Dark and Darker

Dark and Darker

Uh_Oh Feb 11, 2023 @ 5:05pm
Goblin Caves are weird
It feels like you're supposed to do them after you're consistently escaping the castle, but maybe not intentionally?

The caves have more enemies per room/area then the castle, but with similar health and damage, along side status effects and far less safe spawns to boot.

What confuses me is why it's solo only.

I like the solo only mode, but why is it just for the Caves? Which have more enemies, status effects, and less safe(ish) spawns. Why not give solo only as an option all maps? Right now, I'm concerned that new players will see "solo only", and choose it just because they're new and are worried that they'll get crushed by teams, even though the Caves are a drastically worse first time for players than the castle(and the caves have less secrets, as far I know, to boot!)

TLDR: Why new, harder map solo only, maybe bad for new players? Why not solo only option for all maps?
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Showing 1-15 of 19 comments
TripSin Feb 11, 2023 @ 5:17pm 
I think these devs just are bad at game design.
Goldtooth™ Feb 11, 2023 @ 5:19pm 
Considering the castle is VERY EASY, yes I would go there with some castle gear.

I think lowkey its actually a solid plan. Solo players play Goblin caves and are forced to play well to make any progress. At any point if they choose to group up and go to castle, its much easier + 2 friends, much more fun. If they choose to go solo into the castle again, much easier and more fun if you can't cope with goblins.

It encourages you to use your brain instead of just smash your head against a wall untill it breaks. (no offense Barb mains)
Last edited by Goldtooth™; Feb 11, 2023 @ 5:21pm
Connatic Feb 11, 2023 @ 5:22pm 
Originally posted by Crazy Dave™:
Considering the castle is VERY EASY, yes I would go there with some castle gear.

I tried my first run as a Wizard in the goblin caves, and got wrecked every time. Intended or not, the Caves are really hard right, and not that the Wizard is a bad solo class?
Palumtra Feb 11, 2023 @ 5:33pm 
Originally posted by Connatic:
Originally posted by Crazy Dave™:
Considering the castle is VERY EASY, yes I would go there with some castle gear.

I tried my first run as a Wizard in the goblin caves, and got wrecked every time. Intended or not, the Caves are really hard right, and not that the Wizard is a bad solo class?

Wizard kills most NPCs with magic missiles alone even with starter gear if you have the right perks.
I dont get it why folks say Wiz is hard, you literally only have to pay attention to your spell counts and just kill everything....
Aldain Feb 11, 2023 @ 5:34pm 
Originally posted by Connatic:
Wizard is a bad solo class?
Yes.

Only a handful of people can pull off Solo Wizard that well, the rest of the time you're cannon fodder to any player with a melee weapon, especially if they see you first.
Last edited by Aldain; Feb 11, 2023 @ 5:35pm
Connatic Feb 11, 2023 @ 5:37pm 
Originally posted by Aldain:
Originally posted by Connatic:
Wizard is a bad solo class?
Yes.

Only a handful of people can pull off Solo Wizard that well, the rest of the time you're cannon fodder to any player with a melee weapon, especially if they see you first.

So he's bascially a support class? I threw like 5 Fireballs at a zombie and it didn't die.
Aldain Feb 11, 2023 @ 5:40pm 
Originally posted by Connatic:
Originally posted by Aldain:
Yes.

Only a handful of people can pull off Solo Wizard that well, the rest of the time you're cannon fodder to any player with a melee weapon, especially if they see you first.

So he's basically a support class? I threw like 5 Fireballs at a zombie and it didn't die.
Magic Missile is the mob killer, Fireball is more for players or big clumps of mobs.

Also Wizard is one of the classes that most improves when it has access to all 4 perk slots, a lot of your damage is behind those perks.

But overall that was my experience, I teamed up as a Wizard and threw Ignites and Hastes on allies to good success, I also was helpful for deleting some enemies at a range with Magic Missile and lobbing Fireballs into players clumped into hallways.
ESORimmer Feb 11, 2023 @ 5:44pm 
Originally posted by Uh oh:
It feels like you're supposed to do them after you're consistently escaping the castle, but maybe not intentionally?

