Dark and Darker

Dark and Darker

Dark and Darker releases today! Confirmed by developers.
https://www.pcgamer.com/dark-and-darker-early-access-release/
It's like 4am in SK, they're really putting in crunch to get it out, hats off to them!

https://darkanddarker.com/

From the discord:

The Dark and Darker Early Access has finally begun! It has been a long and arduous journey, but we have finally made it to our first major milestone. We would like to thank all our fans who believed in us and supported us through the many challenges.
Through many trials and tribulations, we have toiled ceaselessly to bring the game to our fans. We are happy to announce that fans can now access Dark and Darker through multiple avenues.

Partnership
We have partnered with the wonderful folks at Chaf Games to make Dark and Darker available on their streamlined Chafgames platform. If you are interested in a platform with access to a large library of indie hits, please check them out! They also want us to note that ChafCash is only used to purchase in-game items. You do NOT need any ChafCash to purchase the Dark and Darker Bundle. Thus, please visit Chafgames to purchase Dark and Darker directly.

We have also worked hard on building our own platform, known as Blacksmith to directly service the game to our fans. Fans who wish to use Blacksmith to access Dark and Darker can purchase the game through our website at www.darkanddarker.com

Korean Game Support
Unfortunately, we encountered some challenges that couldn’t be overcome in time for the Early Access launch. As much as it pains us, we won’t be able to service the game in Korea because we are still awaiting a rating from the Korean Game Rating Board (GRAC). We will do everything we can to expedite this process as we have already been granted ratings from other globally recognized game rating boards, including the ESRB, PEGI, and CERO. We will officially support and service the game in Korea as soon as we can overcome this hurdle.

In-game VoIP
The in-game VoIP feature will also be temporarily unavailable at the start of Early Access. Our legal team wants to make sure all our agreements are absolutely perfect, especially when it comes to dealing with user data and third-party partners. We’ll let the lawyers do their mystical work, and once we get the proper agreements verified, everyone will be screaming through the Goblin Caves in no time.

In-game Shop
We want to address the elephant in the room and talk about the addition of the in-game shop. Our assumption when we started this company was that you could still build a lucrative business while being true to your fans. The in-game shop is our attempt at being realistic with the business of running an online game but trying to find a way to do it without resorting to random loot boxes and FOMO items. We want to offer players a fair way to support us while enjoying the game. Please let us know how you think we’re doing on this front. In addition to the in-game shop we’ve added a founder’s edition/add-on pack to show our appreciation to the loyal fans who’ve stuck with us through this crazy journey available through the platform you purchase the game.

A Work in Progress
Finally, we want to be very upfront and let users know that there will be many growing pains during the Early Access phase. Many key features are still missing and will be added in the upcoming months. We’ll be experimenting with the leaderboard system, and we’ll do our best to be transparent about the ranking schedules so players don’t get too stressed out. Just like our game, our launcher was built from the ground up, and they are both still a work in progress. Although we’ve been putting both the game and launcher through their paces internally, we know that there are bugs that may have slipped through the cracks. We ask for your patience and understanding as we do our best to respond and resolve these issues. Most importantly, we want to say thanks to all our fans around the globe, we couldn’t have done it without you!

See you in the dungeons!
IRONMACE
Last edited by (Farkon) 2m_anylootboxes; Aug 7, 2023 @ 2:05pm
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Showing 1-15 of 25 comments
Mr B. Aug 7, 2023 @ 12:50pm 
I re-iterate what's on the other thread.

The price is extremely high for that type of game.

The purchase button doesn't even work.

Their own website doesn't even work (not even a holding page).

Unless they have added some form of own hosting, you are completely at mercy of them if they turn off the servers.
Mr B. Aug 7, 2023 @ 1:17pm 
Originally posted by masl:
Mr. B are you deadass stupid? It was a leak. they are now pressured to do something. they did not want that this hit the public. and now 20000 people are waiting for the game do you know how the devs feel right now? and crying over 35 bucks then you got more problems than this game lmao

Nope.

Even if it was leaked onto the storefront, they did NOT have to email PCgamer and give today as the date for release. They could have said many things.

Also, stating an opinion of a price when it IS high, isn't 'crying'.
Thanks for hijacking my thread with off-topic posts from other threads while being a bad actor to seem like IM and Chafgames are scummy or sketchy.
Mr B. Aug 7, 2023 @ 2:09pm 
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
Thanks for hijacking my thread with off-topic posts from other threads while being a bad actor to seem like IM and Chafgames are scummy or sketchy.

Excuse me? I was just responding to a post, which now seems to have been deleted. Unless I've got completely mixed up. Feel free to correct me with a link, or stop lying.

And since you mention it, yes that website is dodgy imo. I've never heard of it, nothing comes up on google, and it's janky AF. Takes ages to load anything, tons of misspelling (ok I now know it's Korean, but still). I'd say that about *any* website in the same boat.

