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Yea ok, whatever you say kid.
Only thing im conflicted about in the game.
And? Wizards can have three different types of casting tools, all of them with added meele, different movespeed. And probably wears an armor that dont give that many armor points, but still turns you into a fast and annoying piece of sh*t.
Which is exactly the tools you need to win against someone using archery.
Speed kills.
there is no 'and' my friend. I put my 2 cents in and you're just coming in with snark and aggression without any of my own. Wizards just have too much resource management to worry about vs rangers, and op is right on point on the skill ceiling for wizard being much higher than ranger, without much payout.
Imagine crying about archers not using quivers.. Their only ♥♥♥♥♥♥♥ kit..
Alright, give the archers quivers, so we can stop your crying..
But then also take away every other classes speed buffs and skill boosting. Cause now archers cant defend themselfs for sh*t.
From my understanding wizards have resource management, since it's way to much letting the fastest and lightest class in the game also run around with an endless pool of mana.. And the mana you get from recharging is more then enough to win 1 or atleast 2 more people in a fight.
And they also used to have spells with some type of autotracking?
So to fix all of that they are trying some nerfs to fight that.
Archers have one thing, they hit pretty damn hard.. But a charging enemy with a shield buff and a speedbost from any of their 55 spells and skills, can pretty much move up right to them and turn them into mincemeat.
Press the A and D keys and stop taking shots in the face area..
NO one's said that they're taking away ranger's overwhelming ranged dps, just making it fair and fun to fight against. Wizards will always have the most powerful mid-range dps but slow in both casting, projectile, interacting, and movement speed, while rangers will have the best dps at mid-long ranges while being faster then anyone but a rogue..
You may be projecting a bit, we're just making some observations based off our experience playing the game, which is a far cry from crying (haha, do you get my joke?). I simply suggested that rangers could be balanced by making arrows a resource rather than infinite, but you may have missed that I also said "or otherwise". The developers probably have more insight on how better to tune ranger, there are many ways they could be nerfed without gimping them, it is a stat based RPG after all.
Im not projecting. I've merely looked into this forum for a bit.. And noticed that many people seems to be talking about the devs adding quivers over a bunch of little spoiled brats crying..
I think that is the stupidest sh*t...
Then why not add a health bar to two handed peoples weapons.. 20 hits, then your weapon is broken and now you cant use it for the rest of the game.. You have to go town and repair it and sh*t..
Or the mages.. You dont get to have a meditation technique anymore! Now you have to fill your inventory with books, for when your spells run out..
We will simply call it realism..
Oh, and do throw away every single haste buff..
If everything should be perfectly balanced for dipsh*ts... Then everybody should run around with 10 movespeed and get no hastebuff at all.
Yaaaa!
Arrows being a resource is probably going to be implemented, the question is, what's stopping rangers from stockpiling 1000 arrows?
Weight and inv space can be countered by dropping arrows at a location and going to pick them up later.
A hard limit for each bow and giving ranger a skill to "fletch arrows" like wizards do to meditate might work, this would encourage tactical play and baiting out arrows from ranger teams.
THis aint zelda, 2 handed weapons don't break after 20 hits, let alone why do you care about 2 handed weapons? ur a ranger just shoot them they have no shield.
how can you talk about realism for mages? are you saying the ranger has a magic infinite arrow quiver?
i played with a wizard on my team and every fight with a ranger he peaked the corner and just got domed and died.
let alone the upgraded traps are incredibly op, you step on it and your dead, look down try to get the f prompt to show up then hold f for 5 seconds then oh ♥♥♥♥ there's a timing shot you did not know about ok 5 seconds of holding f again, nope you missed it ok another 5 seconds. meanwhile just just standing there looking down for a minute
Dont worry, im not gonna take away your 2 hander.. Im just saying.. This is how you idiots behave..
And welcome to reality.. In reality.. Archers is designed to take out high value targets from range..
In every f*cking DnD game.. Archers is basically callad mage and rogue hunters..
Thats their thing.. High damage, annoying.. Even the archer skells is full of danger..
Now idiots be crying.. Cause they have to adapt to reality..
Look at you.. Now u want to talk about upgraded traps aswell.. At times i think you just dont want rangers to have any single tool..
Then warriors should only be able to use shield and 1 hander..
Wizard should be forced to bring spellbooks..
Barbarians should have their damage taken away..
Clerics can only use 1 heal.. and not ressurect..
Cause all of that is kind of OP..
Oh no.. Did u forget that archers uses f*cking traps.. So now u have to actually use your brain..
Let me guess.. You press W and mouse button with a twohander.. And that is how u want us all to play the game.. Like a braindead.
There is a simple way to fight traps..
1. Dont get stuck at all. Not getting stuck is actually f*cking 5head..
2. And if you do get stuck.. Hope you have a shield or a team..
And Maaaaybe... Instead of trying to nerf a class that is working exactly like it's supposed to be.. Maybe you could look into ways of buffing the other characters? Just an idea..
How about "If a barbarian runs over traps while enraged. He will not be trapped, but slowed for 3 seconds.."
Voila... Now Barbarian just got their counter play..