Dark and Darker

Dark and Darker

Newbi Feb 14, 2023 @ 9:41pm
Improvement to the Rogue Starting Kit
I understand that rogue damage scales nicely, but farming on starting kits is just painful.
I think at minimum, rogues should start with 20 or 21 damage throwing knifes, its kinda unfair that every other class starts out doing 40+ damage per swing and rogue is stuck at 20. We don't have many options to deal with rangers and mages who can just 2 tap us with their starting kits.

Come on ranger gets a free campfire, other classes potions and healing.
Rogues dont even start with 1 set of lockpicks.

If we just totaled the "in game gold cost" of everyone starting gear, rogue starts with the lowest amount.

Additionally, it might be cool to "choose" a starting load out.
i.e.
Start with Dagger and throwing knifes (more pvp focsed)
or
Start with Rapier and lock pick (more pve focused)

cleric could start with a more support kit OR a melee/tank/hybrid kit, etc

each class could benefit
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Showing 1-14 of 14 comments
rogue ♥♥♥♥♥ on people dude, get the poison damage as your first passive and bleed ability and you will annihilate even with 14 dmg dagger, your way faster than any class. They should maybe start with a bandage or pot tho thats tru. maybe two knifes? and rogues do start with throwing knifes. and lock picks? buddy rogues have infinite lockpicks.
Newbi Feb 14, 2023 @ 10:24pm 
I think you completely miss the point.

I can spell it out more clearly.

Every class has increase damage skills/perks. All of them are better than rogue.
Posion is weaker than ignite, weaker than 20% bonus dmg to undead for cleric mace, etc

all other classes have insane more versitility, range, speed and damage. The other classes stab just about as fast as a rogue with a dagger, leaving me to question how impactful is agility even really, and im only getting started
Last edited by Newbi; Feb 14, 2023 @ 11:22pm
Originally posted by Newbi:
I think you completely miss the point.

I can spell it out more clearly.

Every class has increase damage skills/perks. All of them are better than rogue.
Posion is weaker than ignite, weaker than 20% bonus dmg to undead for cleric mace, etc

all other classes have insane more versitility, range, speed and damage. The other classes stab just about as fast as a rogue with a dagger, leaving me to question how impactful is agility even really, and im only getting started
Agility not that useful, nicest builds you can do is with strength. Would be nice maybe if they made agility to scale for light weapons, but right now it's an inferior stat to strength.
UzikZhoutyGyzik Feb 15, 2023 @ 2:06am 
Originally posted by Newbi:
I understand that rogue damage scales nicely, but farming on starting kits is just painful.
I think at minimum, rogues should start with 20 or 21 damage throwing knifes, its kinda unfair that every other class starts out doing 40+ damage per swing and rogue is stuck at 20. We don't have many options to deal with rangers and mages who can just 2 tap us with their starting kits.

Come on ranger gets a free campfire, other classes potions and healing.
Rogues dont even start with 1 set of lockpicks.

If we just totaled the "in game gold cost" of everyone starting gear, rogue starts with the lowest amount.

Additionally, it might be cool to "choose" a starting load out.
i.e.
Start with Dagger and throwing knifes (more pvp focsed)
or
Start with Rapier and lock pick (more pve focused)

cleric could start with a more support kit OR a melee/tank/hybrid kit, etc

each class could benefit
высокая скорость ВСЕХ действий и есть benefit, просто попробуй поставить kamp варваром, у меня чайник быстрее закипает, чем он его ставит XD
Originally posted by THE BOSS OF THIS GYM:
Originally posted by Newbi:
I think you completely miss the point.

I can spell it out more clearly.

Every class has increase damage skills/perks. All of them are better than rogue.
Posion is weaker than ignite, weaker than 20% bonus dmg to undead for cleric mace, etc

all other classes have insane more versitility, range, speed and damage. The other classes stab just about as fast as a rogue with a dagger, leaving me to question how impactful is agility even really, and im only getting started
Agility not that useful, nicest builds you can do is with strength. Would be nice maybe if they made agility to scale for light weapons, but right now it's an inferior stat to strength.
No, no, NO.

Rogues suck hard when they start, 100% true. But if you build poison and stack all magic dmg they're broke. GL getting it though. :P
Newbi Feb 15, 2023 @ 7:15pm 
Originally posted by Thirtysilver.YT:
Originally posted by THE BOSS OF THIS GYM:
Agility not that useful, nicest builds you can do is with strength. Would be nice maybe if they made agility to scale for light weapons, but right now it's an inferior stat to strength.
No, no, NO.

