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Well appreciate people like you to keep everyone in touch who doesn't use discord.
Always a joy to see people willing to help and not be elitist or become discord shills. (As in they won't shut up about joining and to go there instead of helping)
https://store.steampowered.com/news/app/2016590/view/4178857302247209900?l=english
Being locked to one character, no shared stash, no access to high roller or trading seems perfectly fair. There's no point to a shared stash or trading when you can't bring good gear into normal mode anyway, or when you can only play one class and have to delete the stash to switch. All the stash is good for in F2P is saving up gold to stock up on healing items and/or whatever poor/common gear you care to grab from the merchants. The restrictions all work together very well without restricting the core gameplay loop. Most of my friend group wouldn't play high roller often anyway - no interest in rolling the gear score dice any time we come across other players.
My two big issues with the system are the lockout timer - which seems like it's being reconsidered (hallelujah, l hope they just remove it and keep it out) - and the fact that you have to purchase their premium currency in-game to upgrade to legendary status, instead of it being something like a Steam DLC. Those two factors are so grossly anti-consumer IN PRACTICE that I will never even consider upgrading to legendary status until they are done away with.
The only two justifications for the lockout timer I've seen are hackers and RMT, and neither make sense to me.
If you want to mitigate hackers, implement better anti-cheat. As for RMT, I just don't think it's a big enough issue to justify the lockout. Take this with a grain of salt from someone who has no plans to play high-roller often even if I eventually end up getting legendary status, but whether the person I got gear-diffed by acquired their gear themselves or bought it off of someone with real money doesn't really make a difference to me. Maybe some kind of gear score bracket system for matchmaking in high roller would alleviate the issue?
As for the fixed-price premium currency being needed to purchase legendary status, I literally have no idea why they didn't change that for the Steam/Epic versions.
Regardless of whatever intentions they had with those two decisions, it doesn't change the fact that they neatly sidestep Steam's consumer protection policies - namely the regional pricing and refund policies. You can argue morality about those policies all you want, but if Ironmace wants to use Steam to expand their player base, they should pay lip service to their policies.