Dark and Darker

Dark and Darker

Mori me Jun 28, 2024 @ 12:53am
Second+ dungeon levels are a waste
I can understand red portals on ruins, but i didnt even know you can get on second lvl of frozen map after jumping into an abyss from a distance falling from which people should not live.
90% of player base wont even see this map, its pretty much unavailable for newbies/solo players, they might not even know how to get there, therefore its a waste of good content. i think it would be cool if they add all layouts to the wheel, so people would got more content to explore or fight in it. Not sure if the difficulty should remain though, maybe it should be on another wheel with description of higher difficulty.

another reason is..
People fight and explore first lvl of the map, filling out their small inventory, waiting whole 14 minutes, just to get into second lvl of the map, knowing that if they go further, they wont save anything they got in first layout, i don't think that its the best lvl design.
What if people just want to get there, and get killed by the players(or even monsters) before that, like 3 times out of 4 if they just get really unlucky? what if they just want to play second layout?
I am sure a lot of players wont even see this content, and its like it not even existed for them, isnt it sad? I understand that not everyone will play this game for more than 20 hours total, but new experience for an avarage player base should matter for the game, i think. Game gets repetitive boring after you discaver all basic maps and spawn points.
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Showing 1-8 of 8 comments
Herbspiceguy Jun 28, 2024 @ 2:52am 
I love going down to inferno and abyss. Reaching a deeper dungeon with higher difficulty and better loot, and extracting succesfully gives a good sense of reward. I think it's one of the best features of the game and I think GC should have multiple layers as well.
Also, consider that the original concept is a 3 layer system:
Ruins -> crypts -> inferno
Ice village -> caverns -> abyss
I usually say this to anyone claiming 15 minutes is too short. You have to keep in mind a full game will take more than 45 minutes, if you want to go for the best loot.

Regarding inventory space; that will be solved with backpacks (have already been datamined for over a year or so) and in the latest dev QnA, Ironmace said they're working on a system called Dungeon Express, to transfer loot to stash between layers, and they will also add NPC's.

Regarding new players: going to inferno or abyss is not that hard to figure out. It's been covered on websites/guides and in a ♥♥♥♥♥♥♥ of videos on YT and most streamers go down if they have the chance The new players will eventually catch up.

Here's the info from the latest QnA:
ARE YOU STILL AIMING FOR A 3-LAYER MAP SYSTEM?
We're working on a system called "Dungeon Express". The issue with a 3 layer system is the time investment increases, and risk to reward ratio becomes less appealing. The Dungeon Express system will allow you to bank certain items in between layers, as well as adding NPCs. It's in the early stages, but design documents are done. Won't see 3 layer dungeons THIS SEASON. But they will return with the new system.
Unforseen_Queefer Jun 28, 2024 @ 3:21am 
WAIT A MINUTE YOUR MATH IS WRONG!!!! 15 minutes for match and 15 for the dungeon extention that is only on 2 maps out of 3 and you said it makes a match 45 minutes........ your math aint mathhen now if it was 20 minutes and 20 minutes then i could see that if you include maybe waiting three minutes in lobby for match to start and load screen times. but i digress i do think they should extend main map area by 5 or 10 minutes to encourage pvp.
kafersaft Jun 28, 2024 @ 4:35am 
Newbies/solos being unaware of the second level maps seems fine to me, since they would likely just die instantly due to the increased difficulty. I admit the frost one is a lot harder to figure out how to get to, but it's not like people aren't finding out.

Devs are working on addressing the issue of building up a full inventory on the first map before moving on. But again, something I and most players haven't had much of an issue with as even on the first level I will quickly fill my entire inventory and then the rest of the match becomes a game of dropping lower value items to replace with higher value items. Eventually you just stop picking up garbage all together and will be going down to the 2nd level with an almost empty inventory, ready for some better loot.

As far as people "just wanting to get there" it's part of the risk/reward system. You want to go to the next level and fight harder monsters and get better loot, you need to risk surviving the first level until the passage opens.
Mori me Jun 28, 2024 @ 5:15am 
Originally posted by kafersaft:
Newbies/solos being unaware of the second level maps seems fine to me, since they would likely just die instantly due to the increased difficulty. I admit the frost one is a lot harder to figure out how to get to, but it's not like people aren't finding out.

