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Flail: A 1 handed primary weapon for the Cleric and druid. It has longer range than the maces, but has a confusing swing pattern.
Arquebus: A 2 handed weapon for the fighter and ranger. This primitive medieval firearm is comparable to the windless crossbow, but it has more damage and a much faster projectile speed. However, it is also very noisy when fired, it has a long reload, and it is not possible to recover ammo like with a bow or crossbow.
Magic Wand: A 1 handed primary weapon for the Cleric, Wizard, Warlock, and Druid. Equipping this will allow you to cast spells from your primary action button (LMB) while leaving your offhand open for something else (Like wand+shield for the cleric).
Pistol: A 1 handed primary weapon for the Bard, Rogue, Ranger, and Warlock. This primitive wheellock pistol is equipped in the primary slot, allowing it to be used in conjunction with the hand crossbow (among other options). Like the caparison to the Arquebus and windlass crossbow, the pistol has more damage than the hand crossbow, but is is also loud, slow to reload, and you cannot recover your shots.
Blunderbuss: A 2 handed weapon for the Fighter, Ranger, Bard, and Warlock. This big gun will shoot a spray of shrapnel in a wide cone. Very deadly up close, but useless at range. Like the other firearms, it is loud, reloads slowly, and cannot have it's ammo recovered.
Kite Shield: A 1 handed secondary shield for the Fighter and Cleric. It's an even bigger shield than the heater shield, covering most of your front from arrow fire, and making it even easier to block melee attacks. However, you will move even slower with this out.
Sling: A 1 handed primary weapon for the Ranger, Bard, and Rogue. A simple sling, much like the one used by David in his fight against Goliath. Uses rocks for ammo, which translates to unlimited ammo for the player. Like with the bows, it has a windup period before the rock is thrown out.