Dark and Darker

Dark and Darker

Ice Jester Jun 24, 2024 @ 6:54am
Maintenance '' Everything you need to know here ''
We will be doing the hotfix #54-1 update starting at 24 juin 2024 09:45.
When the patch starts, you will not be able to log in to the game and players in-game will not be able to enter the matchmaking pool during this time.
Players in a match or in-game will have 40 minutes to complete the match and exit safely.
The server will return to full service 2 hours after the patch starts.

During maintenance, all services, including the website, may be temporarily suspended to update various servers.

Changes:
Fixed several issues that caused server crashes.
Fixed an issue where the stats of equipment that became unrestricted by certain Perks were not applied properly.
Fixed an issue of not being able to jump when casting Shafeshift.
Fixed an issue where the remaining time was not displayed properly on the UI icon when a buff/debuff stack was deducted.
Fixed an issue where the primary attributes of several Druid items were set incorrectly.
Fixed an issue where Druids could not equip the Cyclops Vision, Troll's Bane, and Silver Crafted Flanged Mace weapons.
Fixed an issue where some silver crafted daggers would not give the proper armor penetration attributes.
Fixed an issue where Frost Wyverns could accidentally drop artifacts that should only be available from other bosses.
Fighter’s Sprint skill has been changed to receive 3 stacks of Momentum upon initiation, granting 15 additional move speed per stack. Loses 1 stack every 2 seconds.
Barbarian’s Rage physical damage reduction penalty reduced from -20% → -15%.
Wizard's Staff Mastery magic weapon damage improved from 1 → 2.
Wizard's Magic Missile damage per projectile improved from 9 → 10.
Warlock's Dark Reflection attribute bonus ratio changed from 50% → 75%
Warlock’s Soul Collector can only collect a maximum of 10 → 5 Darkness Shards.
Warlock's Soul Collector can no longer obtain Darkness Shards from targets that do not give experience.
Warlock's Darkness Shard dark magic bonus changed from 10% → 20% per stack.
Warlock's Torture Mastery spell cost multiplier changed from 2 → 3.
Warlock's Demon Form +5 weapon damage bonus has been removed.
Warlock's Demon Form health cost per second changed from 1.5% → 3%
Warlock’s Demon Form bonus changed from 50 armor rating, 50 magic resistance to 30 armor rating, 30 magic resistance.
Warlock's Life Drain attribute bonus ratio changed from 100% → 75%.
The goal of the Treasurer's 'Golden Entry' quest has been changed from interacting with the golden door to collecting 2 Golden Keys(Handled).
Treasure and equipment items again award AP points. We tested this out for a while, but realized that dealing with all the map's monsters and clearing out chests was less fun than managing inventory resources and decided to revert to the older system. We will work on offering a more skill-based leaderboard system in the future with the upcoming Arena system.

Developer Comment:
This week’s hotfix comes a little early due to issues with the Adventurer Rank system. At the start of this season, we had decided we wanted to try and make the Leaderboards more “skill-based” and remove some of the more random aspects of the system, such as the management of your inventory with trinkets and found gear. We wanted to have adventurers focus more on actions within the dungeons such as killing monsters and interacting with dungeon elements.

When we launched the leaderboards earlier this month, we accidentally launched with the system half implemented, only removing the found gear score. We saw that players were advancing more quickly than we intended and scrambled to remove the AP for treasure with the last hotfix. Based on player feedback, we quickly realized that forcing players to min-max every second and grind nonstop “perfect” runs diminished the thrill of the game. In light of this, we have decided to revert to the original system from the previous season where both found gear and treasure give AP. We believe the original system gives more control back to the adventurer on how they can accrue their AP.

We have not given up on building a more skill centered leaderboard for the future. We plan on focusing our attention on developing such a leaderboard with the upcoming Arena system. We thank you for your patience and understanding with our recent changes to such an important system. Thank you and see you in the dungeons!
Last edited by Ice Jester; Jun 24, 2024 @ 6:59am
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Showing 1-15 of 16 comments
Be11y1int Jun 24, 2024 @ 6:59am 
9:45...timezone?
Ice Jester Jun 24, 2024 @ 7:00am 
Originally posted by Be11y1int:
9:45...timezone?
NA EAST time
Pvt.Donger Jun 24, 2024 @ 7:00am 
:Magus_e:
Aldain Jun 24, 2024 @ 7:05am 
Sprint...I'm not sure what I think of that.

55 then 30 then 15...2/3rds of the time it's better than it currently is and 1/3rd it's worse than it is now.

I guess I won't look a gift horse in the mouth.
Ice Jester Jun 24, 2024 @ 7:06am 
Barbarian’s Rage physical damage reduction penalty reduced from -20% → -15%.

This is pretty bad too
Aldain Jun 24, 2024 @ 7:08am 
Just noticed that Demon Form's cost also went up to 3% per second...

Can't say I feel sorry for Warlock though, it was insufferable to deal with.
Ice Jester Jun 24, 2024 @ 7:09am 
Originally posted by Aldain:
Just noticed that Demon Form's cost also went up to 3% per second...

Can't say I feel sorry for Warlock though, it was insufferable to deal with.

Yeah same
Fury Jun 24, 2024 @ 7:10am 
no love for rogues
Ice Jester Jun 24, 2024 @ 7:20am 
Originally posted by Fury:
no love for rogues
Yeah Rogue never get any love haha
Floppa Jun 24, 2024 @ 7:21am 
Originally posted by Ice Jester:
Originally posted by Fury:
no love for rogues
Yeah Rogue never get any love haha
they deserve worse than warlock
BigDaddySanders Jun 24, 2024 @ 7:21am 
Originally posted by Fury:
no love for rogues
how can you love someone you cant find
Ice Jester Jun 24, 2024 @ 7:31am 
Originally posted by Terrain:
Originally posted by Ice Jester:
Yeah Rogue never get any love haha
they deserve worse than warlock
Haha
Kangaroo Salesman Jun 24, 2024 @ 7:45am 
Originally posted by Aldain:
Just noticed that Demon Form's cost also went up to 3% per second...

Can't say I feel sorry for Warlock though, it was insufferable to deal with.
I am one of those warlocks that used it and it was quite disgusting. The demon form should have never been able to regularly 1v1 barbarians and come out on top. It's a good nerf.
Aldain Jun 24, 2024 @ 7:50am 
Originally posted by Kangaroo Salesman:
Originally posted by Aldain:
Just noticed that Demon Form's cost also went up to 3% per second...

Can't say I feel sorry for Warlock though, it was insufferable to deal with.
I am one of those warlocks that used it and it was quite disgusting. The demon form should have never been able to regularly 1v1 barbarians and come out on top. It's a good nerf.
It really was the perfect storm of bad ideas, 50/50 resistances, increased damage, ability to use weapons thus allowing the transformed Warlock to heal via DoTs they could now cast...I don't know how Ironmace managed to overdo it that damn hard.
Mky Jun 24, 2024 @ 8:12am 
Sounds that Warlock will not get balanced anytime soon. They overbuffed it and now it feels like they're destroying one of its most iconic spec.

Lifedrain during demon form increased to 3% per sec ?? How the hell do you want to benefit from having a weapon > going into melee AND survive considering they reduced armor and magic res + lifedrain ratio + increased hp/sec cost

Not even mentioning that most of its buff is also costing life/sec (or per swing) for a bonus that is something indeed, but more risky to use than trully worht it
Last edited by Mky; Jun 24, 2024 @ 8:17am
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Date Posted: Jun 24, 2024 @ 6:54am
Posts: 16