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if in a group, or if youre any caster, im FAIRLY certain their phantomize thing ONLY works for players and physical attacks, NOT magical attacks...
Let that absurdity sink in as well as the fact their class can use stupidly good martial weapons for what is supposedly a class that calls upon their sugar daddy's powers to obliterate their enemies.
I guess innate martial weapon proficiency and heavy armor got added to that roster because f*ck us for not selling our souls to some archfey hoe to suddenly know how to use a halberd and have a damn near perfect stat spread for breakpoints.
It's like someone made a fighter with better stat spread that can cast spells with better mobility than what should be more expected of a rogue; not a fighter, not a warlock, not a barbarian. A rogue. (These boys are supposed to be the slippery class yet everything else has it too easy to chase them)
Adjust Warlocks identity because edgy Gary stu has way too much still going for him with almost next to no downsides.
its not as powerful in martial as fighter, or as many spells or the lack of self dmg that cleric or wiz gets...
also if he uses plate that slows him way down, takes up a perk slot, and makes him take more magic damage...his physical buff spells damage him over time typically, and if he doesnt take the plate perk he's generally squishy, so if youre a fighter, block his stuff and hit him, he cant cast while swinging at you.
if you really are running into 90% warlocks this is a good chance for you to learn to counter them and just roll 90% of the players you encounter.
So why in Merlin's saggy left testicle does a warlock even get the options for these innately? Taking a perk to use plate as a mostly caster class is absurd on top of those abilities a lock has to begin with.
as for barbs and weapon proficiency, im not entirely sure, but barb has alot of things that debuff enemies and buff himself, not to mention str affecting weapon dmg if im not mistaken...so adding more prof might make him too strong when combined with everything else, esp with a team with buffs...
would you rather warlock not need a perk to use plate? he's a half n half caster/melee class...so giving players the option to lean more into melee at the cost of spells not working as well or not having as many spells (since, iirc, plate cant have spell focused buffs ftmp) or being squishier but getting more spell based buffs from items, is a nice way to add variety to the class and allow people to have different playstyles.
i dont see how any of that is OP in some way, or in your case how it's "unfun" exactly, past how any class is 'unfun' if you die to them...
oh also im skeptical a warlock with book out is faster than a rogue with his dagger.
SNEAK ATTACK IS SNEAK ATTACK.
having a rogue with all thebuffs they can use on knives, but on their bow where you cant attack them and they can just invis and reposition to hit you again, leaves them at NO risk unlike in melee....it'd be OP...and if you dont let them use their buffs then their meager str means the bow does little damage so it's useless then too....
idr if hand xbow gets the buffs or not, but i THINK it does...
As a barb, well.....
It absolutely is insane. That stealth timer doesn't go on cooldown either until stealth pops and it's not a Warlocks intagibility perk to IGNORE ALL PHYSICAL AND INCREASED MOVE SPEED TO RUN AWAY.