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번역 관련 문제 보고
I mean that's fine, the devs will do what they decide to do. I like the game as it is, I'm just not opposed to the idea of a PvE mode. The snark is kinda funny, though. xD
Why? You are splitting the playerbase. Instead of getting players who have to accept the game for what it is and learn to understand that they will have to face players at some point and therefore it keeps a ton of players in the pool you rather they split the playerbase so that there is less people in the PvP pool just because the players who dont like PvP games decided to play a PvP games and then complain about it.
This is the equivalent of saying you hate broccoli and then you order some Broccoli Cheddar Soup and then complain to the chef "I don't like Broccoli... Can you just separate the Broccoli and the Cheddar so I dont have to eat Broccoli?" Dont order it then.
Simple.
I'm not entirely sure that's true. The analogy kinda falls flat since. . . restaurants are famous for taking custom orders on basically anything. If I walked into a place and said "Hey, broccoli cheddar soup, hold the broccoli." There's a decent chance I'd get a weird look and get handed a bowl of cheese.
What I think is more likely is, this is a demo, so, it's for people to try the game out. Plenty of people have said. . . they just want PvE. Will it actually split the playerbase? Or will it invite an entirely separate playerbase? I understand the concern that having a PvE mode will almost certainly pull development time away from the PvP mode, but I don't understand the one you've posed.
I think it's likely that PvE oriented players are more likely to jump ship than just accept that the game is PvP and therefore they must play PvP. Look at Tarkov and its single player modding community, that's a good example of people just not being interested in the PvP aspect and running with the idea of a PvE mode.
The analogy doesn't fall flat because it is a broccoli soup. Meaning that the contents are emulsified together. They cannot be stripped apart because you get 2 separate products. You are no longer getting broccoli soup you are getting cheese soup, 2 different products. This is the same thing with this game. Separating PvP from a game that has light PvE elements means you are not only splitting the PvP player base from having more individuals to play against but you are creating a Dev requirement for financial and development time for a completely new product with its own balancing.
It will split the playerbase because the entire playerbase as it is right now is required to conform to PvPvE. They have to conform to all elements of the game. Therefore the core audience of the game upon its full release will be composed of those players.
You will then split the playerbase because when the development team splits their attention between 2 different modes with its own balancing and content patches you will see PvP players complaining that things in PvP aren't fixed and blame it on the PvE development and vice versa.
Rather than them being capable of making a single set of balance patches for the core of their game.
Sort of, yes! I agree with about half of this. Someone mentioned MMORPGs and how there are different servers for PvE and PvP, if you took the game as it is now, and just stripped away the other players, throwing a party into the dungeon, and kept that as a PvE mode, you're basically just getting that cheddar broth infused with broccoli taste. It's what you asked for, but there's clearly something off.
That said, that means that, if that's all the PvE mode is, then all changes and additions made to the PvP mode can simply be put in the PvE mode. Those PvE players get their cheddar broth, and we all get to enjoy the classic broccoli cheddar soup. That's really what I've seen asked for in most of these PvE threads over the last couple playtests. I dunno if that'd keep people around and playing, but that's what they've asked for.
I still don't think it would split the playerbase as you say, though, and I think that the pure separation of any items or experience obtained in pure PvE matches from PvP matches would keep the PvP community going strong. I think rather, it invites people who would have dropped the game to continue playing in their PvE mode, rather than dropping the game because they simply won't accept the PvP aspect of it.
If they split it into to separate projects, with two separate sets of rules, and two separate teams. . . that's the worst ending. Then we get cheddar infused broccoli, and they get broccoli infused cheddar broth, and no one's happy. I wouldn't blame the devs for not risking that, and just sticking with the classic cheddar broccoli soup.
Remember when Fortnite had that tower defense mode? a pure PvE mode? Gee I wonder what happened to that. I wonder what happened when the Battle Royale mode came out?
What happened to Fortnite: Save the World? Which mode has the most population? Is there equal development going to both game modes?
No. Everything is skewed over to one side. For obvious reasons. It is literally some of the most dead, stagnant content. Especially when you compare the populations of both modes.
Yeah, i think the devs should 100% pass on that.
lol wat? THIS is the copy. It's escape from tarkov storebought dungeon asset edition, with a pubg ring!
Where are the co-op dungeoncrawlers? there is exactly ONE. and it looks like weird wacky minecraft graphics.