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Doesnt really matter how this is done, it could be just like high tier and low tier dungeons, with low tier crap gear and basic kit in pve dungeons while better gear goes in higher tier dungeons which are pvp. Then as players get better they will naturally migrate to pvp dungeons to keep pvpers happy. this creates a kind of gameply loop that involves moving to pvp.
Rather than the current one.
Spawn in basically with nothing and no idea whats happening, lose tons of health to traps and randomly being hit in the ear by a friend. walk 2 feet and die before leaving the first room.
Spawn in find some loot, figure out that no exits are not open until half the timer is gone and die while desperately looking for exits.
spawn in find an exit after carefully looting some stuff then just as the exit opens get brained from behind by some level 120 cleric.
Which is fun i guess in its own way but only to a certain kind of person ya know?
People have to stop caring about losing virtual items
Individual pieces of gear? pfft.
Stop and enjoy the quiet every once an while, and you're "awareness factor" will go up +1000%. Observe quirks in rooms that are tales someone has been there or may be hiding in ambush (too many lights are off, too dark, open chests, but no other doors are open, mobs still there to serve as a distraction...)
Can never say this game isn't "fair" because PvP is getting in the way of freely looting and only expecting to deal with mobs. Everything about the game is a backdrop for PvP.
Agree with you (maybe that s why most of people plays rogue ?) unfortunatly, % Gain of players is decreasing since the release last month