love to see Dungeonborne succeed so that both games can be healthy competition and inspire improvements and fixes in one another while offers different flavors of the same experience for people who want different things but as it stands I don’t see it really taking over DaD like some people seem to think it will.