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However I still wanted in this game a pve solo coop part for multiple reasons :
1) if servers get closed, the game could still be playable ( nothing last forever).
2) it could work as a training tool to learn all mechanism. It also also alllw to train as a team.
3) especially in this type of game : I would like to know more about the lore and like … why we are entering inside those dungeons ? Of course the « story » dimension could be developed through quest similar to tarkov but for now we don’t know.
Additionally I think a « boss mode » could be fun : an instance where a group of 8-12 players gathers to fight a huge monster.
But the dungeon isn't dangerous? That's why I keep saying as is. For the game to turn into what you're describing it's a whole different game. That's why I say that people don't really get what they're talking about.
In fact, the dungeon is laughably easy with other people.
Nah we agree then, I have no problems with them doing that after the core game is done and released. I think most people just want it right now and that's a mistake.
It gives people a place to learn core mechanics without being slaughtered by vets in high-level gear
It gives a place for people to get some gold and low-ish level gear so they can have a fighting chance in PvP.
In my opinion, any RPG style game needs a PvE only mode. I'm not against PvP, I really enjoy this game's PvP, but when I'm wanting to have some casual fun and don't want to worry about avoiding a group of sweaty PKers who kill someone just so they don't escape with their measly 60 gold worth of broken silver bands then it makes me not want to play at all.
see though i disagree, this game needs to keep them together, but have a loot value limit in the PvE modes to make it worth playing the PvP mode