Dark and Darker

Dark and Darker

Wtf the WARLOCKS ?!
Just experienced PVP against a warlock ?!!! Wtf they need a SERIOUS nerf !

Dude just spammed his ♥♥♥♥♥♥ spell forever until i die, and I COULD NOT even catch him ?!!
What am i supposed to ♥♥♥♥♥ do ?!

What are even plates armor for, in this game ? Movement speed is just king, you got magical resistances ? What for ?
Phys resistances ? What for ?
Just pump up the movement speed, you'll be untouchable
Laatst bewerkt door Mini Mushrum; 23 jun 2024 om 16:26
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16-30 van 44 reacties weergegeven
Origineel geplaatst door Oku:
If somebody is so far away from you that you can't catch them then they're far enough away to slip through a door or corridor and lose them.

this is simply untrue

they can be 2 steps ahead and since they move faster you will never catch up
While that, here im, a warlock that got one shoot if anything sneezes near my head :cozykcdknight:
Origineel geplaatst door Faitheal:
Origineel geplaatst door Gleipnyr:

How can you escape someone that is faster ? THAT is the issue of the game.
Everything is based on : MOVEMENT SPEED

Movement speed is definitely powerful, but the warlocks who stack it sacrifice other things, like armour. You need to have some ranged attack on you. Rangers are their nemesis.

Blatantly false. Warlocks are just better than every class at the moment. They spend barely any health to heal what they have. And if they see you're trying to lob arrows at them, they WILL push you, CoP you and continue to CoP you until you die while healing all damage you do with arrows. Because arrows hit like wet noodles everywhere but the head. But spells just do dumps of damage no matter the body part hit.

I push every class except for Barbs (because of the MR perk, and just play ranged against them until I feel comfy they are almost dead) and I never have an issue. It's quite a joke at the moment
its important to remember if youre running from someone, you move faster without weapons out
Origineel geplaatst door カルト_くん:
Yeah guess what, at least warlock has to be in mid\close range to you to spam CoP. Go and play in solo against sweaty crossbow\bow buffed bard and try to push him before crying about glass cannon warlock.

Because if he is using armor, guess what he does not have speed and if he uses demon form, he does not have phantom escape.

The only thing which is cancer about warlock right now, is that if you allow him to reset fight he will be most likely full HP due to overbuffed life drain.

Fun fact

Put Spell Predation on your bar. You'll negate a Bard fully and can even gain Shard stacks to make that person hate his life when they hit you (IF they hit you). Crossbows and Bows are easy to dodge when jerking around and jumping at people.

You don't need to "let" somebody reset on Warlock. Torture and Vampirism alone can put you at full pretty easily within a short engagement. Pop a heal pot as you get into fighting and you have the pot plus Curse healing ticks. Now you're healing yourself while spamming CoP, doing initial hit damage which CHUNKS anybody with barely any MR as well as the tick in between the casts. It is quite the problem
Origineel geplaatst door Dakota:
Origineel geplaatst door Oku:
If somebody is so far away from you that you can't catch them then they're far enough away to slip through a door or corridor and lose them.

this is simply untrue

they can be 2 steps ahead and since they move faster you will never catch up



Origineel geplaatst door Jake:
Origineel geplaatst door Oku:

The game is pitch ♥♥♥♥♥♥♥ black and claustrophobic as ♥♥♥♥. If somebody is so far away from you that you can't catch them then they're far enough away to slip through a door or corridor and lose them.

This is just wrong. You can hear enemy footsteps miles away. You can tell if they just stop moving and start blasting corners or just hold your torch/lantern while you chase.

You're both just not as good at the game as you think you are lmfao.
Origineel geplaatst door Jake:
Origineel geplaatst door Oku:

The game is pitch ♥♥♥♥♥♥♥ black and claustrophobic as ♥♥♥♥. If somebody is so far away from you that you can't catch them then they're far enough away to slip through a door or corridor and lose them.

This is just wrong. You can hear enemy footsteps miles away. You can tell if they just stop moving and start blasting corners or just hold your torch/lantern while you chase.

Footsteps most likely are bugged for players lately

Last night, in a Trios, my team was sitting at a Campfire and had a full team of 3 descend upon us from the shadows. They came from a completely different room than we were in and had NO footstep sounds in full plate gear. Just because it's not happening to you doesn't mean others aren't experiencing issues. I've had a door open up 5 feet from me and make no noise upon open. ♥♥♥♥ just happens
Origineel geplaatst door Oku:

You're both just not as good at the game as you think you are lmfao.

never said I was good at the game....what I said is completely true while you are objectively wrong

you need to go faster than something ahead of you to catch up ....if the thing ahead of you is moving faster than you are its impossible to catch up

high move speed characters can run laps around slow moving characters and your only option is to use ranged or some sort of sprint ability or you will simply never hit them
Origineel geplaatst door Dakota:
Origineel geplaatst door Oku:

You're both just not as good at the game as you think you are lmfao.

never said I was good at the game....what I said is completely true while you are objectively wrong

you need to go faster than something ahead of you to catch up ....if the thing ahead of you is moving faster than you are its impossible to catch up

high move speed characters can run laps around slow moving characters and your only option is to use ranged or some sort of sprint ability or you will simply never hit them

And if they're far enough away from you that you can't engage them at all, they're far enough away from you to disengage and use the environment to your advantage to either turn it around or get away. If you have no away to get away, you let yourself get caught out by somebody who got you in a position where they have every advantage, and that's a skill issue.