Devs are working on addressing the issue of building up a full inventory on the first map before moving on. But again, something I and most players haven't had much of an issue with as even on the first level I will quickly fill my entire inventory and then the rest of the match becomes a game of dropping lower value items to replace with higher value items. Eventually you just stop picking up garbage all together and will be going down to the 2nd level with an almost empty inventory, ready for some better loot.

As far as people "just wanting to get there" it's part of the risk/reward system. You want to go to the next level and fight harder monsters and get better loot, you need to risk surviving the first level until the passage opens.
Newbies/solos cant get the experience of full game, even if they knew about it its too hard to get there, monsters are hard, and rewards is not enough as a reason, i would like to have acces to abyss map right now as first search opportunity, even if i would probably die in it, i dont want to waste 14+ minutes and all loot just to get there and get same experience.
As i said, i dont know the statisticks, but i am sure that 90%+ of player base will never even be there, not everyone gonna play this game for 100+ hours, they lose the content which is not enough as a first 3 maps
Mori me Jun 28, 2024 @ 5:37am 
Originally posted by Mori me:
Originally posted by kafersaft:
Newbies/solos being unaware of the second level maps seems fine to me, since they would likely just die instantly due to the increased difficulty. I admit the frost one is a lot harder to figure out how to get to, but it's not like people aren't finding out.

Devs are working on addressing the issue of building up a full inventory on the first map before moving on. But again, something I and most players haven't had much of an issue with as even on the first level I will quickly fill my entire inventory and then the rest of the match becomes a game of dropping lower value items to replace with higher value items. Eventually you just stop picking up garbage all together and will be going down to the 2nd level with an almost empty inventory, ready for some better loot.

As far as people "just wanting to get there" it's part of the risk/reward system. You want to go to the next level and fight harder monsters and get better loot, you need to risk surviving the first level until the passage opens.
Newbies/solos cant get the experience of full game, even if they knew about it its too hard to get there, monsters are hard, and rewards is not enough as a reason, i would like to have acces to abyss map right now as first search opportunity, even if i would probably die in it, i dont want to waste 14+ minutes and all loot just to get there and get same experience.
As i said, i dont know the statisticks, but i am sure that 90%+ of player base will never even be there, not everyone gonna play this game for 100+ hours, they lose the content which is not enough as a first 3 maps
there also wont be a pvp because most players eather die or get away with their loot, and even if they get there, its not cool to get pvp after 25 minutes spend looting and killing monsters, its a lose of content eatherway, from my view at least
Herbspiceguy Jun 28, 2024 @ 5:41am 
Originally posted by Mori me:
Originally posted by Mori me:
Newbies/solos cant get the experience of full game, even if they knew about it its too hard to get there, monsters are hard, and rewards is not enough as a reason, i would like to have acces to abyss map right now as first search opportunity, even if i would probably die in it, i dont want to waste 14+ minutes and all loot just to get there and get same experience.
As i said, i dont know the statisticks, but i am sure that 90%+ of player base will never even be there, not everyone gonna play this game for 100+ hours, they lose the content which is not enough as a first 3 maps
there also wont be a pvp because most players eather die or get away with their loot, and even if they get there, its not cool to get pvp after 25 minutes spend looting and killing monsters, its a lose of content eatherway, from my view at least

Yep, pretty much the essence of this game; higher risk / higher reward.

The dev team is also figuring out how to funnel players (from different games) to deeper dungeons, to prevent empty maps, Pretty sure this will be a condition for implementing the 3-layer system, because we've already experienced low pop crypts after ruins.
AkimboWasabiMenthol (Banned) Jun 28, 2024 @ 5:42am 
Originally posted by Mori me:
its pretty much unavailable for newbies/solo
I am solo like 99% of the time and Ive been to ice abyss like 200 times now. Im not a noob but you underestimate what a good solo player can do.
AkimboWasabiMenthol (Banned) Jun 28, 2024 @ 5:43am 
Originally posted by Herbspiceguy:
Originally posted by Mori me:
there also wont be a pvp because most players eather die or get away with their loot, and even if they get there, its not cool to get pvp after 25 minutes spend looting and killing monsters, its a lose of content eatherway, from my view at least

Yep, pretty much the essence of this game; higher risk / higher reward.

The dev team is also figuring out how to funnel players (from different games) to deeper dungeons, to prevent empty maps, Pretty sure this will be a condition for implementing the 3-layer system, because we've already experienced low pop crypts after ruins.
their current plan is to have layers actively populate into each other from what the last posts said, so lets hope for that.
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Date Posted: Jun 28, 2024 @ 12:53am
Posts: 8