Dark and Darker

Dark and Darker

♥Wiccy♥ Feb 10, 2023 @ 3:22pm
3 player escape portals
The team mode really needs 3 player escape portals. Seems pretty stupid that you are working as a team and then have to decide who can exit in a single portal and leave behind the others to be ganked by another team while searching for more portals.
Last edited by ♥Wiccy♥; Feb 10, 2023 @ 3:23pm
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Showing 1-15 of 24 comments
Eastern Sanarise Feb 10, 2023 @ 3:26pm 
They literally exist. Both 1 Player and 3 Player portals spawn in the castle
DoBrO Feb 10, 2023 @ 3:31pm 
This is very unfair, and what to do when there are only 2 portals , when you leave 1 ally with whom you went through fire and water to the mercy of the zone, this is very unfair and cruel. My best friends and I just quarreled over stupid portals
Pluto Feb 10, 2023 @ 3:32pm 
Originally posted by Eastern Sanarise:
They literally exist. Both 1 Player and 3 Player portals spawn in the castle
Bro, no they do not. Only three person portals to go down a level, not escape.
H4xooR Feb 10, 2023 @ 3:35pm 
Originally posted by DoBrO:
This is very unfair, and what to do when there are only 2 portals , when you leave 1 ally with whom you went through fire and water to the mercy of the zone, this is very unfair and cruel. My best friends and I just quarreled over stupid portals

Give all the shiny to one person,he leave,buy you gear if needed,bring it to the next round,drop it for you,there,you didn't lost anything. Magic.
DoBrO Feb 10, 2023 @ 3:37pm 
The game is very cool , but the port is the only negative as for me . It's very cruel to leave 1 ally at the mercy (((
Boosted Trash Feb 10, 2023 @ 3:40pm 
Originally posted by Eastern Sanarise:
They literally exist. Both 1 Player and 3 Player portals spawn in the castle

3 player escape portals were removed this playtest, you only get 3 player down portals/1 player escape portals.

OP, they removed 3 player escape portals to balance out trio's, this way they need to co-ordinate finding portals/potentially split up to escape, rather than just camping the room with the 3 man portal and leaving together if anyone starts to have any trouble.
Beforehand if you ever fought a trio and were winning, they would all just leave as soon as one of them was in any trouble, now, that person can still leave but it makes the rest of the team weaker instead of just being a free "We can kill you but you can't kill us" scenario.

Originally posted by Pluto:
Originally posted by Eastern Sanarise:
They literally exist. Both 1 Player and 3 Player portals spawn in the castle
Bro, no they do not. Only three person portals to go down a level, not escape.

They have in every other playtest, person was just confused as they removed them for this playtest for balance testing, probably didn't notice.
Last edited by Boosted Trash; Feb 10, 2023 @ 3:41pm
Eastern Sanarise Feb 10, 2023 @ 4:26pm 
Originally posted by Deity of Dips:
3 player escape portals were removed this playtest, you only get 3 player down portals/1 player escape portals.

Oh I see, my bad.
I haven't played much of the castle since the start of the playtest, I just remember seeing them in the killfeed back then.
60Hz Feb 10, 2023 @ 4:28pm 
It's fine once you learn spawns, they always appear in the same places but in random order.
Aldain Feb 10, 2023 @ 4:33pm 
Originally posted by Deity of Dips:
Originally posted by Eastern Sanarise:
They literally exist. Both 1 Player and 3 Player portals spawn in the castle

3 player escape portals were removed this playtest, you only get 3 player down portals/1 player escape portals.

OP, they removed 3 player escape portals to balance out trio's, this way they need to co-ordinate finding portals/potentially split up to escape, rather than just camping the room with the 3 man portal and leaving together if anyone starts to have any trouble.
Beforehand if you ever fought a trio and were winning, they would all just leave as soon as one of them was in any trouble, now, that person can still leave but it makes the rest of the team weaker instead of just being a free "We can kill you but you can't kill us" scenario.
An idea on that, a way to address that would be to make a portal close if unused for too long, or have the triple portals move around if unopened to prevent camping them (make it start to shake to indicate it is about to move for example).

Removing them outright causes more problems in the long haul, better to stop the points of abuse rather than remove the tool entirely imo.
Boosted Trash Feb 10, 2023 @ 5:09pm 
Originally posted by Aldain:
Originally posted by Deity of Dips:

3 player escape portals were removed this playtest, you only get 3 player down portals/1 player escape portals.

