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This game has been around as a PvPvE experience for years at this point, and is popular specifically because of the approach it takes to that experience. Your "rarely works" claim doesn't apply here because this is one of times it DOES work.
I've even seen people say "There's PvP quests, so obviously this is primarily a PvP game" while ignoring the fact that a solid chunk of all of the current quests are not tied to player kills.
Time will tell how Ironmace goes about it, perhaps the arena idea they have mentioned a few times will siphon off some of the problem down the road.
Time has told already. The game has been around for a long time now and is still incredibly popular despite not catering specifically to the tastes you claim are the only way for the game to be popular lmao
A true PvPvE game needs both elements to be in harmony and equally as important, if one or the other becomes irrelevant then the identity of the game is compromised, and that includes the PvE side of things.
I love talking to people in the dungeon because of how many of them have this attitude, get them to drop their guard then take their stuff. I might be distracting you so the rogue can sneak behind you.
I think what really irks me the most is just the pure smugness that y'all come in to this argument with.
You barge in to a game that has been doing a PvP-centric thing for a long time, is incredibly popular and continues to grow in popularity, you drop the "THIS GAME MUST HAVE PVE OR IT WILL DIE" like usual, and then proceed to declare things that "will happen to the game" that have not happened at any point during its history, and never happen to any of the games like this that manage to obtain staying power.
People like you have been saying EVE Online will "die" if it doesnt add a PvE server for like, 20 years now. Dark & Darker's entire existence has had people go "IF YOU DON'T ADD A PVE MODE THIS GAME IS DOOMED" and it only continues to grow in popularity. RUST has had people insisting that official PvE Co-Op servers are the only way to "save" the game for years now despite it not needing to be saved.
At what point do you stop and just go "PvP centric games are clearly popular but they're not for me, and that's fine" instead of continuing to try to insist, mostly just to yourself, that you know what's best for games that don't actually need your advice to be successful?
No we read your post, or at least I did, and I understood completely what you're trying to say.
The issue is that the "PvP No lifers" are the reason this game is popular. No matter what you think, no matter what you tell yourself, there are a HUGE number of players who like PvP-centric experiences, and they came to this game because of that experience.
You can refuse to engage directly in combat with other players, but no matter what you do, the adversarial relationship between you and other players exists. Every mob you kill, loot piece you grab, door you open and don't shut behind you, and escape you take impacts the decision making and ability to proceed of every other player, and the same happens to you. The entire game is focused around that adversarial relationship in the same way that EVE Online does. Yes, you can just go farm flowers and kill goblins all day, but the threat of another player being able to attack you at any time for any reason is omnipresent, whether you like it or not, and that dynamic is why this game, and games like it, are as popular as they are.
And as I said before, "PvPvE games rarely work" doesn't apply here. This is one of the times it does work, and has been working, and will continue to work without sidelining PvP to cater to people who want to pick flowers all day.
No body likes losing.
Here y'all go again.
This game is very much not being killed, at all, and yet you keep saying this ♥♥♥♥ despite the very game you're saying it in proving irrefutably that you're wrong lmao
You being filtered out of a competitive game does not mean it's dying lol
Populating the lobby with newbies who get immunity to player damage is NOT the way to go about things.
The game doesn't need to change, you need to change your perspective. This is an Extraction game. Your early hours are going to be rough, you're probably not going to make it out with anything for a while, but what you will be doing is leveling up, learning how the game works in terms of core mechanics, learning the layout of each map, learning where the escapes are, learning how to develop situational awareness for this game, and then after a while you'll be able to use that knowledge to get out with gear and loot and establish yourself. You shouldn't be worrying about getting gear to actually use until you know the maps and how to get out with more consistently, once you have that down, that's when you start going in geared and risking more to get rewarded with more.
Don't think of your deaths early on as a failure, think of them as another set of circumstances you can learn from. That's part of the appeal these games have to most people - go in expecting to lose and have fun exploring and learning where things are. Being a loot goblin at the start is how most people play.