Dark and Darker

Dark and Darker

Thief so weak
Why is thief so weak? It can barely hold its ground against any class. The invisibility is totaly useless and to make it halfway usefull you need to put all perks into it. But after the first hit your just a vulnerable victim. Not to mention that the invisibility doesnt work on any npc because the moment you want to hit an enemy it turns and hits you before your dagger hits them.
The whole concept of sneaking is broken, i dont make any sound still all npc enemys will just sense me when im getting in their range, even if they face away. Skelletons will just rise even there is no sound and no way for them to even know im there. Additionaly if you go invisible they just stand there and wait till your invisible wears off, they do not even turn away.
While with perks i can move a bit away its never enough to even get them off me. And i can only use it a rare amount of times, while any other class can invisible as often as they want as long as they have invisible potions which thief cant use.
Its such a huge disadventage, considering the low dmg a thief makes and and the short range it got. Additionaly the use of short swords or degens get nullified due to the perks only supporting daggers.
Thief has no self healing like most other classes have. Wtf did you think by making thief so weak?

Give thief nightvision as a nonn-perk perma, so they can see in the absolute dark to at least give them a small adventage. Not like most others anyways always carry lanters due them being so loud and way more strong, they dont need to sneak around.

The whole concept of a sneaking char doesnt work if the npcs just ignore it.
The purpose of a thief should be to see in the dark, strike a enemy (npc or player) and then run, stealth and walk past enemys without being seen or heard. So if a player dares to follow you they will aggro the npcs. Atm i only died myself becouse mages got way better skills, they just agrro a bunch of enemys, then hide, the enemys just turn to me without even have seen me and me hidding in the corner. They are just programed to aggro the nerby target no matter if they saw it before or not. Very anoying.

Give thief a reason to be in the single player!
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Showing 1-8 of 8 comments
Cakner Jun 23, 2024 @ 2:56pm 
Not sure if trolling or just new.

Rogue isn't easy to play for PvE or PvP if you ask me but they can play footsies with all the PvE and can assassinate wizards/warlock/rangers with ease once you get good at sneaking. They arent useless against the other classes either just try to stay away from barbarians.
Oku Jun 23, 2024 @ 2:58pm 
The point of Rogue is that you're (I believe) the fastest class in the game, both in terms of your movement speed as well as your ability to interact with objects such as opening chests and doors and looting enemies, as well as having the ability to pick locks without a kit. Honestly if you're looking to stock up on loot and Rogue is probably one of the best options as a solo, it just requires you to have the map knowledge to be able to use your mobility to optimize routes successfully.
Brusom Jun 23, 2024 @ 7:21pm 
theif just poke u to death easy with dagger must be skill issue, ive died many times by a rogue ambush very annoying. and im a fighter.
Mitty Jun 23, 2024 @ 7:27pm 
You're playing it wrong. you're supposed to play hide n' seek with rouge not fight with rouge.
Oddball Jun 23, 2024 @ 7:58pm 
I agree that the rogue is a challenge. The supposed speed difference is questionable because gear can make most others have 300+ as well... but one would think the rogue would be noticeably faster (like 320 vs everyone <300), but that's not the case.

I would like to see rogue be able to use invisibility while moving. But again, having a skill that everyone else can drink a invis pot for seems questionable, granted rogue can make their invis x3 longer with the extra skill slotted.

I think rogue should have the +hearing like ranger (or just move it from ranger to rogue), as ranger already has tracking footprints.

Unless someone is completely distracted, I don't enjoy rogue's daggers having no reach to strike someone vs. all the other weapons. I've had greater success solo vs npcs using rapier or shortsword.

Think rogue should have a 20% movement penalty reduction to armor skill when wearing leather armor.

I enjoy the no-noise stealthy footsteps... but do wish it decrease the agro range of npcs or didn't set them off completely (as a skill). It's annoying trying to creep around but still setting off all the npcs in a room lol. Think the rogue skills should be that stealth/crouch doesn't cause npc's to set off, and quiet footsteps applies to walking, not just crouching.

