Dark and Darker

Dark and Darker

Dual Wield Fighters should still be able to use plate armor.
I mean lets face it, dual wielding isnt very good right now for a multitude of reasons. Penalizing using a build that is already not very good doesnt really make sense. Fighters being able to dual wield and wear plate would atleast separate them from rogues, which atm theres no point.
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Showing 1-13 of 13 comments
whoizz Jun 30, 2024 @ 2:56pm 
Originally posted by Florida Man:
I mean lets face it, dual wielding isnt very good right now for a multitude of reasons. Penalizing using a build that is already not very good doesnt really make sense. Fighters being able to dual wield and wear plate would atleast separate them from rogues, which atm theres no point.

you can dual wield and use plate, no?
THEUZIN Fé em Deus é os Z1KA (Banned) Jun 30, 2024 @ 3:05pm 
Originally posted by whoizz:
Originally posted by Florida Man:
I mean lets face it, dual wielding isnt very good right now for a multitude of reasons. Penalizing using a build that is already not very good doesnt really make sense. Fighters being able to dual wield and wear plate would atleast separate them from rogues, which atm theres no point.

you can dual wield and use plate, no?
You can't use the perk
Rikuto01 Jun 30, 2024 @ 3:07pm 
Dual wield can be done with plate, so there's your 10% action speed bonus. Sword mastery on top of that, which is +2 damage and another 5% action speed.

The only thing you'll be missing is Slayer for the +5 damage, which is a fair trade for the massive PDR you gain from the plate.

That all said, whether you wear plate or not the biggest issue is still going to be catching a kiting opponent. Rogues will outrun you. Rangers will. Warlocks will. Druids will. And there is very little recourse except taking a bow and hoping they can't dodge. It's not very fair, and until they decide to eliminate movespeed as a stat its going to continue to be unfair. Game needs to start giving classes evasive skill/spell options and just eliminate move speed entirely or it will continue to have fights that automatically resolve.
Last edited by Rikuto01; Jun 30, 2024 @ 3:09pm
Originally posted by Rikuto01:
Dual wield can be done with plate, so there's your 10% action speed bonus. Sword mastery on top of that, which is +2 damage and another 5% action speed.

The only thing you'll be missing is Slayer for the +5 damage, which is a fair trade for the massive PDR you gain from the plate.

That all said, whether you wear plate or not the biggest issue is still going to be catching a kiting opponent. Rogues will outrun you. Rangers will. Warlocks will. Druids will. And there is very little recourse except taking a bow and hoping they can't dodge. It's not very fair, and until they decide to eliminate movespeed as a stat its going to continue to be unfair. Game needs to start giving classes evasive skill/spell options and just eliminate move speed entirely or it will continue to have fights that automatically resolve.

I get it, it can, but you should be able to use all dual wield perks and still use plate. It is unneccesarily nerfing imo.
Inopnatum Jul 2, 2024 @ 12:45am 
Originally posted by Florida Man:
Originally posted by Rikuto01:
Dual wield can be done with plate, so there's your 10% action speed bonus. Sword mastery on top of that, which is +2 damage and another 5% action speed.

The only thing you'll be missing is Slayer for the +5 damage, which is a fair trade for the massive PDR you gain from the plate.

That all said, whether you wear plate or not the biggest issue is still going to be catching a kiting opponent. Rogues will outrun you. Rangers will. Warlocks will. Druids will. And there is very little recourse except taking a bow and hoping they can't dodge. It's not very fair, and until they decide to eliminate movespeed as a stat its going to continue to be unfair. Game needs to start giving classes evasive skill/spell options and just eliminate move speed entirely or it will continue to have fights that automatically resolve.

I get it, it can, but you should be able to use all dual wield perks and still use plate. It is unneccesarily nerfing imo.


It called balancing
Originally posted by Inopnatum:
Originally posted by Florida Man:

I get it, it can, but you should be able to use all dual wield perks and still use plate. It is unneccesarily nerfing imo.


It called balancing

The point is that it isn’t balanced. Dual wield fighter as it stands isn’t viable
Oddball Jul 2, 2024 @ 8:20am 
I was curious on what the point was for Dual wielding (fighter or rogue's double daggers), as you end up with twice the movement penalty for both weapons, but still have to attack individually with each weapon (left/right mouse); the attack mechanism doesn't use both weapons together as a single attack sequence.

So it does not attack any faster than a single weapon, or with integrated blocking while attacking or anything. It just seems a waste to hold two weapons right now. Dual wielding should tie the weapon attacks together, and/or allow for blocking with one while attacking with the other...
Last edited by Oddball; Jul 2, 2024 @ 8:22am
whoizz Jul 2, 2024 @ 2:18pm 
Originally posted by Oddball:
I was curious on what the point was for Dual wielding (fighter or rogue's double daggers), as you end up with twice the movement penalty for both weapons, but still have to attack individually with each weapon (left/right mouse); the attack mechanism doesn't use both weapons together as a single attack sequence.