Rogues suck hard when they start, 100% true. But if you build poison and stack all magic dmg they're broke. GL getting it though. :P

All I am asking for is a slightly stronger/better starting kit to farm initial gear or be a little more scary in PvP.
Starting out with 21 damage throwing knifes (which are white) at least gives you a decent chance to not get pwn'd if you get an unlucky spawn, or can be useful in taking down flying monsters. Especially since thrown knifes have ♥♥♥♥ range, they are consumable.

or the ability to choose a more pve kit with a rapier, or even start with a 16 damage rapier and a off hand dagger at 17 damage, would be nice and balance out the early game a little better.

The best you are gonna do is 2 head shot stabs with a dagger yielding a total of (20+5 posion) x2 damage which is 50 dmg per monster swing.

a cleric mace does 26 damage starting with 39 damage head shot and can still do a 2 swing per monster swing yielding 78 dmg per cycle, over 1.5x dmg and thats without any 5% blunt or 20% undead dmg buff. Rogue's first real upgrade is a 21 dmg dagger turning your dmg cycle into (31+5)x2 = 72 dmg and the clerics upgrade is about 32-36 dmg morning star yielding 54x2 = 108 dmg per monster swing cycle without perks, which means that a cleric per 2 swings does an extra swing per rogue cycle.

and its worse comparing to the other classes.

Rogues still get 1 shot by barbs with any upgrade to barbs starting weapon, but a rogue, even fully buffed with stealth bonus from invis pot + perk + both dmg skills does not 1 shot a barb if you suprise them, or a fighter.

as you encounter more capable players, equal skill, the rogue starts to fall off in viability.
ClAyMoRe* Feb 15, 2023 @ 7:21pm 
Sure increase rogues hp , or whatever , but remove his speed then.
I you are to dumb to play rogue like rogue and want to just run to someone face and exchange blows you should probably chose another class.
1hp Feb 15, 2023 @ 7:24pm 
In my opinion no class should have starter gear, would give value to the white items you find in the dungeon.
lockwoodx Feb 15, 2023 @ 7:25pm 
The game wouldn't be fun if everything was handed to you.
Newbi Feb 15, 2023 @ 9:46pm 
Originally posted by ClAyMoRe*:
Sure increase rogues hp , or whatever , but remove his speed then.
I you are to dumb to play rogue like rogue and want to just run to someone face and exchange blows you should probably chose another class.

Its not "running face first into danger", its
I just finished killing a monster, and i am immediately approached by another player
or
I approach a door and its instantly broken down by a barb who rages and charges me with a reach weapon
or
the darkness is behind me and i must enter a corridor with a ranger/mage at the other end

So I just say "well, i guess im ♥♥♥♥♥♥ and just should die" or "I hope he is a skill-less noob and cant aim for ♥♥♥♥"?

Do I accept that I can never win these situations?

Barbs survive long enough to take a few shot and can 1 shot the opponent on the other end, rangers can return ranged suppression fire and so can mages, clerics can heal and shield block while dodging, fighters can do the same.
a rogue can only dodge and weave and pray for a miracle.

The move speed negatives due to armor dont even seem like that are that impactful unless your in full plate armor. Even NAKED vs ppl in little better than basic armor, its not easy to escape, especially as your aggroing everything you are running into
Last edited by Newbi; Feb 15, 2023 @ 9:50pm
Trenema Feb 15, 2023 @ 9:49pm 
give rogues ability to use Bows with poisoned arrows. simple balancing fix?
Newbi Feb 15, 2023 @ 9:50pm 
Originally posted by Trenema:
give rogues ability to use Bows with poisoned arrows. simple balancing fix?

I think rogues using short bows would make sense
perimo Feb 15, 2023 @ 9:51pm 
Originally posted by Newbi:
I understand that rogue damage scales nicely, but farming on starting kits is just painful.
I think at minimum, rogues should start with 20 or 21 damage throwing knifes, its kinda unfair that every other class starts out doing 40+ damage per swing and rogue is stuck at 20. We don't have many options to deal with rangers and mages who can just 2 tap us with their starting kits.

Come on ranger gets a free campfire, other classes potions and healing.
Rogues dont even start with 1 set of lockpicks.

If we just totaled the "in game gold cost" of everyone starting gear, rogue starts with the lowest amount.

Additionally, it might be cool to "choose" a starting load out.
i.e.
Start with Dagger and throwing knifes (more pvp focsed)
or
Start with Rapier and lock pick (more pve focused)

cleric could start with a more support kit OR a melee/tank/hybrid kit, etc

each class could benefit
Yiss yiss buff me rogue so ill be even more unkillable
Originally posted by Newbi:
Originally posted by Trenema:
give rogues ability to use Bows with poisoned arrows. simple balancing fix?

I think rogues using short bows would make sense
Especially cause rogues currently don't use both their weapon slots. They have their duel wielded daggers/shortsword/rapier and then the other slot id usually just used to carry more loot they find. So if they could use a bow of some kind, maybe make it a perk to do so, it would at least let them do more.
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Date Posted: Feb 14, 2023 @ 9:41pm
Posts: 14