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The price is extremely high for that type of game.
The purchase button doesn't even work.
Their own website doesn't even work (not even a holding page).
Unless they have added some form of own hosting, you are completely at mercy of them if they turn off the servers.
Nope.
Even if it was leaked onto the storefront, they did NOT have to email PCgamer and give today as the date for release. They could have said many things.
Also, stating an opinion of a price when it IS high, isn't 'crying'.
Excuse me? I was just responding to a post, which now seems to have been deleted. Unless I've got completely mixed up. Feel free to correct me with a link, or stop lying.
And since you mention it, yes that website is dodgy imo. I've never heard of it, nothing comes up on google, and it's janky AF. Takes ages to load anything, tons of misspelling (ok I now know it's Korean, but still). I'd say that about *any* website in the same boat.
That's not being a bad actor, that's literal facts on why an opinion is based.
So they are selling a game which isn't finished, as complete?
Because there's no mention of this being in early access, or similar state on either site for purchase.
With steam there's warnings about it being early access everywhere, and you have to agree that you understand it before purchase.
Along with the 2 janky websites, neither of which purchase buttons work and on their own *nothing* works, it does in fact, seem shady AF to me.
what's even better, I reckon the price is just fine and they will sell hundreds of thousands of licenses in the very few days.. GGs, we know now (and we always knew) who would win anyways.
Yep, I like the high price, helps with a lot of problems in the future.
I've no idea what you mean about high price - I personally find 35$ very acceptable, 15$ bucks on top is rather the tag others also charge for "Early Access" - which really, is crazy as practice, who on their right mind would just give money for nothing unless they can play?
anyways, for most will be 50$ which is fine.. latest Blizzard game was triple this amount and most people are no longer playing after 8 weeks.
I mean that if someone cheats in the game, paying another 35$ will deter them more then 20$ or so.
https://store.steampowered.com/app/1172620/Sea_of_Thieves_2023_Edition/
And yes, price was around that on release and for a while after of the normal version.
https://www.trueachievements.com/n54296/sea-of-thieves-bans
well, that is not how it works.. the dollar amount does not influence on cheating, and Tarkov is a fair example of such.
IMO, Game Developers are either allowing such to exist or they are really, really bad developers and they have no clue how stuff works.
in other words, Unity & Unreal Engine can accept linker arguments and a Game Developer could easily beat all cheat developers with a custom randomized linker script which keeps members accessed by cheat developers always into random locations (they can annotate in C#/C++ and refer in linker script as section), while also injecting a bunch of random code during compile time.
we all know how to end cheating, Game Developers are just not willing to do such, neither the Engines they use.. they make more money selling licenses to people they ban.. there is really no saint around.
I'm sorry but that wouldn't work. You still need a static address to write to write for bone location, or such, thus giving someone a spot to hook. Also, by obfuscating with random code like that, not only do you bloat your game, you also end up making it look like a virus.
That's a good way to also lag your game down because that's literally how Denuvo works. Every time you launch your game, you download a whole ass new binary from Denuvo based on your processor and your revision. That's only one part of it. At the same time, Denuvo also can cause massive lag on your machine, because it's constantly running behind the game scanning the process for anything hooked onto it(It's also an anticheat.)
you are talking garbage you don't know..
whenever we link, the linker will pass over all source and mark what is used and what not, and not only, it will also mark usage and heavy usage functions to make sure it allocates down to processor cache L1 when vital and others into L2/L3.
all of this is what the conventional linker does - any third party developer can pretty much annotate all members and work out size allocations and generate outside a custom .ld which will always have most structures into different base addresses, some of them would not even follow offset as you'd normally expect since you broke these with your .ld - and about obfuscation, yeah..
you will eventually lose a little in performance as you'd need to turn off stripping, and not just, you want as developer to make assembly look as hard as you possibly can - and as random as you possibly can - so process should happen in compile time as well link time, you need to make sure no one can do pattern byte search and land on that function they need in a quick way.. you still can mark your heavy use functions to be on L1, and other members to L2/L3 to they are accessed in a quick manner, it's just.. you randomize each build and make sure no pattern is equal between builds.
and personally I have no clue what "Denuvo" is, and I'm sure it's not a business doing what I stated or else they would have succeed.. in fact, as soon you have a binary that is always at change, there is no need for "Anti-Cheat" - you just replace the whole process memory before anyone can even get close to mapping it, as you just keep a process 24/7 of compile & link & patch.. each 2 hours everyone gets out of the Game, patch, comes back in.
done, no more cheaters.. leaving a Game each 2 hours and patching for 5 minutes is a small price to pay.
You don't know what denuvo is, then that's all you need to say. You don't know what you're talking about if you don't know the single most powerful anti-piracy and anti-cheat DRM software created. And again, everything you're saying is what Denuvo does. People do not like Denuvo. Denuvo causes a lot of performance issues. This has been proven.
And, I need to stress this- people will still find a way to cheat. Your option is not an option. Otherwise, literally every developer would do this. They do not, because it's not an option.