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Seems about right for necroing a 1½ year old thread
Grateful?
We are talking gaming here, and i would guess majority of PC gamers have Steam installed.
Now, if we look at the Steam Hardware survey,, it looks like this.
Windows 11 64 bit = 49.17%
Windows 10 64 bit = 47.09%
Windows 7 64 bit = 0.37%
Windows 8.1 64 bit = 0.07%
So, uhm half the worlds population is = 0.37% of Steam users?
How many Steam users do you think there are?
CIA / KGB tactics man... ( the same 10 many VS 10000 one at the time )
statistics:
- UE5 games -
- 90% of the world population with top PCs have performance problems.
- it uses the HDD / SDD to allocate memory instead of using ram
- GPU overHeats from 70º to 80º with all settings to low
- changing settings to low doesnt change anything, perfomance is still krap
- graphics are s***t compared to 10 y old games.
- graphics dont matter for anything, it does this even with a tetris game.
- finally: everytime someOne complain the ussual 10 trolls gather up agaisnt that 1 person.
- Its always 10 agaisnt 1, despite 90% of its consumer base complains about it.
Lol that's a LOT of misinformation in one post, im pretty sure thats like a record or something xD
Okay, so where's the source for this? If 90% of the world's top PCs had performance issue, this issue would be everywhere. Yet, it's not. Why is that? Because for the majority of people it works and they're just enjoying the game.
1. It doesn't use your HDD/SSD for allocation of memory unless your RAM is already fully utilized and as such it has to use the pagefile instead.
2. 70-80c are expected working load temperatures for GPUs today. This is not overheating in any way, shape or form.
3. That's not an issue of Unreal, but rather up to the developers to tweak.
4. That's extremely subjective, you don't speak for everyone. Even though you want to. This game in particular just uses (or at least did use) pre-made assets from the marketplace so yes, it will look very generic.
5. Okay, so why the previous point? You're contradicting yourself.
6. It's not trolling, it's the fact that more often than not the issues are with the player's computer and its configuration instead of the game or game engine itself. Yet some gamers absolutely refuse to believe that their precious flawless system could be the culprit. Like yourself, I guess.
7. There's 15k people playing Dark and Darker now, where are all those 13k people that are all having these issues? Because if they did, surely they would be here complaining?
How can you even be this ignorant? Like, if you look up the definition of ignorance in the dictionary, it should link to your Steam profile as the textbook example of ignorance.
If common sense is CIA/KGB tactics, sure. Whatever.
I personally blame the obsession with graphical fidelity with the reasons as to why performance issues show up more and more, we have the problem of diminishing returns coming up and said diminishing returns are now starting to massively inflate development budgets and the time it takes to develop things for minimal at best gains, usually if anything it's more of a problem than a boon.
Note that is is more a "gaming at large" rant rather than anything specific to DaD.
It is everywere, and nowere, if you search for it, you will find it lots of stuff... On the people using the engine. All i read was some devs complaining about changing from 5.3 to 5.4 and having a massive fps drop from 30 to 50%....
Full doing what exactly ? playing a tetris game, letting the game idle ? Were is the RAM being going into ?
70-80c depending on the GPU fans its already enough to leave a buzz in your ears. And if it says 80º then its problably 100º, open the side of your pc case and touch with finger on the graphics card. type in google search "Ho my gpu has just melted, then look for the games"
Its you who are weak... Wasnt your problem already solved ? doesnt EU5 forces you to code with bluePrints so you dont screwUP... How is a person supossed to change all of that visual code stuff or even debug it, its not like they are typing code... They re just using the tools avaible to them.
I speak for everyone because that is the only to comunicate with you, since its sounds like you are speaking for everyOne else also...
So you re saying that now the player's have to build a factory mine for they re own resources, and then they build a computer. Dude its the stuff that you have avaiable at the stores... either you buy it or you dont buy it...
That is whats already common sense, if someone were to complain about the performance in this game, then complain also about the performance in all UE5 games...
Do i look like an ignorate to you, just by not believing everything you say ? Just imagine what i would be if i would believe in you.
Someting that would be so advantage to you, having better performance, better graphics, gpu's being used more correctly. And you just masochist yourself, and everyone around you, what kind person will be willing to deal with that ?
That's not how temperature sensors work, but okay. If you suspect your sensors are outputting the wrong values, you may want to RMA it.
70 to 80 degress are nowhere close to being dangerous for your GPU.
Tweak, not weak. There's a T in there, two very different words.
And this proves just how little you know. No, Unreal doesn't force you to use blueprints, it's just a tool and a rather powerful one at that.
You definitely can still code in C++, in fact, you often times have to for multiplayer and implementing things such as Steamworks, unless you use plugins. Which either way, are made in C++.
You're meant to, and should use, both of them. Create base classes in C++, then you make children of those classes in blueprints as they allow for rapid prototyping. So you get the performance and debugging tools of C++ and the rapid prototyping of blueprints. It's an amazing workflow.
Hell, you have access to Unreal's full source code so why don't you do us all a favour and go educate yourself?
Do you get "offended" when someone disagrees with you...
There are better engines out there.
Why would i use an engine that takes a massive amount of load on my PC, just the heat and cold exchange between hours in the day and hours at night, would crack the boards after a few months, i would have to buy a new pc every year.
Are you trying to get into the AAA gameDevelopment industry. I can tell you they would hire you right away.
If youre the Boss, you dont even have to worry about people buying your game. You can get paid by subsidies from the state.
You put the economy rolling, more people will buy more PC's the sales in hardware increase, and you get a share of the profits.
I'll take it you're referring to yourself here, so thanks for the suggestion - think I will stop wasting my time on meaningless things.
Also, looks aren't the only deciding factor for how a game performs. If you had "2-3 years" of experience developing games in Unreal, surely you'd know that. In fact, in terms of Unreal it means rather little.
Yes, Epic adds a lot of experimental features but you're not forced to use them. You can just as easily disable them or use an older version of the engine. Unreal 4 is still perfectly viable.
I'd rather have a game engine developer that is actively spearheading new technologies and actually trying to make advancements as opposed to some other game engines that only care about monetizing new features. *cough* Unity *cough*
Unreal isn't without flaws, but all of the statements you made point towards user error and inexperience more than anything else. They do a lot of testing before features are added as experimental ones, and majority of those features are then tested in a production environment (Fortnite) before they are marked as production ready.
For what it is, Fortnite has been an amazing staging platform for them to test and polish features.
But you wouldn't know since it doesn't fit your narrative and you'd rather blame something else instead of your own ineptitude.
UE5 is one of the worst engines to hit the market in terms of optimisation and the experimental features are a wash
https://youtu.be/M00DGjAP-mU?si=yHljuzPPDXU-aM8g
UE5 suffers from huge cpu overhead and the same assets run considerably worse on it.
He absolutely refuses to see any other side of the story, that guy is like talking to a brick wall. Not to mention removing comments that prove just how poor his tests are.
He's the kind of guy that probably bought one of those anti-5G USB sticks.