Dark and Darker

Dark and Darker

How Do Rogue?
Feels slow when swinging, making dodging difficult, can't heal, low damage, dies fast.

I clearly don't know how to use this class. Any suggestions?

What do?
Last edited by Good Night Owl; Feb 15, 2023 @ 7:40am
Originally posted by Oni:
Speaking from solo Rogue High-Roller perspective

Rogues is extremely expensive and gear dependent, kinda like batman, needs prep time

turn off every torch you see, every single one, clear out the rooms and try to memorize traps, trap detection perk can help at first to learn the map

Create safe dark rooms with an escape route, thats your map control, this will slow down your looting, but if rogue runs into a group without prep time, it can go bad

Advanced Tech
remove all potions from your belt, only bandages to stay hidden in shadows, mind the poison rupture buffs they can be seen, potions light up like a christmas tree, this allows you to slip into shadows without getting lasered by a Ranger
(hard to manage, needs practice)

listen for footsteps at every door, listen for gank squads, if you hear a Barb+Wiz+Cleric buff fiesta, be very careful and start rotating around the map, you have to let them come to you to ambush the back line or 3rd Party, priority target is always the squishies

Creep allows you to sneak up on or rotate around headset players, it should be basekit :(, without it Rogue is loud af

Blue Invisibility potions can substitute for Hide and can allow you to initiate a ambush without wasting Hide, being able to use Hide in a fight for a free reset is big, kinda like WoW Rogue

bring many throwing knives, like +10 stacks, save up for High-Roller, theres a lot of gear disparity when it comes to scarcity of +blue rarity throwing knives hampering rogues viability, also explosive bottle

All the above increases your chances of ambushes and being able to escape chase while kiting with throwing knives

Every dark room will make most players think twice about pushing into your map control, they have no idea if theres 3 rogues or 3 rangers behind every corner

in a straight up 1v1, rogues are weak, but with ambush initiative with BiS damage gear you can delete one player and kite the remaining 2 into multiple darkrooms with knives

This would be way more effective with a group

Rogues really need a hand crossbow the next time the game does a playtest :ranald:
< >
Showing 1-10 of 10 comments
BeyondBirthday Feb 15, 2023 @ 7:56am 
Originally posted by Good Night Owl:
Feels slow when swinging, making dodging difficult, can't heal, low damage, dies fast.

I clearly don't know how to use this class. Any suggestions?

What do?

Be a total rat.
You have 3 options.

1) Skills and perks on escape, so you can loot freely and run away.

2) Rat killer with poison+rapture+invis. Buy knives to throw and kite enemies outlasting them. Follow enemy team using your movespeed, throw knives, slowly take their heals and etc - and eventually theyll die.

3) Full DPS build with minus armor and invis, but youlll need good gear for this, to kill in 2-3 hits from backstab.
Snobby Hobo Feb 15, 2023 @ 8:36am 
Fully geared Rogues can 1 hit a fully geared Wizard or Ranger. It's basically a wildcard class that is specifically designed for people who enjoy sitting in a corner for several minutes before pricking someone in the arse, with extreme nuking potential. Playing Rogue in a team adds absolutely no value, so a lot of them will solo - as seems to be the intent.
Originally posted by Incredibly average:
Playing Rogue in a team adds absolutely no value, so a lot of them will solo - as seems to be the intent.
Lolwat
519B. Feb 15, 2023 @ 10:44am 
Originally posted by Thirtysilver.YT:
Originally posted by Incredibly average:
Playing Rogue in a team adds absolutely no value, so a lot of them will solo - as seems to be the intent.
Lolwat
+1
Aldain Feb 15, 2023 @ 10:48am 
Originally posted by Thirtysilver.YT:
Originally posted by Incredibly average:
Playing Rogue in a team adds absolutely no value, so a lot of them will solo - as seems to be the intent.
Lolwat
Seriously, having a Skeleton Key that can slip behind a frontliner and delete a Wizard/Ranger is very underestimated.

