Dark and Darker
Help me understand the crypts
So the crypts is my most disliked map by far and now i have a lot of open quests i want to do.

Is it unlike the other maps that crypts has multiple configurations?

I use the online dark and darker map and anytime i spawn in i think the rooms for my quests are not present.

I need the barracks, the dark library and the old tombs. I checked out pictures how they are supposed to look but they never seem to spawn when i go in the crypts.

So my main Question is: Are there currently multiple layouts of the crypts in the rotation or do the rooms look different than they used to be?
Отредактировано derw4tz; 1 июл. 2024 г. в 3:22
< >
Сообщения 112 из 12
As an OG player I think crypts is the gold standard for a good map. Just a great blend of aspects allowing for a great PvPvE experience, and I love going down to inferno as well.

There are currently 2 variants of crypts. I suggest checking out this interactive map as it shows all the names of each module, which is what you're looking for: https://darkanddarker.map.spellsandguns.com/map/Crypt-01-N

I always have this map open on my 2nd screen.
that helps a lot; thank you

i can understand the appeal, it really plays well with the light mechanics altough i am not a big fan about that personally

thats why i love the ice caverns most; very bright and very easy to traverse, a lot of open spaces to have battles in

i think the crypt and the ice caverns are the total opposite design wise which is greate since it increases the variety

i really like the inferno part of crypt
Автор сообщения: derw4tz
that helps a lot; thank you

i can understand the appeal, it really plays well with the light mechanics altough i am not a big fan about that personally

thats why i love the ice caverns most; very bright and very easy to traverse, a lot of open spaces to have battles in

i think the crypt and the ice caverns are the total opposite design wise which is greate since it increases the variety

i really like the inferno part of crypt

Use torches. Throw them around and look for torchlamps on the walls to light up.
Автор сообщения: Kaede
Use torches. Throw them around and look for torchlamps on the walls to light up.

Yeah i get that but thats like the main thing: in ice caverns and goblin caves i do not have to do that.

In ice caverns and goblin caves i can focus on looting and hunting players. I can get into a room and immediately see ~4 of the exit doors as well as a big majority of the room, so i can see wether other players have been there / what the general situation is.

When entering a modul in the crypts you see a narrow hallway and thats about it.

Playing crypt feels much more like a horror game, much slower. A litteral dungeon crawler.
Goblin and Ice feel much more action oriented.

This is especially funny cause i thought in the beginning the crypts would be my favourite due to the setting.
Crypts is the original map, so it does emphasize those things more. Inferno/Hell leans very heavy into horror, with some pretty clear early Diablo inspirations.

As this game is built around layers, conceptually each layer should be darker than the one before it. At least this has been the case so far.
Whats the graveyard map I see in videos from like 8 months ago that doesnt exist in game anymore?
Автор сообщения: 76561197972536406
Whats the graveyard map I see in videos from like 8 months ago that doesnt exist in game anymore?

It's being reworked as the map, due to it's open nature, gave an unreasonable advantage to rangers and rogues, as well as sweaty kitted out death squads spawn rushing by jumping over walls in the outer modules (where everyone spawns).
It will likely return with more closed modules, and I think the devs want to work out player funneling between matches and layers first, because ruins is the top layer of crypts -> inferno.
Previous season this resulted in low pop/empty crypts.
sorry to reactivate this: i played crypt four times today and 2 times yesterday and i always got the same layout, the one that has none of the quest locations?

am i unlucky or have i missed my opportunity to do the quests?
Who hates crypts? I never heard that, most complaints are normally the ice cave for the mob density


Crypts i think only changes layout in high roller but do not quote me.
Отредактировано Sweets; 1 июл. 2024 г. в 12:51
i just answered my own question, i seem to have been just unlucky; just now i got the other version of crypt with the big labyrinth in the center; it contains all the 4 quest locations

Regarding the offtopic: I saw that people complain about the mob density but i do not get that: When i move from one modul to the next i usually have to fight like 2-6 enemies tops; i feel i have to at least fight an equal amount in both goblin caves or crypt if i want to move on, and they also have traps which ice cavern doesn´t really have,

also in ice caverns you can almost always take a direct way from A to B; goblin caves and crypt are more convoltued
Отредактировано derw4tz; 1 июл. 2024 г. в 13:13
Автор сообщения: derw4tz
i just answered my own question, i seem to have been just unlucky; just now i got the other version of crypt with the big labyrinth in the center; it contains all the 4 quest locations

Regarding the offtopic: I saw that people complain about the mob density but i do not get that: When i move from one modul to the next i usually have to fight like 2-6 enemies tops; i feel i have to at least fight an equal amount in both goblin caves or crypt if i want to move on, and they also have traps which ice cavern doesn´t really have,

also in ice caverns you can almost always take a direct way from A to B; goblin caves and crypt are more convoltued
They decreased Ice Cavern mob density before this season, it is much easier now.
The ice map is much more disliked
< >
Сообщения 112 из 12
Показывать на странице: 1530 50

Дата создания: 1 июл. 2024 г. в 3:21
Сообщений: 12