Dark and Darker

Dark and Darker

. Jun 18, 2024 @ 3:19pm
Rogues make me not want to buy
Game is quite fun so far as a f2p, I have some criticisms about some of the design decisions, but w/e overall it is quite good. I've been thinking of shelling out the money and giving more classes + more advanced brackets a try for a more complete experience.

The only problem is the existence of Rogues in solo queue.

Getting randomly backstabbed and killed by a rogue feels like 0 counterplay ♥♥♥♥♥♥♥♥.

Running from them is a losing game, trying to trade also feels like an impossible task since not only do they have health advantage from getting the opener, they also have the mindset advantage since you were just surprised. There is no way that an equal skill player that gets ambushed by a Rogue can win in the resulting combat imo.

Now, I don't mind dying to other players, I understand that it is an essential part of getting into a new PvP game, but when I die to other classes it always feels like they either outskilled me and I can look at what they did to improve, or they outgeared me, and I can look at what I could have done differently to outplay the difference.

Dying to Rogues however has no such feedback loop. It is just raw frustration after they like stab me for 1 second and half my hp is gone.

The only solace in such a situation is realizing that I at least didn't pay any money for the privilege of this experience.

So I cannot buy the game despite wanting to because it will make enduring the existence of Rogues, which I imagine is even worse on higher gear brackets as there is more at stake than in the noob brackets, completely insufferable.
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Showing 1-15 of 17 comments
RayRay Jackson Jun 18, 2024 @ 3:47pm 
When on the lookout for rogues, pay attention to sounds and dead enemies. That will give you an idea of if a rogue is around or not. If a rogue is around, step away for a bit or start swinging your weapon while you move down the hallway. Rogues also have the lowest reach with their weapons for the most part. Use spacing in a melee fight to try and avoid some hits, or at minimum rotate while you're swinging so that he is stabbing your arms (for drastically reduced damage).

You will know a rogue is around if you hear them first (from like the next room over) and play accordingly, if you 3rd party them in a fight (they will run), or if you notice a bunch of mobs grouped up staring at a wall or something (they just went invis or closed a door). If you're a barbarian or a fighter and get ambushed, STICK ON THEM! You will out-damage them, and they have to back away and rely on hand crossbow or die. If you pay attention to your surroundings and learn to distinguish sounds (like potions swapping behind doors, rogues entering stealth, shape-shifts, specific bard songs, etc.) then rogues are one of the weaker classes in normals.

This changes a lot in High Roller where gear determines victory for a large chunk of fights. Rogue and Wizard are probably some of the strongest damage classes in the game once they've got build specific gear. (Gear dependent) Finding a rogue first eliminates their biggest bonus as a class.
76561197979566298 Jun 18, 2024 @ 4:04pm 
Originally posted by .:
Game is quite fun so far as a f2p, I have some criticisms about some of the design decisions, but w/e overall it is quite good. I've been thinking of shelling out the money and giving more classes + more advanced brackets a try for a more complete experience.

The only problem is the existence of Rogues in solo queue.

Getting randomly backstabbed and killed by a rogue feels like 0 counterplay ♥♥♥♥♥♥♥♥.

Running from them is a losing game, trying to trade also feels like an impossible task since not only do they have health advantage from getting the opener, they also have the mindset advantage since you were just surprised. There is no way that an equal skill player that gets ambushed by a Rogue can win in the resulting combat imo.

Now, I don't mind dying to other players, I understand that it is an essential part of getting into a new PvP game, but when I die to other classes it always feels like they either outskilled me and I can look at what they did to improve, or they outgeared me, and I can look at what I could have done differently to outplay the difference.

Dying to Rogues however has no such feedback loop. It is just raw frustration after they like stab me for 1 second and half my hp is gone.

The only solace in such a situation is realizing that I at least didn't pay any money for the privilege of this experience.

So I cannot buy the game despite wanting to because it will make enduring the existence of Rogues, which I imagine is even worse on higher gear brackets as there is more at stake than in the noob brackets, completely insufferable.
The fact that youre gonna quit to the literal weakest class in the game is just proof you lack what it takes to play these type of games.
ente000 Jun 18, 2024 @ 4:29pm 
Just close the door behind you, a rogue can't open them silent. If you enter a new room, check for extinguished fires.
Aldain Jun 18, 2024 @ 4:34pm 
Some people seem to have some bad luck with Rogues.

...The other day I nailed a Rogue who was camping in the dark in the face with a Torch by accident.
Lain Jun 18, 2024 @ 4:57pm 
Rogue is one of the weaker classes, so if they don't catch you by surprise then you will win a fight 1v1 nearly every single time. Is it fun to get backstabbed? No. Is it fun to check every corner of a room for a Rogue? No. You're absolutely right to feel how you do, its not fun. I've been in this situation before and my advice is just scream at your monitor, "GODDANGROGUEGOTMEAGAIN" and realize that its pretty funny. You lost your gear and loot, and that sucks, but you get to play again and again as much as you want. One day, you will catch a rogue and beat the life out of them and it will feel all the sweeter.
Dracoco OwO Jun 18, 2024 @ 4:59pm 
You guys do realise anyone can camp? Druid can turn into a mice and get in the most unexpected place and turn into a bear and pretty much do as much damage as a rogue with back attack perks plus dagger damage perk, Barbarian can also crouch in the darkness and land a headshot and delete you, Rogues are the least of your issues, watch out for warlock instead.
Last edited by Dracoco OwO; Jun 18, 2024 @ 4:59pm
Bash Arkin Jun 18, 2024 @ 5:22pm 
Oh man, you should of seen them a few wipes ago
epreber0809 Jun 18, 2024 @ 6:03pm 
Originally posted by Dracoco OwO:
You guys do realize anyone can camp? Druid can turn into a mice and get in the most unexpected place.
Literally this happened to me. I looked down and saw a mouse and after a second, was like... Isn't that some player ability? Turned around and a ♥♥♥♥♥♥♥ grizzly came charging out of the darkness into my lit area... I got the best of him with the help of a mob he ignored and a few nice block and counters. I turned the lights off once and jumped someone I seen commming through the door but the guy got me. :/

So you are saying because fire-bottle and oil-lamps say they do magic damage Rouge are weak to them? Heyyyy I'll try that out! Just gotta stop panicking but I got a feeling that's going to take another 25 hours of game play.