Only real problem they have in a group is that their squish factor makes party comps a bit of a mixed bag, but with a Fighter+Cleric or Fighter+Ranger (Or sub a Barb in for Fighter if that's your preference) you can get some solid mileage out of them.
The author of this thread has indicated that this post answers the original topic.
Oni Feb 15, 2023 @ 11:47am 
2
Speaking from solo Rogue High-Roller perspective

Rogues is extremely expensive and gear dependent, kinda like batman, needs prep time

turn off every torch you see, every single one, clear out the rooms and try to memorize traps, trap detection perk can help at first to learn the map

Create safe dark rooms with an escape route, thats your map control, this will slow down your looting, but if rogue runs into a group without prep time, it can go bad

Advanced Tech
remove all potions from your belt, only bandages to stay hidden in shadows, mind the poison rupture buffs they can be seen, potions light up like a christmas tree, this allows you to slip into shadows without getting lasered by a Ranger
(hard to manage, needs practice)

listen for footsteps at every door, listen for gank squads, if you hear a Barb+Wiz+Cleric buff fiesta, be very careful and start rotating around the map, you have to let them come to you to ambush the back line or 3rd Party, priority target is always the squishies

Creep allows you to sneak up on or rotate around headset players, it should be basekit :(, without it Rogue is loud af

Blue Invisibility potions can substitute for Hide and can allow you to initiate a ambush without wasting Hide, being able to use Hide in a fight for a free reset is big, kinda like WoW Rogue

bring many throwing knives, like +10 stacks, save up for High-Roller, theres a lot of gear disparity when it comes to scarcity of +blue rarity throwing knives hampering rogues viability, also explosive bottle

All the above increases your chances of ambushes and being able to escape chase while kiting with throwing knives

Every dark room will make most players think twice about pushing into your map control, they have no idea if theres 3 rogues or 3 rangers behind every corner

in a straight up 1v1, rogues are weak, but with ambush initiative with BiS damage gear you can delete one player and kite the remaining 2 into multiple darkrooms with knives

This would be way more effective with a group

Rogues really need a hand crossbow the next time the game does a playtest :ranald:
enohex Feb 15, 2023 @ 11:53am 
I main rogue and have a blast soloing both the castle (I don't play it as often because it was in the last playtest and I played the hell outta that one) and the caves. You really need to choose your perks to either fit your playstyle or, pick them based on the above comment from Oni. That's a really good and helpful comment.

While squishy, you can disappear. You can make rooms dark and stay hidden without popping your cool down for it and then use the cooldown if someone is getting too close (just make sure you pop it a couple of seconds before they'd be able to see you because you do leave like an outline of yourself for a second or two). It's all about stepping out of the shadows, doing your damage (maybe getting your poison on whatever you're fighting) and then stepping back or to the side. Rinse, repeat - but that's just one of many tactics I use.

My advice would be to spam goblin caves and keep trying new things. When something works, make a note of it and continue experimenting. Either you'll start progressing a lot, or maybe rogue isn't for you in this particular game, or hell, find another 2 rogues and go on an adventure with a team of other sneakysneaks. See how they're doing what they do. Adapt. Evolve. Survive. :D
GEX Feb 15, 2023 @ 12:11pm 
Originally posted by Oni:
Speaking from solo Rogue High-Roller perspective

Rogues is extremely expensive and gear dependent, kinda like batman, needs prep time

turn off every torch you see, every single one, clear out the rooms and try to memorize traps, trap detection perk can help at first to learn the map

Create safe dark rooms with an escape route, thats your map control, this will slow down your looting, but if rogue runs into a group without prep time, it can go bad

Advanced Tech
remove all potions from your belt, only bandages to stay hidden in shadows, mind the poison rupture buffs they can be seen, potions light up like a christmas tree, this allows you to slip into shadows without getting lasered by a Ranger
(hard to manage, needs practice)

listen for footsteps at every door, listen for gank squads, if you hear a Barb+Wiz+Cleric buff fiesta, be very careful and start rotating around the map, you have to let them come to you to ambush the back line or 3rd Party, priority target is always the squishies

