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Give you a rough idea of the ideal playstyle for wizard.
Use all of your spells sparingly, but USE them, then meditate and use them more. Health is also a resource, if you can afford to melee, and you have the time to do so, then bash some heads and get more used to melee combat. Haste will give you even more room for error in that regard. Invisibility de-aggros monsters, so make use of that as well.
Ultimately, though, the best way to learn really is with a party. They can cover for your weaknesses and you'll learn what works and what doesn't. If you hit them with a fireball, well. . . that happens. I have a friend who would curse at us when HE shot US in the back of the head, so y'know, be prepared for people to get frustrated if you make a mistake, and try to be forgiving to others who make mistakes.
In a game where you're locked to a character and some people play solo, "this character is useless at the beginning" sounds like terrible planning/balancing.
Haven't seen a single person suggest any other spell than magic missile. You can't give me a class that starts with 5-6 attacks and tell me only 1 is viable. Again, poor balancing
2 are viable! Stick. Your stick is also good. :)
Skill issue.
I saw crazy footage of people 1 vs x with Wizard using Invisibility, Haste, Magic Missile and Fireball.
I am a simple man, I smash doors with my barbie.