That's not being a bad actor, that's literal facts on why an opinion is based.
Last edited by Mr B.; Aug 7, 2023 @ 2:21pm
Mr B. Aug 7, 2023 @ 2:20pm 
Wait a minute....

A Work in Progress
Finally, we want to be very upfront and let users know that there will be many growing pains during the Early Access phase. Many key features are still missing and will be added in the upcoming months......

So they are selling a game which isn't finished, as complete?

Because there's no mention of this being in early access, or similar state on either site for purchase.

With steam there's warnings about it being early access everywhere, and you have to agree that you understand it before purchase.

Along with the 2 janky websites, neither of which purchase buttons work and on their own *nothing* works, it does in fact, seem shady AF to me.
whoizz Aug 7, 2023 @ 2:33pm 
well, I'm positive we are all glad we can finally play.. apart from obvious actors and certain people who should have been perma-banned from this community, as we know they bring absolute nothing to the table.

what's even better, I reckon the price is just fine and they will sell hundreds of thousands of licenses in the very few days.. GGs, we know now (and we always knew) who would win anyways.
Originally posted by whoizz:
well, I'm positive we are all glad we can finally play.. apart from obvious actors and certain people who should have been perma-banned from this community, as we know they bring absolute nothing to the table.

what's even better, I reckon the price is just fine and they will sell hundreds of thousands of licenses in the very few days.. GGs, we know now (and we always knew) who would win anyways.

Yep, I like the high price, helps with a lot of problems in the future.
whoizz Aug 7, 2023 @ 2:52pm 
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
Yep, I like the high price, helps with a lot of problems in the future.

I've no idea what you mean about high price - I personally find 35$ very acceptable, 15$ bucks on top is rather the tag others also charge for "Early Access" - which really, is crazy as practice, who on their right mind would just give money for nothing unless they can play?

anyways, for most will be 50$ which is fine.. latest Blizzard game was triple this amount and most people are no longer playing after 8 weeks.
Originally posted by whoizz:
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
Yep, I like the high price, helps with a lot of problems in the future.

I've no idea what you mean about high price - I personally find 35$ very acceptable, 15$ bucks on top is rather the tag others also charge for "Early Access" - which really, is crazy as practice, who on their right mind would just give money for nothing unless they can play?

anyways, for most will be 50$ which is fine.. latest Blizzard game was triple this amount and most people are no longer playing after 8 weeks.

I mean that if someone cheats in the game, paying another 35$ will deter them more then 20$ or so.
Mr B. Aug 7, 2023 @ 3:15pm 
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:

I mean that if someone cheats in the game, paying another 35$ will deter them more then 20$ or so.

https://store.steampowered.com/app/1172620/Sea_of_Thieves_2023_Edition/

And yes, price was around that on release and for a while after of the normal version.

https://www.trueachievements.com/n54296/sea-of-thieves-bans
Last edited by Mr B.; Aug 7, 2023 @ 3:16pm
whoizz Aug 7, 2023 @ 3:19pm 
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
I mean that if someone cheats in the game, paying another 35$ will deter them more then 20$ or so.

well, that is not how it works.. the dollar amount does not influence on cheating, and Tarkov is a fair example of such.

IMO, Game Developers are either allowing such to exist or they are really, really bad developers and they have no clue how stuff works.

in other words, Unity & Unreal Engine can accept linker arguments and a Game Developer could easily beat all cheat developers with a custom randomized linker script which keeps members accessed by cheat developers always into random locations (they can annotate in C#/C++ and refer in linker script as section), while also injecting a bunch of random code during compile time.

we all know how to end cheating, Game Developers are just not willing to do such, neither the Engines they use.. they make more money selling licenses to people they ban.. there is really no saint around.
Snooze Aug 7, 2023 @ 3:42pm 
Originally posted by whoizz:
Originally posted by (Farkon) 2m_anyloo̐̔͞tboxes:
I mean that if someone cheats in the game, paying another 35$ will deter them more then 20$ or so.

well, that is not how it works.. the dollar amount does not influence on cheating, and Tarkov is a fair example of such.

IMO, Game Developers are either allowing such to exist or they are really, really bad developers and they have no clue how stuff works.

in other words, Unity & Unreal Engine can accept linker arguments and a Game Developer could easily beat all cheat developers with a custom randomized linker script which keeps members accessed by cheat developers always into random locations (they can annotate in C#/C++ and refer in linker script as section), while also injecting a bunch of random code during compile time.

we all know how to end cheating, Game Developers are just not willing to do such, neither the Engines they use.. they make more money selling licenses to people they ban.. there is really no saint around.

I'm sorry but that wouldn't work. You still need a static address to write to write for bone location, or such, thus giving someone a spot to hook. Also, by obfuscating with random code like that, not only do you bloat your game, you also end up making it look like a virus.

