Dark and Darker

Dark and Darker

ArrantThief 2023년 2월 7일 오후 11시 09분
love gameplay, love concept, love setting, hate the pvp
I get it, this is a battle royale(though I went in completely blind and had no idea this was a battle royale until thirty minutes into playing) I enjoy everything about this game except the pvp and would love a version or even something like this that can be played solo or cooperatively without the pvp element. Or at the very least, let me keep some of my loot without having to wait for the match to end, spectating in any game is boring.

And no, I am not a "casual", I just personally do not enjoy pvp games and never have. and no other game looks or plays like this, it was almost the perfect game for me, I would legitimately spend over a hundred dollars on a finished version if it could be played exactly as it is now only with an option for pvp to be turned off.
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42개 댓글 중 16-30개 표시
Eunostos 2023년 2월 7일 오후 11시 49분 
What if, hypothetically, they don't enjoy making or playing or balancing pure PVE games in the first place?
GamerTechChubTV 2023년 2월 7일 오후 11시 49분 
Kotodama님이 먼저 게시:
They shouldn't add a PvE mode. I don't want people bringing in their free gear from PvE and literally destroying the economy and PvP players that have constantly risked themselves to obtain the same gear.
Then just keep the characters separate?
Trenema 2023년 2월 7일 오후 11시 50분 
back to the thread though, they will probably make seperate servers for pvp and pve, similar to how MMOs have pve servers and pvp servers. completely seperate, but still there.
*Mute 2023년 2월 7일 오후 11시 52분 
Luagha님이 먼저 게시:
What if, hypothetically, they don't enjoy making or playing or balancing pure PVE games in the first place?

I mean that's fine, the devs will do what they decide to do. I like the game as it is, I'm just not opposed to the idea of a PvE mode. The snark is kinda funny, though. xD
Kotodama 2023년 2월 7일 오후 11시 53분 
*Mute님이 먼저 게시:
What if, hypothetically they kept PvP and PvE gear pools separated?

I thought about adding a post with a bunch of ideas for a PvE mode but these threads usually dissolve, some people just HATE the idea.

Why? You are splitting the playerbase. Instead of getting players who have to accept the game for what it is and learn to understand that they will have to face players at some point and therefore it keeps a ton of players in the pool you rather they split the playerbase so that there is less people in the PvP pool just because the players who dont like PvP games decided to play a PvP games and then complain about it.

This is the equivalent of saying you hate broccoli and then you order some Broccoli Cheddar Soup and then complain to the chef "I don't like Broccoli... Can you just separate the Broccoli and the Cheddar so I dont have to eat Broccoli?" Dont order it then.

Simple.
Kotodama 님이 마지막으로 수정; 2023년 2월 7일 오후 11시 53분
*Mute 2023년 2월 7일 오후 11시 59분 
Kotodama님이 먼저 게시:
Why? You are splitting the playerbase. Instead of getting players who have to accept the game for what it is and learn to understand that they will have to face players at some point and therefore it keeps a ton of players in the pool you rather they split the playerbase to that there is less people in the PvP pool just because the players who dont like PvP games decided to play a PvP games and then complain about it.

This is the equivalent of saying you hate broccoli and then you order some Broccoli Cheddar Soup and then complain to the chef "I don't like Broccoli... Can you just separate the Broccoli and the Cheddar so I dont have to eat Broccoli?" Dont order it then.

Simple.

I'm not entirely sure that's true. The analogy kinda falls flat since. . . restaurants are famous for taking custom orders on basically anything. If I walked into a place and said "Hey, broccoli cheddar soup, hold the broccoli." There's a decent chance I'd get a weird look and get handed a bowl of cheese.

What I think is more likely is, this is a demo, so, it's for people to try the game out. Plenty of people have said. . . they just want PvE. Will it actually split the playerbase? Or will it invite an entirely separate playerbase? I understand the concern that having a PvE mode will almost certainly pull development time away from the PvP mode, but I don't understand the one you've posed.

