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There are people who farm the big guys like they're nothing, and that's who the game is balanced around.
Also the word you are looking for is incentive not intensive
The enemies you have been fighting are just sub bosses. There is an actual boss in hell which has a gold pile you can loot afterwards with better gear
Goblin quest gives a bag worth 4000 gold on market in just 5 quests (it takes me ~11-14 runs to do all those quests on a fresh character) and it also gives other items and gold including a blue cloak.
Note this also gives good gold on top of the value of the quests. Not as much as farming items for The Collector but this also gets a lot of pvp action since it requires running around map a lot.
A run focusing on items to sell to The Collector gives around 500 gold. (smashing all pots, barrels, boxes + opening every chest found)
White items are worth a lot, most sell for 50-120 gold. (since you can bring them into gear score 25 queue at a really cheap gear score cost)