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Sometimes if you take the blocking perks on fighter you can block, counter attack, block if someone hesitates and doesn't go full ham. But its difficult as hell to block anything if you arent using a heater...
When they attack run away or block, simple as it is. It helps to survive.
It's all minimalistic and instinctive, no senseless kitschy sensory overload.
I played Mount & Blade Warband PvP a lot back in the days and the fighting system was much, much better. Click left mouse button and drag your mouse in the direction you want, the weapon follows, click right button and drag your mouse and your weapon blocks in that direction.
The fighting system in Dark and Darker is a little too undercomplex for a real fight feeling in my opinion. Also the enemy can hit directly through your shield, when he is too close, this isn´t realistic. As far as I have seen, most experienced players prefer to sidestep as block doesn´t work really well.
It has to do with impact power vs impact resistance. Certain shields absorb impact better than others, and certain weapons have more impact to them. If you have more impact resistance than your opponent has impact power, you will be at an advantage after you block. If the opposite is true, the block will save your life but you'll likely have to scramble to avoid the followup.
Read about it here.
https://darkanddarker.wiki.spellsandguns.com/Impact_Power
While this is true, its pointless mechanic, unless you have all the fighter shield perks which makes this mechanic actually worth playing around.
No matter what shield you have, unless its the buckler, you'll be recoiled more than your attack by a large margin because you dared to block.
That's why only new players use shields, and every experienced player knows its a noob trap, and dodging, and keeping distance is all that matters, while abusing MS.
https://www.youtube.com/watch?v=mjb2ojB4Ir0
The guy just kept jumping and striking with the same swing. And I couldn't block it once, even though every time I was blocking from the direction the swing was coming.
You can clearly see on the replay that he hit my shield, but still did damage to me.
This is especially weird considering how tight the hitboxes are in this game - you can literally duck or jump some swings.
What is this crap? :\
You have to aim your shield up to block a downward swing. If it hits your body at any point it counts as a hit.
https://www.youtube.com/watch?v=RbOCyJ6fQEE Watch this video and you will get a bit of an idea how it works. Other than that it will just be practice. Also your pov is not very accurate. You have to aim a lot higher than you might actually think.
But you can literally see him hitting my shield. I was aiming up.
Not enough. Also its hard to tell from the death cam but your actual block animation could have been half a second late as well. Desync on death cam isn't 100% accurate. Slowed it down to 0.25 and it kinda looks like the hit happens before your shield is fully up.
Replays are flawed data.
And the dude seemed to literally jump over your shield.