So it does not attack any faster than a single weapon, or with integrated blocking while attacking or anything. It just seems a waste to hold two weapons right now. Dual wielding should tie the weapon attacks together, and/or allow for blocking with one while attacking with the other...

yeah, it's silly.. but I reckon this is more due the fact the developer is sort of lazy or incapable to provide a solution, and what was done instead, we add some perks into Dual Wield which will force people to have two weapons and hence double move penalty BUT we give them 10% more damage, or 10% more action speed.. this way now we sort of have a "new build" or more customisation in terms or game-play, I mean, sort of sucks for 1v1 PvP but on team fight when you get close enough you still can dish out some damage.

also it may feel logical someone using weapons on both hands to be able to attack using both weapons, BUT when you think about Dark & Darker, we know for a fact these developers have worked years for Nexon to build what they did, and while we know it's not the same code-base, its very likely they have re-implemented everything almost the way they did initially, and that was years and years of work.. you may think, oh well, they can add this and that? - maybe.. give or take another 5 years, they will be able to.

perhaps they should make the Dual Wield perk read something like, "and remove the offhand move-speed penalty" - and maybe about the Slayer, which is in question, they should follow an approach similar to Warlock, and perhaps instead of a cast speed penalty we get plate armour penalty.. so it's like, we can use BUT won't be that great.
Last edited by whoizz; Jul 2, 2024 @ 2:19pm
Aldain Jul 2, 2024 @ 2:24pm 
Originally posted by Rikuto01:
Dual wield can be done with plate, so there's your 10% action speed bonus. Sword mastery on top of that, which is +2 damage and another 5% action speed.

The only thing you'll be missing is Slayer for the +5 damage, which is a fair trade for the massive PDR you gain from the plate.

That all said, whether you wear plate or not the biggest issue is still going to be catching a kiting opponent. Rogues will outrun you. Rangers will. Warlocks will. Druids will. And there is very little recourse except taking a bow and hoping they can't dodge. It's not very fair, and until they decide to eliminate movespeed as a stat its going to continue to be unfair. Game needs to start giving classes evasive skill/spell options and just eliminate move speed entirely or it will continue to have fights that automatically resolve.
Move speed and perhaps bunny hopping conserving momentum while attacking/casting.

...Having seen a video of just how obnoxious bunny hop spam can be recently (especially on casters like Warlock) and knowing how broken Move Speed stacking already is, let's just say holy crap what a mess.
Cakner Jul 2, 2024 @ 3:59pm 
Originally posted by Florida Man:
Originally posted by Inopnatum:


It called balancing

The point is that it isn’t balanced. Dual wield fighter as it stands isn’t viable

Slayer Fighter, people call it Slayer Fighter.
If you keep calling it Dual Wield people will keep posting "erm achctually you can duale wellb blah blah"
Originally posted by Cakner:
Originally posted by Florida Man:

The point is that it isn’t balanced. Dual wield fighter as it stands isn’t viable

Slayer Fighter, people call it Slayer Fighter.
If you keep calling it Dual Wield people will keep posting "erm achctually you can duale wellb blah blah"

I can call it whatever i want. Imagine gatekeeping a name lol
Fisto Jul 3, 2024 @ 11:08am 
Originally posted by Oddball:
I was curious on what the point was for Dual wielding (fighter or rogue's double daggers), as you end up with twice the movement penalty for both weapons, but still have to attack individually with each weapon (left/right mouse); the attack mechanism doesn't use both weapons together as a single attack sequence.

So it does not attack any faster than a single weapon, or with integrated blocking while attacking or anything. It just seems a waste to hold two weapons right now. Dual wielding should tie the weapon attacks together, and/or allow for blocking with one while attacking with the other...


Hold both mouse buttons down for combo attack sequence. Still almost never worth the move speed penalty but there are combo animations
Oddball Jul 3, 2024 @ 11:51am 
Originally posted by Fisto:
Originally posted by Oddball:
I was curious on what the point was for Dual wielding (fighter or rogue's double daggers), as you end up with twice the movement penalty for both weapons, but still have to attack individually with each weapon (left/right mouse); the attack mechanism doesn't use both weapons together as a single attack sequence.

So it does not attack any faster than a single weapon, or with integrated blocking while attacking or anything. It just seems a waste to hold two weapons right now. Dual wielding should tie the weapon attacks together, and/or allow for blocking with one while attacking with the other...


Hold both mouse buttons down for combo attack sequence. Still almost never worth the move speed penalty but there are combo animations

It seems to just swing the weapons in sequence. Not sure if that's any different than manually left/right clicking in turn though.
Last edited by Oddball; Jul 3, 2024 @ 12:10pm
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Date Posted: Jun 30, 2024 @ 12:38pm
Posts: 13