The caves have more enemies per room/area then the castle, but with similar health and damage, along side status effects and far less safe spawns to boot.

What confuses me is why it's solo only.

I like the solo only mode, but why is it just for the Caves? Which have more enemies, status effects, and less safe(ish) spawns. Why not give solo only as an option all maps? Right now, I'm concerned that new players will see "solo only", and choose it just because they're new and are worried that they'll get crushed by teams, even though the Caves are a drastically worse first time for players than the castle(and the caves have less secrets, as far I know, to boot!)

TLDR: Why new, harder map solo only, maybe bad for new players? Why not solo only option for all maps?

I do solo only because I have a lot easier time dealing with 1 player than with 3. Even tho sometimes I do go vs teamed up players in solo. For me the caves are an easier option as I know it by heart and rarely get hit by mob. Yes they could add a solo mod for the other maps but it probably not their priority right now or they have other reasons.
nostrovus Feb 11, 2023 @ 5:49pm 
wizards have a bad time in solo.

The caves never seemed that bad to me. Except when the circle closes in and you find out the portal is on another level.
Uh_Oh Feb 11, 2023 @ 5:52pm 
Originally posted by ESORimmer:

I do solo only because I have a lot easier time dealing with 1 player than with 3. Even tho sometimes I do go vs teamed up players in solo. For me the caves are an easier option as I know it by heart and rarely get hit by mob. Yes they could add a solo mod for the other maps but it probably not their priority right now or they have other reasons.

Oh absolutely, I'm just saying that solo for each map could help a player just getting started learn a bit more easily how the combat flows without worrying as much about teams or status effects and the like.
Hells Malice Feb 11, 2023 @ 5:59pm 
You guys are seriously bad lol. Do you just run straight into rooms, aggro everything and then try fight? Almost no rooms in Goblin have that many mobs. In most cases you easily pull 1 mob. Sometimes you pull 2 and extremely rarely you pull 3. The "rooms" are basically all caves so sight blocking shamans and archers is easy enough. The worst room is the center with the crazy viking skeleton and bugs. That room is pure chaos. The open mine is rough too but that's because of all the mining spots, and even then it's only bad if you approach from the bottom floor.

Goblin is 1000x easier than Castle. Castle only has a handful of solo friendly rooms, most are filled with monsters and many require aggroing 2+ mobs. Some as many as 4 or more. It's clearly balanced around team play.

The ONE issue with goblin caves is spawning exits possibly being on the wrong floor. The easy solution would be just to teleport anyone in the final circle out after like 30 seconds.

As usual people are crying about something that's entirely a skill issue. Goblin caves are incredibly easy. Hope they have multiple floors like castle does in the future cuz once you play for an hour or two you basically never die to pve in Goblin caves.

Oh and protip if you're new or bad...don't play wizard. They're by far the most complicated class requiring an actual understanding of how combat works, how gear works, how spells work, etc...just play literally anything else.
Last edited by Hells Malice; Feb 11, 2023 @ 6:00pm
nostrovus Feb 11, 2023 @ 5:59pm 
I think these kinds of games are just built in a way where if you don't either have a strong drive to learn or you got in early, you're kinda screwed. I didn't like Tarkov that much because I felt like I was late to the party and everyone else already knew what to do when they got in. But there will be a lower difficulty later, so maybe that won't be problem when that comes out. Right now it's super sweaty.
nostrovus Feb 11, 2023 @ 6:04pm 
Originally posted by Hells Malice:
You guys are seriously bad lol. Do you just run straight into rooms, aggro everything and then try fight? Almost no rooms in Goblin have that many mobs. In most cases you easily pull 1 mob. Sometimes you pull 2 and extremely rarely you pull 3. The "rooms" are basically all caves so sight blocking shamans and archers is easy enough. The worst room is the center with the crazy viking skeleton and bugs. That room is pure chaos.

Goblin is 1000x easier than Castle. Castle only has a handful of solo friendly rooms, most are filled with monsters and many require aggroing 2+ mobs. Some as many as 4 or more. It's clearly balanced around team play.

