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I can spell it out more clearly.
Every class has increase damage skills/perks. All of them are better than rogue.
Posion is weaker than ignite, weaker than 20% bonus dmg to undead for cleric mace, etc
all other classes have insane more versitility, range, speed and damage. The other classes stab just about as fast as a rogue with a dagger, leaving me to question how impactful is agility even really, and im only getting started
Rogues suck hard when they start, 100% true. But if you build poison and stack all magic dmg they're broke. GL getting it though. :P
All I am asking for is a slightly stronger/better starting kit to farm initial gear or be a little more scary in PvP.
Starting out with 21 damage throwing knifes (which are white) at least gives you a decent chance to not get pwn'd if you get an unlucky spawn, or can be useful in taking down flying monsters. Especially since thrown knifes have ♥♥♥♥ range, they are consumable.
or the ability to choose a more pve kit with a rapier, or even start with a 16 damage rapier and a off hand dagger at 17 damage, would be nice and balance out the early game a little better.
The best you are gonna do is 2 head shot stabs with a dagger yielding a total of (20+5 posion) x2 damage which is 50 dmg per monster swing.
a cleric mace does 26 damage starting with 39 damage head shot and can still do a 2 swing per monster swing yielding 78 dmg per cycle, over 1.5x dmg and thats without any 5% blunt or 20% undead dmg buff. Rogue's first real upgrade is a 21 dmg dagger turning your dmg cycle into (31+5)x2 = 72 dmg and the clerics upgrade is about 32-36 dmg morning star yielding 54x2 = 108 dmg per monster swing cycle without perks, which means that a cleric per 2 swings does an extra swing per rogue cycle.
and its worse comparing to the other classes.
Rogues still get 1 shot by barbs with any upgrade to barbs starting weapon, but a rogue, even fully buffed with stealth bonus from invis pot + perk + both dmg skills does not 1 shot a barb if you suprise them, or a fighter.
as you encounter more capable players, equal skill, the rogue starts to fall off in viability.
I you are to dumb to play rogue like rogue and want to just run to someone face and exchange blows you should probably chose another class.
Its not "running face first into danger", its
I just finished killing a monster, and i am immediately approached by another player
or
I approach a door and its instantly broken down by a barb who rages and charges me with a reach weapon
or
the darkness is behind me and i must enter a corridor with a ranger/mage at the other end
So I just say "well, i guess im ♥♥♥♥♥♥ and just should die" or "I hope he is a skill-less noob and cant aim for ♥♥♥♥"?
Do I accept that I can never win these situations?
Barbs survive long enough to take a few shot and can 1 shot the opponent on the other end, rangers can return ranged suppression fire and so can mages, clerics can heal and shield block while dodging, fighters can do the same.
a rogue can only dodge and weave and pray for a miracle.
The move speed negatives due to armor dont even seem like that are that impactful unless your in full plate armor. Even NAKED vs ppl in little better than basic armor, its not easy to escape, especially as your aggroing everything you are running into
I think rogues using short bows would make sense