Dark and Darker

Dark and Darker

faiNt' Feb 9, 2023 @ 7:12pm
Not enough available healing
Having to rat a game, going in with starter gear to extract with a pittance of loot, just to afford a game or two of having HP/Protection/Bandages and MAYBE an item upgrade; not fun.

Either make items vendor for more, sell potions/bandages for less, make more consumables spawn on the map, or give players consumes in their basic kit.

You are not starved for healing nearly this much in other BRs
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Showing 16-30 of 142 comments
Discotooth™ Feb 10, 2023 @ 6:30am 
Originally posted by faiNt':
Originally posted by alan0n:
Loot the library.

It's not that simple to say "loot this area"
1) it's contested
2) might've been looted before I arrive
3) might die before reaching it
4) spawn might mean it's unreasonable to reach it
do I need to go on?

1) Yes it might be, adapt, collect loot and leave. The extraction genre is not always about "Locate and kill enemy players as fast and soon as possible" - use your brain and do what is needed to survive and thrive, you shouldn't really be taking much damage from the AI to require healing.

2) Yes it might be, thats because alot of people are getting to understand this and also don't have a cleric or any patience to gather gold. Enemies commonly drop bandages and barrels the healing potions.

3) Legitimately skill issue, sorry

4) Thats true, the library however is not the only way to obtain healing, and 3 classes already start with enough to get you through a match so extra is not required. The other two classes either have EXTREME HEALTH or massive utility to apply to every situation

healing shrines, protection shrines and protection potions are also very common to come by, not to mention unsuspecting players you manage to rush and raid the supplies of.
Last edited by Discotooth™; Feb 10, 2023 @ 6:32am
zen Feb 10, 2023 @ 6:34am 
Originally posted by faiNt':
Originally posted by alan0n:
Loot the library.

It's not that simple to say "loot this area"
1) it's contested
2) might've been looted before I arrive
3) might die before reaching it
4) spawn might mean it's unreasonable to reach it
do I need to go on?

Going on like the library is the only hot spot for pots and bandages :steamfacepalm:
alan0n Feb 10, 2023 @ 6:39am 
Originally posted by faiNt':
It's not that simple to say "loot this area"
1) it's contested
2) might've been looted before I arrive
3) might die before reaching it
4) spawn might mean it's unreasonable to reach it
do I need to go on?
If you say so, I feel like if you aren't getting out at least 1/3 of your raids then that is your problem, not healing. Id address whatever is causing you to take that much damage first. Though from the tone of most of your posts it more or less looks like you don't want help and just want to complain.

Originally posted by zenFX:
Going on like the library is the only hot spot for pots and bandages :steamfacepalm:
Yea its not, but its probably the most easily identifiable place to talk about in a forum.
AgentFrozen Feb 10, 2023 @ 6:44am 
While solo is possible the game clearly was not designed for everyone to heal. This isn't WoW where they added healing to every single class so they could solo 90% of the content. No hate there I enjoy playing WoW its just different.

If healing was abundant then Clerics would be less important. I imagine when the game launches and there are more dungeons you'll want a Cleric in your group to keep you alive. Even now you would probably want to group for the High Risk dungeon and bring one along.

Some classes are better at soloing than others.
alan0n Feb 10, 2023 @ 6:49am 
Originally posted by AgentFrozen:
While solo is possible the game clearly was not designed for everyone to heal. This isn't WoW where they added healing to every single class so they could solo 90% of the content. No hate there I enjoy playing WoW its just different.

If healing was abundant then Clerics would be less important. I imagine when the game launches and there are more dungeons you'll want a Cleric in your group to keep you alive. Even now you would probably want to group for the High Risk dungeon and bring one along.

Some classes are better at soloing than others.
I feel like its not that bad honestly. Last play test I played ranger mostly and never even bothered to take consumables. The heal ability and campfire were more than enough.

This time Im playing warrior mostly, and the heal perk is still allllmost enough. I usually take a 3 pack of cheap pots also just in case. But really you shouldn't be getting hit so much that you need THAT many heals.