The ONE issue with goblin caves is spawning exits possibly being on the wrong floor. The easy solution would be just to teleport anyone in the final circle out after like 30 seconds.

As usual people are crying about something that's entirely a skill issue. Goblin caves are incredibly easy. Hope they have multiple floors like castle does in the future cuz once you play for an hour or two you basically never die to pve in Goblin caves.

Oh and protip if you're new or bad...don't play wizard. They're by far the most complicated class requiring an actual understanding of how combat works, how gear works, how spells work, etc...just play literally anything else.

I like that idea. Maybe if it's more than one player in the circle though it should be a last man standing kind of deal, or else you might just see like 5 miners hanging out til the end and they all come out unscathed
Hells Malice Feb 11, 2023 @ 6:06pm 
Originally posted by nostrovus:
I think these kinds of games are just built in a way where if you don't either have a strong drive to learn or you got in early, you're kinda screwed. I didn't like Tarkov that much because I felt like I was late to the party and everyone else already knew what to do when they got in. But there will be a lower difficulty later, so maybe that won't be problem when that comes out. Right now it's super sweaty.

I'm probably grossly estimating the average human being...but it really only takes 5-10 matches to begin growing an understanding of how this game works and the more you understand the further you get.
You'll start by dying to a trap or two, or singular goblins, or you'll accidentally aggro a bunch of things.
Slowly you'll learn how to actually dodge attacks, how to pull mobs properly, the general layout of Goblin Caves (it's pretty small) and then you'll last long enough to start learning the different classes and how to fight them.

Tarkov is designed so only veterans can play. If you're not day 1 max stats with the best gear you'll probably never be because every match has at least 1 person roof camping with a thermal sniper and your chances of leveling up or even progressing in any way are low. They even got scared newbies might accidentally extract with valuables and buy decent gear so they locked the player market behind a very annoying level requirement most newbies won't hit.

Tarkov is also intentionally vague about...everything. It gives veterans another advantage by not allowing new players to properly learn and understand the game

Whereas this game actually lays things out quite simply, and it explains basically everything at a glance. You can see what every stat does, gear expressly explains itself, loot is quite obvious as it's either treasure or gear, etc.
Last edited by Hells Malice; Feb 11, 2023 @ 6:07pm
Uh_Oh Feb 11, 2023 @ 6:08pm 
Originally posted by Hells Malice:
You guys are seriously bad lol. Do you just run straight into rooms, aggro everything and then try fight? Almost no rooms in Goblin have that many mobs. In most cases you easily pull 1 mob. Sometimes you pull 2 and extremely rarely you pull 3. The "rooms" are basically all caves so sight blocking shamans and archers is easy enough. The worst room is the center with the crazy viking skeleton and bugs. That room is pure chaos. The open mine is rough too but that's because of all the mining spots, and even then it's only bad if you approach from the bottom floor.

Goblin is 1000x easier than Castle. Castle only has a handful of solo friendly rooms, most are filled with monsters and many require aggroing 2+ mobs. Some as many as 4 or more. It's clearly balanced around team play.

The ONE issue with goblin caves is spawning exits possibly being on the wrong floor. The easy solution would be just to teleport anyone in the final circle out after like 30 seconds.

As usual people are crying about something that's entirely a skill issue. Goblin caves are incredibly easy. Hope they have multiple floors like castle does in the future cuz once you play for an hour or two you basically never die to pve in Goblin caves.

Oh and protip if you're new or bad...don't play wizard. They're by far the most complicated class requiring an actual understanding of how combat works, how gear works, how spells work, etc...just play literally anything else.

Okay, so whats your opinion on solo being an option on castle so players who are new or have "Skill Issues" can learn or overcome said issues? Judging by what you said you seem to have a good grasp of Dark and Darker, so maybe give some advice to people so that they can become as competent as you claim to be? Preferably said advice is more than "Git Gud" or "cry about it", because that doesn't help anybody. Maybe something about learning maps quicker or positioning oneself better, what classes are good for what playstyle or goal, etc?
Last edited by Uh_Oh; Feb 11, 2023 @ 6:09pm
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Date Posted: Feb 11, 2023 @ 5:05pm
Posts: 19