Creep allows you to sneak up on or rotate around headset players, it should be basekit :(, without it Rogue is loud af

Blue Invisibility potions can substitute for Hide and can allow you to initiate a ambush without wasting Hide, being able to use Hide in a fight for a free reset is big, kinda like WoW Rogue

bring many throwing knives, like +10 stacks, save up for High-Roller, theres a lot of gear disparity when it comes to scarcity of +blue rarity throwing knives hampering rogues viability, also explosive bottle

All the above increases your chances of ambushes and being able to escape chase while kiting with throwing knives

Every dark room will make most players think twice about pushing into your map control, they have no idea if theres 3 rogues or 3 rangers behind every corner

in a straight up 1v1, rogues are weak, but with ambush initiative with BiS damage gear you can delete one player and kite the remaining 2 into multiple darkrooms with knives

This would be way more effective with a group

Rogues really need a hand crossbow the next time the game does a playtest :ranald:
you will be raped by 3 rangers in complete darkness hahahaha
enohex Feb 15, 2023 @ 12:12pm 
Originally posted by GEX:
Originally posted by Oni:
Speaking from solo Rogue High-Roller perspective

Rogues is extremely expensive and gear dependent, kinda like batman, needs prep time

turn off every torch you see, every single one, clear out the rooms and try to memorize traps, trap detection perk can help at first to learn the map

Create safe dark rooms with an escape route, thats your map control, this will slow down your looting, but if rogue runs into a group without prep time, it can go bad

Advanced Tech
remove all potions from your belt, only bandages to stay hidden in shadows, mind the poison rupture buffs they can be seen, potions light up like a christmas tree, this allows you to slip into shadows without getting lasered by a Ranger
(hard to manage, needs practice)

listen for footsteps at every door, listen for gank squads, if you hear a Barb+Wiz+Cleric buff fiesta, be very careful and start rotating around the map, you have to let them come to you to ambush the back line or 3rd Party, priority target is always the squishies

Creep allows you to sneak up on or rotate around headset players, it should be basekit :(, without it Rogue is loud af

Blue Invisibility potions can substitute for Hide and can allow you to initiate a ambush without wasting Hide, being able to use Hide in a fight for a free reset is big, kinda like WoW Rogue

bring many throwing knives, like +10 stacks, save up for High-Roller, theres a lot of gear disparity when it comes to scarcity of +blue rarity throwing knives hampering rogues viability, also explosive bottle

All the above increases your chances of ambushes and being able to escape chase while kiting with throwing knives

Every dark room will make most players think twice about pushing into your map control, they have no idea if theres 3 rogues or 3 rangers behind every corner

in a straight up 1v1, rogues are weak, but with ambush initiative with BiS damage gear you can delete one player and kite the remaining 2 into multiple darkrooms with knives

This would be way more effective with a group

Rogues really need a hand crossbow the next time the game does a playtest :ranald:
you will be raped by 3 rangers in complete darkness hahahaha

I've killed 3 rangers solo on my rogue. Probably not the best of players, because I'm not all that great at pvp to begin with, but... knowing your class is always beneficial.
Mike Thaizone® Feb 15, 2023 @ 12:21pm 
Sit in a corner, use smokescreen and invisibility and pretend you're good. It's easy.
Oh and never touching a woman helps immensely from what I've witnessed. Rogue and Ranger are made for people who don't like PvP so they need extra tools to have an advantage. I'm running through the dungeons slaying everything and they sit in a corner with a skeleton skin (no idea how they're having fun, loot is mostly worthless so I assume they get a kick out of seeing their name pop in the killfeed for once in their life).

This is mostly about solo since that map/mode is ♥♥♥♥♥♥♥ and there was no foresight from the devs on that one. In trios atleast you can have one of the virgins on your side.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 15, 2023 @ 7:40am
Posts: 10