Hate to play as a camping rogue on HR, but it's almost comes to that to make it appear someone is entering an unspoiled room, where the rogue lies in wait in the shadows... a bit dull.
Last edited by Oddball; Jun 23, 2024 @ 8:02pm
Originally posted by Oddball:
I agree that the rogue is a challenge. The supposed speed difference is questionable because gear can make most others have 300+ as well... but one would think the rogue would be noticeably faster (like 320 vs everyone <300), but that's not the case.

I would like to see rogue be able to use invisibility while moving. But again, having a skill that everyone else can drink a invis pot for seems questionable, granted rogue can make their invis x3 longer with the extra skill slotted.

I think rogue should have the +hearing like ranger (or just move it from ranger to rogue), as ranger already has tracking footprints.

Unless someone is completely distracted, I don't enjoy rogue's daggers having no reach to strike someone vs. all the other weapons. I've had greater success solo vs npcs using rapier or shortsword.

Think rogue should have a 20% movement penalty reduction to armor skill when wearing leather armor.

I enjoy the no-noise stealthy footsteps... but do wish it decrease the agro range of npcs or didn't set them off completely (as a skill). It's annoying trying to creep around but still setting off all the npcs in a room lol. Think the rogue skills should be that stealth/crouch doesn't cause npc's to set off, and quiet footsteps applies to walking, not just crouching.

Hate to play as a camping rogue on HR, but it's almost comes to that to make it appear someone is entering an unspoiled room, where the rogue lies in wait in the shadows... a bit dull.

Indeed, being so weak and having no adventage is kinda BS. The invisible mode feels like a joke in so many ways and your short weapon range makes it really anoying. Additionaly you cannot even destory crates/boxes with daggers or degens.
And as you said, thief should be able to move past npcs without triggering them. And the invisible skill is worthless if the downside is that they dont let you use invisibility potions aside them. That nullifies the bonus and even puts you at an disadventage due to cooldown. Im sure if you got 3 invisibility potions in your inventory you can gulp down one after another without cooldown, while thief only got the one time that it can incerase to x2 of the ground time. Still only an adventage after the second time used. And you need to waste atleast 2 perks and one active skill on it If you want the full power of it you need to put all perks into it, so you put everything into that one surprize hit (which doesnt work on npcs, the moment you swing they turn and hit you quicker then you them). And after that swing its running away. And if you cant even sneak past not triggered enemys to do an attack on a player, everyone knows that you are in the room the moment a npc reacts to you.

So thief is basicaly, start round, stay exactly where you started, wait there the whole round and hope someone will pass by that looted a lot. Attack them and try to kill them, take their loot and exit. Sounds....boring.
So i rather sneak around myself and look for treasurer, but every step it will spawn a mob which you then need, depending on ther weapon, fight in a different way. Some npcs can be circled to kill, others will just roundswing, so its go in attack and step out of range asap, repeat. More than one enemy is barely a chance, best goes on ranged enemys.

Mages just know you there if you are not a camper, they will see that you waked something and will ranged attack you. Or use a speed spell to run away.
Barbarian will just go full in on you, 1-2 swings and your dead.
And so on.
Floppa Jun 24, 2024 @ 9:18am 
deserved
Moridamn Jun 24, 2024 @ 9:39am 
God this was a hard read. You shouldn't be relying on Hide to fight NPCs. You need to learn how to fight the mobs (it's not hard, but I still recommend watching a guide). Mob aggro is based mostly on who damaged them, but going invis will drop the aggro until you are visible again, at which point they will again hunt you until the ends of the earth.

If you're hoping that Rogues can just sneak into every place, take the loot, and leave the mobs behind, then I understand why you are having a rough time. That is how they are in some games, but not here.

If you are struggling against players, I again recommend watching some DaD rogue guides to learn the tips, tricks, and strategies on how to deal with other classes as a rogue.

GLHF, Timmy.
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Date Posted: Jun 23, 2024 @ 2:51pm
Posts: 8