Movement speed has a hard cap, and movement speed comes at the cost of Survivability. If you don't know how to exploit that and you just think "more move speed = unkillable" you are suffering from a condition most known as "git gud".
Origineel geplaatst door Oku:
And if they're far enough away from you that you can't engage them at all, they're far enough away from you to disengage and use the environment to your advantage to either turn it around or get away. If you have no away to get away, you let yourself get caught out by somebody who got you in a position where they have every advantage, and that's a skill issue.

Movement speed has a hard cap, and movement speed comes at the cost of Survivability. If you don't know how to exploit that and you just think "more move speed = unkillable" you are suffering from a condition most known as "git gud".

physics is not a skill issue

ill agree getting caught out in the open is just ♥♥♥♥ luck that the fight happened when and where it did

you cannot catch a class built to kite you which was my point

you can try running from those players and hope to get a hit in when they push but they can turn and run getting away from your attacks as easy as pve ...bring ranged for these players because they will run circles around a melee class and you can do nothing but run while they pelt you
they should have the same classes just be at the same map with eachother and leave the normal people alone.
Origineel geplaatst door Oku:
Origineel geplaatst door Dakota:

never said I was good at the game....what I said is completely true while you are objectively wrong

you need to go faster than something ahead of you to catch up ....if the thing ahead of you is moving faster than you are its impossible to catch up

high move speed characters can run laps around slow moving characters and your only option is to use ranged or some sort of sprint ability or you will simply never hit them

And if they're far enough away from you that you can't engage them at all, they're far enough away from you to disengage and use the environment to your advantage to either turn it around or get away. If you have no away to get away, you let yourself get caught out by somebody who got you in a position where they have every advantage, and that's a skill issue.

Movement speed has a hard cap, and movement speed comes at the cost of Survivability. If you don't know how to exploit that and you just think "more move speed = unkillable" you are suffering from a condition most known as "git gud".

Problem is that Warlocks have infinite spells and infinite heals. Damaging you heals them. Meaning they no longer suffer a penalty of wearing cloth because they can kite and stay out of danger of everything.

A high move speed Warlock will not die.

A high move speed Wizard can kite but their spells are finite.

I like how you tell people to figure out how to exploit it but don't actually provide any real answers to hard counter a Warlock. Just ''figure it out'', like some gatekeeping elitism. Which explains the derogatory insult at the end of your comment which dismisses everything you said prior to that.

You can't peek and LoS a Warlock, they can cast around corners. You can't run straight away from a Warlock to maximize distance, a straight line is death. But you also can't zig zag when running away from a Warlock because you lose too much ground and they will easily close the distance and pop more dots on you.

This kiting mechanic for Warlocks is a serious problem.
I also find it funny that Warlocks have functionally infinite casting but Wizards are still not only bound by needing to rest/meditate constantly (even freaking ZAP has only 5 shots) but also has some of the worst PvE clear in the game on top of being comically squishy.

Seriously aside from the buffs Warlock does everything a Wizard can do but better, ESPECIALLY against PvE Bosses.
Origineel geplaatst door Aldain:
I also find it funny that Warlocks have functionally infinite casting but Wizards are still not only bound by needing to rest/meditate constantly (even freaking ZAP has only 5 shots) but also has some of the worst PvE clear in the game on top of being comically squishy.

Seriously aside from the buffs Warlock does everything a Wizard can do but better, ESPECIALLY against PvE Bosses.

Quarterstaff go brrrr
Origineel geplaatst door Lecruidant:
Origineel geplaatst door Aldain:
I also find it funny that Warlocks have functionally infinite casting but Wizards are still not only bound by needing to rest/meditate constantly (even freaking ZAP has only 5 shots) but also has some of the worst PvE clear in the game on top of being comically squishy.

Seriously aside from the buffs Warlock does everything a Wizard can do but better, ESPECIALLY against PvE Bosses.

Quarterstaff go brrrr
Isn't it a bit sad though that a Wizard basically has to fight more like a Monk due to the utterly miserable damage output spells have on mobs?

I kind of fear what Sorcerer is going to look like if that's what they're working on next, Wizard already has issues when being compared to Warlock, will Sorcerer just show it up even more?
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Geplaatst op: 23 jun 2024 om 16:21
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