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you can dual wield and use plate, no?
The only thing you'll be missing is Slayer for the +5 damage, which is a fair trade for the massive PDR you gain from the plate.
That all said, whether you wear plate or not the biggest issue is still going to be catching a kiting opponent. Rogues will outrun you. Rangers will. Warlocks will. Druids will. And there is very little recourse except taking a bow and hoping they can't dodge. It's not very fair, and until they decide to eliminate movespeed as a stat its going to continue to be unfair. Game needs to start giving classes evasive skill/spell options and just eliminate move speed entirely or it will continue to have fights that automatically resolve.
I get it, it can, but you should be able to use all dual wield perks and still use plate. It is unneccesarily nerfing imo.
It called balancing
The point is that it isn’t balanced. Dual wield fighter as it stands isn’t viable
So it does not attack any faster than a single weapon, or with integrated blocking while attacking or anything. It just seems a waste to hold two weapons right now. Dual wielding should tie the weapon attacks together, and/or allow for blocking with one while attacking with the other...
yeah, it's silly.. but I reckon this is more due the fact the developer is sort of lazy or incapable to provide a solution, and what was done instead, we add some perks into Dual Wield which will force people to have two weapons and hence double move penalty BUT we give them 10% more damage, or 10% more action speed.. this way now we sort of have a "new build" or more customisation in terms or game-play, I mean, sort of sucks for 1v1 PvP but on team fight when you get close enough you still can dish out some damage.
also it may feel logical someone using weapons on both hands to be able to attack using both weapons, BUT when you think about Dark & Darker, we know for a fact these developers have worked years for Nexon to build what they did, and while we know it's not the same code-base, its very likely they have re-implemented everything almost the way they did initially, and that was years and years of work.. you may think, oh well, they can add this and that? - maybe.. give or take another 5 years, they will be able to.
perhaps they should make the Dual Wield perk read something like, "and remove the offhand move-speed penalty" - and maybe about the Slayer, which is in question, they should follow an approach similar to Warlock, and perhaps instead of a cast speed penalty we get plate armour penalty.. so it's like, we can use BUT won't be that great.
...Having seen a video of just how obnoxious bunny hop spam can be recently (especially on casters like Warlock) and knowing how broken Move Speed stacking already is, let's just say holy crap what a mess.
Slayer Fighter, people call it Slayer Fighter.
If you keep calling it Dual Wield people will keep posting "erm achctually you can duale wellb blah blah"
I can call it whatever i want. Imagine gatekeeping a name lol
Hold both mouse buttons down for combo attack sequence. Still almost never worth the move speed penalty but there are combo animations
It seems to just swing the weapons in sequence. Not sure if that's any different than manually left/right clicking in turn though.