They are hard to fight as a melee indeed, I haven't fended one, or many people off for that matter. I think I got the last one to 1hit because he was running hard after a few connections panic throwing daggers and running more and ended up throwing his torch at me ftw. XD

Its going to feel so good the first time I out play the sly Rouge.
Cakner Jun 18, 2024 @ 7:47pm 
Play a Rogue to learn how to counter a Rogue. Probably not a satisfying answer but you will learn to how to detect/fight rogues this way
Jera Jun 19, 2024 @ 2:38am 
you will get use to it and bonk their head very soon

its satisfying to kill them while they crouching helplessly on top of treasure chest
Double N'wah Jun 19, 2024 @ 2:40am 
Originally posted by .:
Game is quite fun so far as a f2p, I have some criticisms about some of the design decisions, but w/e overall it is quite good. I've been thinking of shelling out the money and giving more classes + more advanced brackets a try for a more complete experience.

The only problem is the existence of Rogues in solo queue.

Getting randomly backstabbed and killed by a rogue feels like 0 counterplay ♥♥♥♥♥♥♥♥.

Running from them is a losing game, trying to trade also feels like an impossible task since not only do they have health advantage from getting the opener, they also have the mindset advantage since you were just surprised. There is no way that an equal skill player that gets ambushed by a Rogue can win in the resulting combat imo.

Now, I don't mind dying to other players, I understand that it is an essential part of getting into a new PvP game, but when I die to other classes it always feels like they either outskilled me and I can look at what they did to improve, or they outgeared me, and I can look at what I could have done differently to outplay the difference.

Dying to Rogues however has no such feedback loop. It is just raw frustration after they like stab me for 1 second and half my hp is gone.

The only solace in such a situation is realizing that I at least didn't pay any money for the privilege of this experience.

So I cannot buy the game despite wanting to because it will make enduring the existence of Rogues, which I imagine is even worse on higher gear brackets as there is more at stake than in the noob brackets, completely insufferable.
Druids were put in to counter rogues pretty much. Try playing a druid. You get a pet to summon and can throw walls up. You can go into bear to tank them, etc. Its rock paper scissors some classes counter others, nobody can be #1 because they have counters. Mage was unstoppable for a while, got a few nerfs. Saw a video guy said the only other thing he has to worry about is other mages. Mages are supposed to counter clerics, but I beat one using holy strike or w.e just ranging him down. You can beat your counter if you play well and they make a mistake.

To elaborate guy was using ice shields slow to keep any melee off him, then blasting them with missiles to the face which couldnt be out-damaged especially by melee. He said rogues specifically auto lose because they dont have the damage output and thats if they get past being kited. Fighters and stuff which were the biggest non-mage threat were also trivial because the slow. One in the video just got drained down over a minute, unable to fully engage at any point and having to just run around at distance.
Last edited by Double N'wah; Jun 19, 2024 @ 2:46am
Unforseen_Queefer Jun 19, 2024 @ 2:46am 
if rougs are an issue for you id love to see your face when a barbarian with the friday the 13th build comes chasing you.
Leslie Chow ⛧ Jun 19, 2024 @ 2:49am 
Cool story, bro. Carry on
Dakota Jun 19, 2024 @ 2:49am 
yea I had my first backstab while deep into a chest and had no idea anyone was in the room with me ...feels like complete bs when you die like that

that being said I also killed one that didn't use surprise and it was a fun fight
Grimmz Jun 19, 2024 @ 4:37am 
Originally posted by .:

Now, I don't mind dying to other players, I understand that it is an essential part of getting into a new PvP game, but when I die to other classes it always feels like they either outskilled me and I can look at what they did to improve, or they outgeared me, and I can look at what I could have done differently to outplay the difference.

Dying to Rogues however has no such feedback loop. It is just raw frustration after they like stab me for 1 second and half my hp is gone.
when entering another room, do you not listen to any sounds at all?

if i hear 1 singular footstep, or even a weapon switch sound, i will instantly start swinging in the room i enter. to win against a rogue, the most important part is to not let him ambush you or get you by surprise. they're the opportunist class afterall, they rely heavily on you being careless and making a mistake. they can take next to no damage since they're glass cannons, so if you're ready for them, your winning odds are far greater.

i'm a rogue main and i can say i never attack anyone head-on, i will wait when you're vulnerable, whether you're busy with pve or looting something, thats when i strike. so if you know that i'm there, i'm likely not going to engage.

when entering a room, if its dark or it has opened boxes, maybe dead mobs but all the other doors are locked, thats a good indicator if theres someone hiding in there, so throw out your torches in the dark spots and start ''mine sweeping''(swinging)
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Date Posted: Jun 18, 2024 @ 3:19pm
Posts: 17