I think it's likely that PvE oriented players are more likely to jump ship than just accept that the game is PvP and therefore they must play PvP. Look at Tarkov and its single player modding community, that's a good example of people just not being interested in the PvP aspect and running with the idea of a PvE mode.
GamerTechChubTV 2023년 2월 8일 오전 12시 10분 
Kotodama님이 먼저 게시:
Why? You are splitting the playerbase. Instead of getting players who have to accept the game for what it is and learn to understand that they will have to face players at some point and therefore it keeps a ton of players in the pool you rather they split the playerbase so that there is less people in the PvP pool just because the players who dont like PvP games decided to play a PvP games and then complain about it.
Okay, but people who don't like PvP won't keep playing, so you lose those players anyway. Either you give people a PvE mode and they keep playing, or you don't and they leave. Either way they leave the PvP queue.
GamerTechChubTV 님이 마지막으로 수정; 2023년 2월 8일 오전 12시 11분
Kotodama 2023년 2월 8일 오전 12시 10분 
*Mute님이 먼저 게시:
Kotodama님이 먼저 게시:
Why? You are splitting the playerbase. Instead of getting players who have to accept the game for what it is and learn to understand that they will have to face players at some point and therefore it keeps a ton of players in the pool you rather they split the playerbase to that there is less people in the PvP pool just because the players who dont like PvP games decided to play a PvP games and then complain about it.

This is the equivalent of saying you hate broccoli and then you order some Broccoli Cheddar Soup and then complain to the chef "I don't like Broccoli... Can you just separate the Broccoli and the Cheddar so I dont have to eat Broccoli?" Dont order it then.

Simple.

I'm not entirely sure that's true. The analogy kinda falls flat since. . . restaurants are famous for taking custom orders on basically anything. If I walked into a place and said "Hey, broccoli cheddar soup, hold the broccoli." There's a decent chance I'd get a weird look and get handed a bowl of cheese.

What I think is more likely is, this is a demo, so, it's for people to try the game out. Plenty of people have said. . . they just want PvE. Will it actually split the playerbase? Or will it invite an entirely separate playerbase? I understand the concern that having a PvE mode will almost certainly pull development time away from the PvP mode, but I don't understand the one you've posed.

I think it's likely that PvE oriented players are more likely to jump ship than just accept that the game is PvP and therefore they must play PvP. Look at Tarkov and its single player modding community, that's a good example of people just not being interested in the PvP aspect and running with the idea of a PvE mode.

The analogy doesn't fall flat because it is a broccoli soup. Meaning that the contents are emulsified together. They cannot be stripped apart because you get 2 separate products. You are no longer getting broccoli soup you are getting cheese soup, 2 different products. This is the same thing with this game. Separating PvP from a game that has light PvE elements means you are not only splitting the PvP player base from having more individuals to play against but you are creating a Dev requirement for financial and development time for a completely new product with its own balancing.

It will split the playerbase because the entire playerbase as it is right now is required to conform to PvPvE. They have to conform to all elements of the game. Therefore the core audience of the game upon its full release will be composed of those players.

You will then split the playerbase because when the development team splits their attention between 2 different modes with its own balancing and content patches you will see PvP players complaining that things in PvP aren't fixed and blame it on the PvE development and vice versa.

Rather than them being capable of making a single set of balance patches for the core of their game.
Trenema 2023년 2월 8일 오전 12시 14분 
guys. its super easy for a game company to make a US East PVP Server, and a US East PVE server. i can ALMOST guarantee that will become an option, because of the huge PVE playerbase out there that will give them money.
*Mute 2023년 2월 8일 오전 12시 21분 
Kotodama님이 먼저 게시:
The analogy doesn't fall flat because it is a broccoli soup. Meaning that the contents are emulsified together. They cannot be stripped apart because you get 2 separate products. You are no longer getting broccoli soup you are getting cheese soup, 2 different products. This is the same thing with this game. Separating PvP from a game that has light PvE elements means you are not only splitting the PvP player base from having more individuals to play against but you are creating a Dev requirement for financial and development time for a completely new product with its own balancing.

