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1. A full set of blue gear vs a freshly spawned in character wins every single time assuming equally skilled players and no massively advantageous positioning.
2. Most games you can get through without running into players. You can pretty quickly build up gold in normals and then buy high roller viable gear from players.
3. High Rollers is meant to be risk vs reward. Your not meant to always come out of it with a gain.
It's like you're playing a normal shooter but you have to cleanup stuff after each match.
And I don't see how this fixed the balance issue when it still exists in the high roll (which is supposed to be the meat of the game). In fact I don't understand how they decided to change the entire gameplay and game genre (not BR anymore, not really extract anymore) to fix a gear score issue. Just nerf the stats gaps between rarity ffs.
If they want to stick with those moronic decisions, they should at least add a new mode imho:
- Easy (which is the current normal mode)
- Normal (which would be the easy mode but you can take anything you want with you) - It costs no gold (= the game we all loved when they first released on Steam)
- High roll: no changes. That would actually be a very good idea to offer this mode so sweats can go there (for the season rewards)
Keep normal and high roll behind pay wall. Let easy mode as free and call the game a demo. Make it so be buy it from Steam.
=> Everyone would be happy, I think :D