Dark and Darker

Dark and Darker

Parry/Block/Deflect
We all know using Chilvary type mechanics would be amazing, but at the very least allow non shield users to defend themselves.

Edit: When I say Chilvary type mechanics I absolutely do not mean Chilvary tech. Just some of the basics like parry, kick, dodge or stamina. Each weapon already have direction blows, but some simple mechanics to make surviving 2 skeletons possible wen you're not a fighter. Lord help you if you're fighting a wraith solo.
En son Zak tarafından düzenlendi; 2 Kas 2022 @ 20:45
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28 yorumdan 16 ile 28 arası gösteriliyor
İlk olarak 3D0E tarafından gönderildi:
İlk olarak Zakmuffin tarafından gönderildi:
We all know using Chilvary type mechanics would be amazing, but at the very least allow non shield users to defend themselves.
Who wants to have complex sweaty melee combat in this game?
Not me. I enjoy the more casual combat. Sweat lords would just ruin the game eventually over time for everyone, gear differences are already an overwhelming advantage, we don't need all that ♥♥♥♥♥♥♥♥ making it even more impossible. I like how this is more about how well you work with your team rather than it being about individual skill. The pvp sweat mongrels are on the opposite side of the spectrum of the carebear ass pvers. Just as bad.
Yes lets import combat from another game, that died.

Or let the devs make the game they want. And we'll make our choice then
İlk olarak Tsuru tarafından gönderildi:
Yes lets import combat from another game, that died.

Or let the devs make the game they want. And we'll make our choice then

Chiv 2 isn't dead, go back to your clicker mmo.
I personally don't think they'll add the deeper melee mechanics to this.

Seems to me they designed the melee to feel deliberately but have less dimensions to it. Like, every weapon has only a few different types of swings on purpose which is also designed around shield defense and where the shield is held.

For example there are only a few weapons that attack from left to right. Every weapon and swing is almost like a "weapon ability" and to do a specific type of swing, or thrust requires you to know the combo for that weapon.

Ultimately, I think they want to keep the dimensions of the melee combat way less than something like Chiv to keep it more accessible.
En son Gog tarafından düzenlendi; 2 Kas 2022 @ 13:10
They treat the relaxed shield as an intersecting object, why not also weapons?
İlk olarak 2m_anyloo̐̔͞tboxes (Farkon) tarafından gönderildi:
İlk olarak Tsuru tarafından gönderildi:
Yes lets import combat from another game, that died.

Or let the devs make the game they want. And we'll make our choice then

Chiv 2 isn't dead, go back to your clicker mmo.

Yea totally not dead. 16k peak players in june. lost half that the next month. and now down to 3k peak players. Totally not dead.
İlk olarak Tsuru tarafından gönderildi:
İlk olarak 2m_anyloo̐̔͞tboxes (Farkon) tarafından gönderildi:

Chiv 2 isn't dead, go back to your clicker mmo.

Yea totally not dead. 16k peak players in june. lost half that the next month. and now down to 3k peak players. Totally not dead.

Majority of players don't play on steam, do you not know how to evaluate population count?
I believe that parry is in the game but only implemented for the longsword at the moment
İlk olarak 2m_anyloo̐̔͞tboxes (Farkon) tarafından gönderildi:
İlk olarak Tsuru tarafından gönderildi:

Yea totally not dead. 16k peak players in june. lost half that the next month. and now down to 3k peak players. Totally not dead.

Majority of players don't play on steam, do you not know how to evaluate population count?

Oh you must be talking about that massive influx of player because of game pass. Giving the game inflated numbers just because they have access to it without paying extra money.

Yea, you got me there.
İlk olarak Tsuru tarafından gönderildi:
İlk olarak 2m_anyloo̐̔͞tboxes (Farkon) tarafından gönderildi:

Majority of players don't play on steam, do you not know how to evaluate population count?

Oh you must be talking about that massive influx of player because of game pass. Giving the game inflated numbers just because they have access to it without paying extra money.

Yea, you got me there.

Still not what I'm talking about.
Mount & Blade, Mordhau, and the Chivalry series all have large active populations and they've been out for over a decade.

There's plenty of players on Steamcharts, higher than anything in the fighting game genre. Add in Xbox/Epic/PS5, and you'll always find good fights your level 24/7.

I don't want Darker to copy all their mechanics. Shields/weapons being accurate physical objects is cool AF.

But you have to admit a lot of rudimentary basics are missing: universal blocks/parries, knockback, interrupts, basic hit reactions. Right now it's just hold attack hit trading when you have two players of the same weapon/skill level. There's very little outplay potential.

Most of the skill right now only involves footwork -- fast geared rogues moving in and out to stab the slowest classes between their swings, which is why rogue is the most popular melee class (leaderboard fighters shoot more than anything in PVP, let's be real).
En son jest tarafından düzenlendi; 2 Kas 2022 @ 16:18
İlk olarak Zakmuffin tarafından gönderildi:
We all know using Chilvary type mechanics would be amazing, but at the very least allow non shield users to defend themselves.

Edit: When I say Chilvary type mechanics I absolutely do not mean Chilvary tech. Just some of the basics like parry, kick, dodge or stamina. Each weapon already have direction blows, but some simple mechanics to make surviving 2 skeletons possible wen you're not a fighter. Lord help you if you're fighting a wraith solo.
Ranger here , wraiths are easy to kite just find a pillar shoot and run around. But i agree with your point
Parry/Riposte is in and has been for awhile. Id be surprised if they dont expand it to include more weapon types eventually.
https://www.youtube.com/watch?v=x1Ov3CGKOBw&ab_channel=XDaron
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28 yorumdan 16 ile 28 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 2 Kas 2022 @ 0:40
İleti: 28