It will split the playerbase because the entire playerbase as it is right now is required to conform to PvPvE. They have to conform to all elements of the game. Therefore the core audience of the game upon its full release will be composed of those players.

You will then split the playerbase because when the development team splits their attention between 2 different modes with its own balancing and content patches you will see PvP players complaining that things in PvP aren't fixed and blame it on the PvE development and vice versa.

Rather than them being capable of making a single set of balance patches for the core of their game.

Sort of, yes! I agree with about half of this. Someone mentioned MMORPGs and how there are different servers for PvE and PvP, if you took the game as it is now, and just stripped away the other players, throwing a party into the dungeon, and kept that as a PvE mode, you're basically just getting that cheddar broth infused with broccoli taste. It's what you asked for, but there's clearly something off.

That said, that means that, if that's all the PvE mode is, then all changes and additions made to the PvP mode can simply be put in the PvE mode. Those PvE players get their cheddar broth, and we all get to enjoy the classic broccoli cheddar soup. That's really what I've seen asked for in most of these PvE threads over the last couple playtests. I dunno if that'd keep people around and playing, but that's what they've asked for.

I still don't think it would split the playerbase as you say, though, and I think that the pure separation of any items or experience obtained in pure PvE matches from PvP matches would keep the PvP community going strong. I think rather, it invites people who would have dropped the game to continue playing in their PvE mode, rather than dropping the game because they simply won't accept the PvP aspect of it.

If they split it into to separate projects, with two separate sets of rules, and two separate teams. . . that's the worst ending. Then we get cheddar infused broccoli, and they get broccoli infused cheddar broth, and no one's happy. I wouldn't blame the devs for not risking that, and just sticking with the classic cheddar broccoli soup.
Kotodama 2023년 2월 8일 오전 12시 21분 
Easy example:

Remember when Fortnite had that tower defense mode? a pure PvE mode? Gee I wonder what happened to that. I wonder what happened when the Battle Royale mode came out?

What happened to Fortnite: Save the World? Which mode has the most population? Is there equal development going to both game modes?

No. Everything is skewed over to one side. For obvious reasons. It is literally some of the most dead, stagnant content. Especially when you compare the populations of both modes.

Yeah, i think the devs should 100% pass on that.
ThereIsNoSpoon 2023년 2월 8일 오전 12시 56분 
The only reason I'm playing this game is to kill other players and take their stuff. When it's one of you crybabies it makes it 10x sweeter.
Mcdoll 2023년 2월 8일 오전 1시 01분 
Akuma님이 먼저 게시:
Trenema님이 먼저 게시:
oh man, you just opened the double doors wide open for the megapvp trolls that think pvp is the best thing since buttered toast. im unbiased on your post, im just warning you about the hate youre about to get.
Of course you'll get hate, you guys want to change something about a game YOU don't like. When you have so many games copying each other and where most of them just hold your hand through tutorials and such just to introduce you to mundane and pointless gameplay, this is nothing but a breath of fresh air for people like me who crave something that isn't just a piss poor copy of whatever's trending in games.

lol wat? THIS is the copy. It's escape from tarkov storebought dungeon asset edition, with a pubg ring!
Where are the co-op dungeoncrawlers? there is exactly ONE. and it looks like weird wacky minecraft graphics.
GamerTechChubTV 2023년 2월 8일 오전 1시 01분 
ThereIsNoSpoon님이 먼저 게시:
The only reason I'm playing this game is to kill other players and take their stuff. When it's one of you crybabies it makes it 10x sweeter.
Literally no one is trying to stop you, some people just don't want to play with you.
ThereIsNoSpoon 2023년 2월 8일 오전 1시 23분 
GamerTechChubTV님이 먼저 게시:
ThereIsNoSpoon님이 먼저 게시:
The only reason I'm playing this game is to kill other players and take their stuff. When it's one of you crybabies it makes it 10x sweeter.
Literally no one is trying to stop you, some people just don't want to play with you.
So play something else and leave our game alone. Some of us are tired of the same boring cracked out games and want something new.
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게시된 날짜: 2023년 2월 7일 오후 11시 09분
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