Just enough to patch up the scrapes from the occasional player encounter is more than enough.
Just seems like you're new to the game and don't want to improve. Plenty of healing items and shrines on the map once you know where to go. Ranger/Fighter/Cleric all have self-heals. Potions cost 18 gold for 3.
AgentFrozen Feb 10, 2023 @ 6:54am 
Originally posted by alan0n:
Originally posted by AgentFrozen:
While solo is possible the game clearly was not designed for everyone to heal. This isn't WoW where they added healing to every single class so they could solo 90% of the content. No hate there I enjoy playing WoW its just different.

If healing was abundant then Clerics would be less important. I imagine when the game launches and there are more dungeons you'll want a Cleric in your group to keep you alive. Even now you would probably want to group for the High Risk dungeon and bring one along.

Some classes are better at soloing than others.
I feel like its not that bad honestly. Last play test I played ranger mostly and never even bothered to take consumables. The heal ability and campfire were more than enough.

This time Im playing warrior mostly, and the heal perk is still allllmost enough. I usually take a 3 pack of cheap pots also just in case. But really you shouldn't be getting hit so much that you need THAT many heals.

Just enough to patch up the scrapes from the occasional player encounter is more than enough.

You can also carry a campfire with a fighter I believe.
faiNt' Feb 10, 2023 @ 7:29am 
Originally posted by ṣ̷h̵ệ̵p̷.̷ ̸😈:
Just seems like you're new to the game and don't want to improve. Plenty of healing items and shrines on the map once you know where to go. Ranger/Fighter/Cleric all have self-heals. Potions cost 18 gold for 3.

Just seems like you don't bother to read and only want to post.
Koba Feb 10, 2023 @ 8:03am 
Originally posted by faiNt':
Originally posted by alan0n:
Loot the library.

It's not that simple to say "loot this area"
1) it's contested
2) might've been looted before I arrive
3) might die before reaching it
4) spawn might mean it's unreasonable to reach it
do I need to go on?

Life is hard and so is this game.

Oddly, I hated Tarkov. It was like standing in line for 20 minutes (because gear management is out of control) for a roller-coaster just to have it end in 2 minutes. I can just hop into game after game here and it doesn't really matter because I'm probably going to die anyway. It's fun as hell trying to avoid it. I avoid it by learning the map, the mobs, and the mechanics of the game. I die over and over but I get a little better at different areas and circumstances each time.

The worst is showing up at the tiniest circle only to be killed with one arrow because someone is camping the exits and I had no health when I got there. 20 seconds later I was back in the next game, giving it another go.

What I am surprised about is the shortage of self heals as a Cleric. Every positive spell with no target should apply to self. But eh, I've learned how to block at least 2 (PvE) enemies at once and can survive much of the time if I play smart and stay lucky.

That seems a reasonable balance: skill, smarts, and luck. Kinda need to develop all three, I reckon.
Last edited by Koba; Feb 10, 2023 @ 8:05am
xxdovaxx1 Feb 10, 2023 @ 8:23am 
Originally posted by faiNt':
there is still a lack of healing available in the game. have to subsidise this lack by forcing a teammate to run cleric? lol just make healing easier to acquire by the means outlined in OP
nobody is forced to use cleric but if u want SO mutch heal yes its a HEAL class, make sense? yes it does.. if u realy need so mutch heal then there is a tipp - dont get so mutch hits..


this game is realy nice, it have a battle royale mix with escape from tarkov mechanics, its heavy brutal and hard, but u feel every step of experience the player do, u grow and get better and better, there are runs where i dont need ANY heal potion, but im glad if i find some, like others said, if u know where to look u get what u need like in tarkov if u make mimimi about food - ok - but if u know where u have to look u have enought from everything


that game need some kind of balancing here and there, but it make pretty fun right now and its realy smooth - thats my mind, try to change it but thats it :zs_meat:
faiNt' Feb 10, 2023 @ 11:35am 
Originally posted by xxdovaxx1:
there are runs where i dont need ANY heal

