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Can't count the number of times I've had people sidstep or sprint out of my cast range when trying to give a shield out (even when I tell them it's coming).
Like I get not wanting to be able to buff from clean across the room, but there's times when the buff range feels shorter than the length of a Zweihander.
The range issue is a skill mechanic - you'll have to judge that range appropriately, and that also adds suspense to the game. I think it would cheapen and make the game too predictable to allow a visual queue - the cross-hairs along with some trial and error are more than enough to help with targeting and ranging.
Bottom line - the current healing mechanics are unforgiving and sometimes unpredictable, requiring much skill and practice to gain full advantage....but that means there IS an advantage to be gained, rather than a cheap skill that anybody can pick-up with no effort or skill.
This "High skill-ceiling" is what makes the game so interesting, fun, and "Hardcore". It's why so many players (of all skill levels) are gravitating to it.
It's basically Everquest's learning curve with a Diablo skin.
I get it for sure but still want a bit of leniency for healing spells and buffs. Generally cleric spells are not really directional but more cast upon someone... still I like that it is difficult too but at least some "indicator" that you are in range or aimed well or something would be reasonable. Idk - i did have fun as the cleric but just a tweak may help
Honestly, if they're just mowing down enemies, that's just your Barb and Ranger mostly being better tacticians.
That doesn't necessarily mean they are strategizing a way for you to heal them.
If they were to meet competent resistance, however, then they would be able to hold a "Frontline" and prevent anyone from flanking you, or possibly getting behind the Barb into your "Backline".
I've seen plenty of Barbs go charging after an enemy in tunnel-vision, running right PAST the enemy teammates, and ignore fighters and rogues running into his Backline behind him (of course, they come straight for the healer, Me).
What happens after that is messy and often predictable.
Cleric is one of the higher skill floors.
Ranger is the class people coming from Tarkov think of when they make the transition, but Cleric has an element of FPS to it too:
Instead of "Shooting Enemies", you are "Shooting Allies".
And like hitting Enemies, you have to learn how to anticipate and shoot Allies who sometimes seem to "Dodge" your healing spells.
It helps to set up a system to coordinate with your teammates, and indicate when your spell is being cast and landed. This is a BIG part of the "Learning Curve" for Cleric...and I find it fun.
Mostly, I just call their name, give a "3-2-1" countdown for the spellcast, and they know that if they're moving too unpredictably, I might decide to cancel my cast, or at least have to delay it until they stop (or move in a way that is amenable to my spell trajectory). So this system gives THEM a decision with trade-offs: they can keep moving if they feel they have to (dodging projectiles, escaping enemy attacks, positioning), or they can adjust movements (or even "Stop") for a time so I feel comfortable enough to Cast and "Land" the Spell.
But that's like asking them to do the same for Ranger, Wizard, Fighter, Rogue, etc, regarding ranged skills, spells, throwing knives, etc.
It shouldn't be added - those kinds of visual queues are "Training wheels" - and this game is NOT supposed to be a tricycle on a kiddie playground. It's supposed to be a "Hardcore" Nascar event and you take the pile-ups, wrecks, and deaths as they come...
...because that's just a part of the game.
If you want "Visual queues" - you should try practicing with some of the FPS training aid programs (look them up, they work). So if you want "Training wheels", you can do so in a practice environment on your own time and venue.
But IMO, the game developers should NOT put training wheels on what is supposed to Hardcore game - there are NO training wheels allowed at Nascar.
I get your point and wouldnt have a problem if they kept the system they got. I just lean towards the old "Dungeons & Dragons" days I guess. I liked the challenge as it was but it would make sense at least the range or whatever was known. I swear I was close many times to others and ended up buffing myself when I shouldnt have... idk