OP, they removed 3 player escape portals to balance out trio's, this way they need to co-ordinate finding portals/potentially split up to escape, rather than just camping the room with the 3 man portal and leaving together if anyone starts to have any trouble.
Beforehand if you ever fought a trio and were winning, they would all just leave as soon as one of them was in any trouble, now, that person can still leave but it makes the rest of the team weaker instead of just being a free "We can kill you but you can't kill us" scenario.
An idea on that, a way to address that would be to make a portal close if unused for too long, or have the triple portals move around if unopened to prevent camping them (make it start to shake to indicate it is about to move for example).

Removing them outright causes more problems in the long haul, better to stop the points of abuse rather than remove the tool entirely imo.

You should post that in the feedback or suggestions if you think so (I like the idea personally). Keep in mind it's a playtest for a reason, they are testing what the game is like under different parameters, we've had 3 playtests of 3 man escape portals and now this one of only solo escape portals, the devs could very well prefer the 3 man portals but you still want to test how the game feels under as many variables as possible to find that perfect sweet spot, for all game mechanics.
I feel like a lot of people forget (Not saying you obviously) that these are for testing, it's not the release or even the early access, it's still in the design stages.
Desumated Feb 10, 2023 @ 5:11pm 
Originally posted by H4xooR:
Originally posted by DoBrO:
This is very unfair, and what to do when there are only 2 portals , when you leave 1 ally with whom you went through fire and water to the mercy of the zone, this is very unfair and cruel. My best friends and I just quarreled over stupid portals

Give all the shiny to one person,he leave,buy you gear if needed,bring it to the next round,drop it for you,there,you didn't lost anything. Magic.
Only for you to have no inventory space for the second run through and even more to lose
Blueprint4Murder Feb 10, 2023 @ 5:11pm 
The escape portals are the easy way out the 3man portals go to the second level which is why they are grouped.
Schizo_Survivor Feb 10, 2023 @ 5:25pm 
Originally posted by ♥Wiccy♥:
The team mode really needs 3 player escape portals. Seems pretty stupid that you are working as a team and then have to decide who can exit in a single portal and leave behind the others to be ganked by another team while searching for more portals.

3 Blue portals always spawn in the Castle at the end of the zone closing.
Aldain Feb 10, 2023 @ 6:07pm 
Originally posted by Deity of Dips:
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You should post that in the feedback or suggestions if you think so (I like the idea personally). Keep in mind it's a playtest for a reason, they are testing what the game is like under different parameters, we've had 3 playtests of 3 man escape portals and now this one of only solo escape portals, the devs could very well prefer the 3 man portals but you still want to test how the game feels under as many variables as possible to find that perfect sweet spot, for all game mechanics.
I feel like a lot of people forget (Not saying you obviously) that these are for testing, it's not the release or even the early access, it's still in the design stages.
I agree that a lot of people miss that point, both the ones demanding ridiculous changes and the ones deflecting from actual problems.

Though sadly there's not a feedback subforum (probably a good thing considering all the complete non-feedback around these parts), if there were I'd organize my suggestions into a cohesive thread in a heartbeat.

I get why they're testing it like this though, kind of also breaks up parties with some escaping earlier so it's not always a full murder squad at the end.
♥Wiccy♥ Feb 11, 2023 @ 12:27am 
This is the first test I have taken part of. I had no idea that they existed before and were removed for this test. Either way it still (to me anyway) that it is pretty unfair for you to have to leave people behind.


Originally posted by Deity of Dips:
OP, they removed 3 player escape portals to balance out trio's, this way they need to co-ordinate finding portals/potentially split up to escape, rather than just camping the room with the 3 man portal and leaving together if anyone starts to have any trouble.
Beforehand if you ever fought a trio and were winning, they would all just leave as soon as one of them was in any trouble, now, that person can still leave but it makes the rest of the team weaker instead of just being a free "We can kill you but you can't kill us" scenario.

Okay but this has caused 3 man teams camping a solo portal killing the single players that have been left behind trying to get out. How is 1 person meant to fend of a 3 man party while trying to open the portal and wait for it to open and then get in the thing. You are in a lot of cases condemning your party member to death.
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Date Posted: Feb 10, 2023 @ 3:22pm
Posts: 24