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回報翻譯問題
You do it, cause you are afraid they might fight you, so your strike the first blow.
You do it, cause you want to enjoy the feeling of defeating them
You... don't do it, cause the game doesn't require you to pvp. You only engage in pvp when you are forced into it by other players and that's a perfectly valid way to play the game.
It's an optional pvp game. Dungeon delving is the main aspect. PvP is the secondary aspect fully dependent on how much the players want to PvP.
Game doesn't care about pvp. You've defeated 10 players? So what? It did't significantly change how much loot you've brought back, so it kinda was just cause you wanted to do it.
Dungeon Delving is the main aspect. Interactions with other players are an another main aspect. No one is forcing players to fight. Well... except for lack of communication and paranoia.
So yeah, i think that this is a mainly pve game with pvp aspects. PvE is the core of the game and interactions with players are a strong addition to that core. PvP with other players is something players themselves choose to do.
So, i would classify this game as a mainly pve game with optional, but highly likely pvp.
And XP, removing competition or just because you enjoy the combat system. Eventual Leaderbords and bossibly extra rewards. There's a lot of reasons to do PvP.
There's actually incentive for "ungeared" players to risk attacking geared ones, cause if they win they get stuff and risk nothing, just 30 seconds in a queue. There's a BR Circle Mechanic, the only purpose for that mechanic is to force PvP in the game.
Also, the only time you're notably likely ungeared players is right after spawning, less than five minutes in most surviving players will have at least a few dozen gold worth of loot. Which is nothing to sneeze at in this, especially if you're relatively new to the game.
The PvPers i've seen have frequently talked about just running away if you don't fell confident against a player. Especially in the Solo threads.
The game very clearly has a PvP core, it's tagged and advertised as such. The PvE exists to, at least in this build, prepare players for the PvP. It's like saying that Tarkov and Hunt are primarely PvE, even though the game is built around pushing the players together.
Mind you they have a more elegant and natural aproach but the point still is to have the players face against each other. Like I state, the old Full Loot MMOs that used to dominate before WoW still had significant PvE components because they were meant to build up and contextualize the PvP.
The PvP and the PvE are inextircable in this game, and so far all indications I got point to that being how they'll develop the game going forward.
Now mind you the PvP is to a degree optional but only insofar player can choose to avoid other players when they feel unprepared for the PvP.
Also, another way the two are intrisically tied, they both must interfere with eachother. If you want to always avoid other player you can do that, you would have to put the effort to do it. And I've already avoided fighting other players more than once and break their pursuit. The maze like nature already feed into that.
The PvPers are whinning because they feel like catering to the PvE in anyway is going to damage the PvP component. And the thing is i've seen plenty of PvE whinning that it's impossible to solo, that they don't want to have to activelly avoid players even though that's clearly the other half of the core gameplay.
I get it it's frustating to have to do that but it's fundamental to the entiree concept of an Extraction Battle Royale. And just to note, almost every single component of a video-game is optional, you can pick and choose what parts of it you want to engage with, sometimes to your own demetriment. The PvE is also optional, I can gear up and go out to fight exclusively other players and avoid all NPCs which is also possible
If another player does the crouch dance with me, they are my ally, and will remain my ally right up until the moment they gank me as I open up my portal out.
Maybe make it so the blue stones can be sped up if more players interact with them, now you have an idea that if you band up with other surviving randoms, you get more chances to bring your loot back, hell, maybe teams of more to activate multiple stones?
This also makes others fight to get MORE rewards, ensuring that if one person survives the 3v3+ deathfest, they still get a good shot at getting even more loot in a new floor without getting ♥♥♥♥♥♥ over too hard.
Most extraction games have more time on the PvE, but the PvP is still the central component. That's what the circle is there for, to pull players towards each other. The PvE is an obstacle to introduce new variables to the PvP, and if you want you can completely avoid the player encounters, though the only way to guarantee that is generally to avoid the central objective or the desireable loot spots.
It's one of the reasons the Circle of Dormant is... not great, because it doesn't really drive the PvP in any way. It really needs to revamp it for a different tactic.
I also think that the battle royal field should be removed and swapped out for something different. I like how in Tarkov you have set extraction points so maybe another meet in the middle point might be something like 2 or 3 set extraction points where multiple players can extract from and then maybe a handful of the blue extractions points randomly spawning. On the other hand maybe the blue extraction stones could be marked on the map causing multiple players to try going for the one stone. These are just things I thought of off the top of my head but I'm not a game dev so I can't really say how feasible this would be for this type of game. At the end of the day I think the focus of this game should remain a good blend of skill and luck. Maybe you get lucky and find good items or find an extraction stone, but you should also be skilled enough to survive the PvPvE environment. If you don't like PvPvE games then this just isn't the game for you.
This is just a play test for a game that is still in its early phases. I would definitely like to see if the devs take any of the feedback to heart and come back with another play test for the players to try the updates in mind. As it stands right now I don't think I would confidently say I would buy this game or for that matter play it for an extended period of time. I certainly have enjoyed the challenges and fun times the game has provided and hope that the devs are able to work along with the community to mold the game into one both the devs and fan base can love to play.