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If no one has done damage to the mob, it will aggro onto whoever is closest.
I jumped down into a pack of wolves once and was fighting them and got ambushed by a rogue. I drank an invis potion and they all turned on the guy attacking me but he ran away. When I came back visible ALL of them re-attacked me, like from the next room. It just feels stupid and cheesy. SOME of them should've stayed aggro on him instead of turning around instantly and all focusing on me. Would be WAY more fun if the ambusher had to take some kind of chance that possibly X# of mobs might turn on them. This would force them to wait and engage after the fight making a lot of the encounters more fun. Rangers would be able to still take shots at you while fighting but you can always take the fight into a smaller area forcing them to follow or wait. For a game to feel fair and fun there need to always be options for counter play. Chasing someone down easily with help from the mobs simply because they chose to play the game and actually attack monsters is stupid.
It would be a great change IMO to have randomized or even guaranteed split aggro evenly among all players. Imagine a 3v3 scenario where everyone attacked and the monsters randomly attacked a new target giving everyone something else to deal with. it would be great lol