That's a good way to also lag your game down because that's literally how Denuvo works. Every time you launch your game, you download a whole ass new binary from Denuvo based on your processor and your revision. That's only one part of it. At the same time, Denuvo also can cause massive lag on your machine, because it's constantly running behind the game scanning the process for anything hooked onto it(It's also an anticheat.)
whoizz Aug 7, 2023 @ 3:51pm 
Originally posted by Snooze:
I'm sorry but that wouldn't work. You still need a static address to write to write for bone location, or such, thus giving someone a spot to hook. Also, by obfuscating with random code like that, not only do you bloat your game, you also end up making it look like a virus.

That's a good way to also lag your game down because that's literally how Denuvo works. Every time you launch your game, you download a whole ass new binary from Denuvo based on your processor and your revision. That's only one part of it. At the same time, Denuvo also can cause massive lag on your machine, because it's constantly running behind the game scanning the process for anything hooked onto it(It's also an anticheat.)

you are talking garbage you don't know..

whenever we link, the linker will pass over all source and mark what is used and what not, and not only, it will also mark usage and heavy usage functions to make sure it allocates down to processor cache L1 when vital and others into L2/L3.

all of this is what the conventional linker does - any third party developer can pretty much annotate all members and work out size allocations and generate outside a custom .ld which will always have most structures into different base addresses, some of them would not even follow offset as you'd normally expect since you broke these with your .ld - and about obfuscation, yeah..

you will eventually lose a little in performance as you'd need to turn off stripping, and not just, you want as developer to make assembly look as hard as you possibly can - and as random as you possibly can - so process should happen in compile time as well link time, you need to make sure no one can do pattern byte search and land on that function they need in a quick way.. you still can mark your heavy use functions to be on L1, and other members to L2/L3 to they are accessed in a quick manner, it's just.. you randomize each build and make sure no pattern is equal between builds.

and personally I have no clue what "Denuvo" is, and I'm sure it's not a business doing what I stated or else they would have succeed.. in fact, as soon you have a binary that is always at change, there is no need for "Anti-Cheat" - you just replace the whole process memory before anyone can even get close to mapping it, as you just keep a process 24/7 of compile & link & patch.. each 2 hours everyone gets out of the Game, patch, comes back in.

done, no more cheaters.. leaving a Game each 2 hours and patching for 5 minutes is a small price to pay.
Last edited by whoizz; Aug 7, 2023 @ 4:00pm
donut32 Aug 7, 2023 @ 4:01pm 
35 bucks for pure garbage and stolen assets. bro this is a straight up scam. like a penny stock scam
Snooze Aug 7, 2023 @ 4:08pm 
Originally posted by whoizz:
Originally posted by Snooze:
I'm sorry but that wouldn't work. You still need a static address to write to write for bone location, or such, thus giving someone a spot to hook. Also, by obfuscating with random code like that, not only do you bloat your game, you also end up making it look like a virus.

That's a good way to also lag your game down because that's literally how Denuvo works. Every time you launch your game, you download a whole ass new binary from Denuvo based on your processor and your revision. That's only one part of it. At the same time, Denuvo also can cause massive lag on your machine, because it's constantly running behind the game scanning the process for anything hooked onto it(It's also an anticheat.)

you are talking garbage you don't know..

whenever we link, the linker will pass over all source and mark what is used and what not, and not only, it will also mark usage and heavy usage functions to make sure it allocates down to processor cache L1 when vital and others into L2/L3.

all of this is what the conventional linker does - any third party developer can pretty much annotate all members and work out size allocations and generate outside a custom .ld which will always have most structures into different offsets, some of them would not even follow offset - and about obfuscation, yeah..

you will eventually lose a little in performance as you'd need to turn off stripping, and not just, you want as developer to make assembly look as hard as you possibly can - and as random as you possibly can - so process should happen in compile time as well link time.. you still can mark your heavy use functions to be on L1, and other members to L2/L3 to they are accessed in a quick manner, it's just.. you randomize each build.

and personally I have no clue what "Denuvo" is, and I'm sure it's not a business doing what I stated or else they would have succeed.. in fact, as soon you have a binary that is always at change, there is no need for "Anti-Cheat" - you just replace the whole process memory before anyone can even get close to mapping it, as you just keep a process 24/7 of compile & link & patch.. each 2 hours everyone gets out of the Game, patch, comes back in.

done, no more cheaters.. leaving a Game each 2 hours and patching for 5 minutes is a small price to pay.

You don't know what denuvo is, then that's all you need to say. You don't know what you're talking about if you don't know the single most powerful anti-piracy and anti-cheat DRM software created. And again, everything you're saying is what Denuvo does. People do not like Denuvo. Denuvo causes a lot of performance issues. This has been proven.

And, I need to stress this- people will still find a way to cheat. Your option is not an option. Otherwise, literally every developer would do this. They do not, because it's not an option.
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Date Posted: Aug 7, 2023 @ 12:35pm
Posts: 25