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as a Software Engineer I can understand going directly for UE5. It is just more fun with the new toys. And project startup time is much faster.
If you have big open worlds UE 5.1 is just plain revolutionary with adding nanites to foliage.
Poor performance in Unreal is more often than not due to the developer not following the standards recommended by Epic, it's a very opinionated engine - whereas an engine like Unity is not.
And if you assume you're entitled to be able to run games made on a modern hi-tech engine with old hardware, then you are laughably misguided and irrational.
It's not a well known industry fact, it's not even a fact - it's your opinion, which is seemingly based on nothing, really.
Epic does (or at least used to prior to 5.1) advise against using UE5 because it wasn't necessarily considered production ready by them yet. That said, it is definitely good enough for many kinds of games. Dark and Darker doesn't do anything revolutionary that UE5 shouldn't be able to handle.
Basic gameplay features, basic graphics, basic animations. Any poor performance is due to the developers, not Unreal.
What does this even mean? Are you just trying to use buzzwords you found on Google? Pipeline width?
If you mean pipeline as in workflow, I hate to break it to you - but Unreal has the most established one.
if you thin kthe game is graphically simple look again at how round things are, individual pages fluttering etc
Yeah it runs smoothly but nothing ue4 couldnt achieve while allowing even older pc's to run it better and with less technical glitches. The minimum requirements for a game under ue5 to even boot are way steeper than 4.
Stop playing on your mom's netbook