You play Ranger or that's cap. You get hit in this game. The best players in the game, get hit, every single game.
жэф Feb 10, 2023 @ 11:46am 
I think the thing to remember here is that this kind of game isn't meant for you to win every single time you play. It's always going to be a gamble, and you are certainly going to die. You test your luck by spending gold on consumables and equipment in the hopes that you'll find fortune in your favor but the absolute truth is that chances are you are for sure going to die or lose. Making sure everyone has 'adequate healing' totally flies in the face of this. The healing system, as is, gives the game an awesome level of difficulty. Your best bet is to just spend 11 gold for the lowest tier bandage and healing pot from surgeon/alchemist, and then go with god on your dungeon run.

Changing the healing in this game would make it way to easy, and given the obvious strengths/weaknesses of some classes, especially in solo play, it would end up unbalancing everything way worse than it could already possibly be..
faiNt' Feb 10, 2023 @ 12:22pm 
Originally posted by Tall Morty:
I think the thing to remember here is that this kind of game isn't meant for you to win every single time you play.

I don't expect to win every game but I do expect to have adequate healing to be competitive and enjoy each deployment
Dregora Feb 10, 2023 @ 12:25pm 
Originally posted by faiNt':
Originally posted by It's Wheels:
Healing is supposed to be harder to come by. There are multiple full heal shrines on the map. You can find bandages, healing potions, and surgical kits in barrels/boxes/vases. The most efficient healing is not taking any damage at all. It really isn't to hard to get the flow of combat with most of the AI. Blue potions also give you a temporary shield which can block an attack. Once you've escaped with a small haul, 5 gold should be of no issue for the price of bandages. You may be a pro player who doesn't take much damage and just thinks more healing is needed, or you maybe a new player who just needs to get into the swing of things (Pun intended). I recommend treating every attack like its an instant kill, and master the art of dodging attacks.

I'm a slightly ahead of the bell curve player with experience from the last play test. People always preach don't get hit, but you are definitely going to get hit during a dungeon.

Starting new players with no healing and having to grind for hours to perfect your opening sequence on spawn, in order to extract with a pittance to afford potions; not fun.

No other BR starves players for healing this much. Every single deployment to the map would be a full-fledged game and not some "must not get hit, must rat on the edge of circle so I can extract with this green bangle and maybe afford some crumbs for next game". It's ludicrous.


You buy potions? Lmao
Schizo_Survivor Feb 10, 2023 @ 12:26pm 
Originally posted by Tall Morty:
Originally posted by Khorne Flakes:
Cleric: Sanctuary, Lesser Heal, Protection, Perseverance and Advanced Healer. Never have to worry about health items again, literally too tanky to die! People complaining alot about Barb, I think Cleric is the one who needs some tweaks.

EDIT: I only play solo, Cleric is totally viable on his own. Judgement comes in super clutch PvP, feels like a MOBA ultimate!

Cleric can only have all that healing available if you've got enough +Knowledge gear or +Spell capacity gear equipped. Cleric can only start with the self-castable +15hp heal (4/4) and the target-only +30hp heal (4/4) with the starting kit. Sanctuary is a (2/2) castable that requires 6 spell points to equip, so you'll need atleast +4 knowledge starting to replace one of your tier 1 spells with it in order to have 3 heals.

And cleric is garbage at farming compared to a barbarian. Cleric is only good when you can buff your self with Divine Strike, Blessing, and Protection with a good Quarterstaff or War Hammer equipped, otherwise it's just a boring ♥♥♥♥♥♥♥♥.

Barbarian is just a faceroller class that is the best for farming imo. Spending a day in the goblin cave with a barb will net you like a ~70% extraction rate at least, and net around 4K gold, especially if you're diligent and quick in farming the southwest corner of the map with all the jewelry, ore and good chests.


That's incorreCt. His listed spells and perks did not include Holy Light. You can swap out Holy Light for Sanctuary with base gear at level 1.
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Date Posted: Feb 9, 2023 @ 7:12pm
Posts: 142