Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You will know a rogue is around if you hear them first (from like the next room over) and play accordingly, if you 3rd party them in a fight (they will run), or if you notice a bunch of mobs grouped up staring at a wall or something (they just went invis or closed a door). If you're a barbarian or a fighter and get ambushed, STICK ON THEM! You will out-damage them, and they have to back away and rely on hand crossbow or die. If you pay attention to your surroundings and learn to distinguish sounds (like potions swapping behind doors, rogues entering stealth, shape-shifts, specific bard songs, etc.) then rogues are one of the weaker classes in normals.
This changes a lot in High Roller where gear determines victory for a large chunk of fights. Rogue and Wizard are probably some of the strongest damage classes in the game once they've got build specific gear. (Gear dependent) Finding a rogue first eliminates their biggest bonus as a class.
...The other day I nailed a Rogue who was camping in the dark in the face with a Torch by accident.
So you are saying because fire-bottle and oil-lamps say they do magic damage Rouge are weak to them? Heyyyy I'll try that out! Just gotta stop panicking but I got a feeling that's going to take another 25 hours of game play.
They are hard to fight as a melee indeed, I haven't fended one, or many people off for that matter. I think I got the last one to 1hit because he was running hard after a few connections panic throwing daggers and running more and ended up throwing his torch at me ftw. XD
Its going to feel so good the first time I out play the sly Rouge.
its satisfying to kill them while they crouching helplessly on top of treasure chest
To elaborate guy was using ice shields slow to keep any melee off him, then blasting them with missiles to the face which couldnt be out-damaged especially by melee. He said rogues specifically auto lose because they dont have the damage output and thats if they get past being kited. Fighters and stuff which were the biggest non-mage threat were also trivial because the slow. One in the video just got drained down over a minute, unable to fully engage at any point and having to just run around at distance.
that being said I also killed one that didn't use surprise and it was a fun fight
if i hear 1 singular footstep, or even a weapon switch sound, i will instantly start swinging in the room i enter. to win against a rogue, the most important part is to not let him ambush you or get you by surprise. they're the opportunist class afterall, they rely heavily on you being careless and making a mistake. they can take next to no damage since they're glass cannons, so if you're ready for them, your winning odds are far greater.
i'm a rogue main and i can say i never attack anyone head-on, i will wait when you're vulnerable, whether you're busy with pve or looting something, thats when i strike. so if you know that i'm there, i'm likely not going to engage.
when entering a room, if its dark or it has opened boxes, maybe dead mobs but all the other doors are locked, thats a good indicator if theres someone hiding in there, so throw out your torches in the dark spots and start ''mine sweeping''(swinging)