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this is simply untrue
they can be 2 steps ahead and since they move faster you will never catch up
Blatantly false. Warlocks are just better than every class at the moment. They spend barely any health to heal what they have. And if they see you're trying to lob arrows at them, they WILL push you, CoP you and continue to CoP you until you die while healing all damage you do with arrows. Because arrows hit like wet noodles everywhere but the head. But spells just do dumps of damage no matter the body part hit.
I push every class except for Barbs (because of the MR perk, and just play ranged against them until I feel comfy they are almost dead) and I never have an issue. It's quite a joke at the moment
Fun fact
Put Spell Predation on your bar. You'll negate a Bard fully and can even gain Shard stacks to make that person hate his life when they hit you (IF they hit you). Crossbows and Bows are easy to dodge when jerking around and jumping at people.
You don't need to "let" somebody reset on Warlock. Torture and Vampirism alone can put you at full pretty easily within a short engagement. Pop a heal pot as you get into fighting and you have the pot plus Curse healing ticks. Now you're healing yourself while spamming CoP, doing initial hit damage which CHUNKS anybody with barely any MR as well as the tick in between the casts. It is quite the problem
You're both just not as good at the game as you think you are lmfao.
Footsteps most likely are bugged for players lately
Last night, in a Trios, my team was sitting at a Campfire and had a full team of 3 descend upon us from the shadows. They came from a completely different room than we were in and had NO footstep sounds in full plate gear. Just because it's not happening to you doesn't mean others aren't experiencing issues. I've had a door open up 5 feet from me and make no noise upon open. ♥♥♥♥ just happens
never said I was good at the game....what I said is completely true while you are objectively wrong
you need to go faster than something ahead of you to catch up ....if the thing ahead of you is moving faster than you are its impossible to catch up
high move speed characters can run laps around slow moving characters and your only option is to use ranged or some sort of sprint ability or you will simply never hit them
And if they're far enough away from you that you can't engage them at all, they're far enough away from you to disengage and use the environment to your advantage to either turn it around or get away. If you have no away to get away, you let yourself get caught out by somebody who got you in a position where they have every advantage, and that's a skill issue.
Movement speed has a hard cap, and movement speed comes at the cost of Survivability. If you don't know how to exploit that and you just think "more move speed = unkillable" you are suffering from a condition most known as "git gud".
physics is not a skill issue
ill agree getting caught out in the open is just ♥♥♥♥ luck that the fight happened when and where it did
you cannot catch a class built to kite you which was my point
you can try running from those players and hope to get a hit in when they push but they can turn and run getting away from your attacks as easy as pve ...bring ranged for these players because they will run circles around a melee class and you can do nothing but run while they pelt you
Problem is that Warlocks have infinite spells and infinite heals. Damaging you heals them. Meaning they no longer suffer a penalty of wearing cloth because they can kite and stay out of danger of everything.
A high move speed Warlock will not die.
A high move speed Wizard can kite but their spells are finite.
I like how you tell people to figure out how to exploit it but don't actually provide any real answers to hard counter a Warlock. Just ''figure it out'', like some gatekeeping elitism. Which explains the derogatory insult at the end of your comment which dismisses everything you said prior to that.
You can't peek and LoS a Warlock, they can cast around corners. You can't run straight away from a Warlock to maximize distance, a straight line is death. But you also can't zig zag when running away from a Warlock because you lose too much ground and they will easily close the distance and pop more dots on you.
This kiting mechanic for Warlocks is a serious problem.
Seriously aside from the buffs Warlock does everything a Wizard can do but better, ESPECIALLY against PvE Bosses.
Quarterstaff go brrrr
I kind of fear what Sorcerer is going to look like if that's what they're working on next, Wizard already has issues when being compared to Warlock, will Sorcerer just show it up even more?