Dark and Darker

Dark and Darker

Shiggieb00 Nov 1, 2022 @ 7:00pm
8
2
Basically you get about 1 minute of boring gameplay
Then some idiot who somehow has 600 lbs of armor and a sword and shield comes in and 1 shots you.. Then you have to exit, enter another lobby, load, do nothing for a second, then enter the game and ♥♥♥♥ around for another minute until the same thing happens again..

Basically a retarded concept. If youre going to force everyone to fight, give people a chance. Otherwise no one has a chance to get anything and these maxed out losers just chase away any potential customers you may have.. Like me.. Sorry. Im out.

3/10
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Showing 46-60 of 103 comments
HungBelowKnees Nov 2, 2022 @ 3:03pm 
yep the high level sweaty tryhards are gatekeeping having a big community. I get one shot by archers almost immediately after spawning. PvE mode or something to get better gear and a few levels. Maybe only high tier gear spawns in the PvP mode so there's a reason to do it, the community is what is going to kill the game.
Nik-Naks Nov 2, 2022 @ 3:23pm 
Originally posted by Crafty:
Originally posted by Sweaty Gopher:
pick up their torches

lol, it never occurred to me to do this...

I spent so many minutes, sitting in a dark spot as a rogue.. Picking up their torches they used to find me, untill they either came down into the darkness with me, or ended up leaving.
Gregxcore Nov 2, 2022 @ 4:02pm 
I kinda of agree, the whole concept of not having solo ques either is seriously diminishing. Im not gonna give these guys my money unless they add a solo or duo que. This not your typical extraction game. you have zero chance against a 3 man team. Also spawning next to 3 man teams is just dumb lol.
Ember Nov 2, 2022 @ 4:15pm 
Its fascinating to me how many PvE-only players download games with clear PvP tags on the store page, and then whine about PvP. Seems embarrassing to me.
Vertoxis Nov 2, 2022 @ 4:34pm 
Originally posted by Enig:
Originally posted by blazewh0:
bye
Say goodbye to this game. It's going to be you and two other people playing this game for about four months before they decide to shut the whole thing down. There isn't a year's worth of dev time that could make this into something fun.

If you enjoy it, cool. I'd suggest recording your footage so you can look back, because it's not going to stick around.

I remember hearing something like this about Tarkov.......

Good thing they didnt listen to arm-chair devs like you
Vertoxis Nov 2, 2022 @ 4:35pm 
Originally posted by SneakySnake:
Its fascinating to me how many PvE-only players download games with clear PvP tags on the store page, and then whine about PvP. Seems embarrassing to me.

EXACTLY!!! , its not even like some of them want a balance change or anything its "OH SOMEONE KILLED ME.. GAMES BAD"

SOmething like "Adding a solo/duo and group queue might be a good idea" is feedback

"PVP IS BAD" is ... not feedback lol
Ember Nov 2, 2022 @ 4:37pm 
I enjoy killing PvE players. They shouldnt be in our PvP game to begin with, and I appreciate them farming me loot.
Lord_Abaddon Nov 2, 2022 @ 5:02pm 
The developers are definitely going to need to find a way to balance the game going forward. the main issue as many has pointed out is gear after 2-3 months when you have people with inventories of epic+ gear they'r going to be dominating the game, any new players who join may grind out a decent set of gear after while but their first death sets them back where as the player who have reserve sets and plenty of funds will just equip a new set and go right back at it.

Anyone who doesn't see this as a potential issue is blind or thinks they will be the ones with plenty of reserve gear. anyone who points look at tarkov it's similar fails to mention tarkov picks up in player counts massively at a wipe and it tapers off after about 2-4 week. no it doesn't die off completely but the only thing left are the players running around with top tier ammo and armor basically making them immune to any newer players outside an extremely lucky penetration or shotgunning their legs.

The key difference in tarkov and Dark and darker is tarkov uses modern weaponry and larger more open maps with multiple set extraction points this gives newer players a chance if they can learn the map to actually survive. Dark and darker doesn't give new players a chance against an established one unless that established player is terrible. the circle forcing players together, random extracts and narrow map means there's very little room for a new player to make a mistake and can sour the experience very quickly.

So there's only a few things that can be done

1. SBMM: this is generally seen as a great idea but the implementation always feels bad no one enjoys going up against sweaty players constantly so they smurf and end up just ♥♥♥♥♥♥♥♥ on any new players.

2. Gear based match making: Could work but same issue as above a lobby full of sweaty epic geared players is going to get stale after awhile no one wants to constantly play a game at 100% all the times especially in a team game sometimes you just want to have fun whether you die or not. Granted you can always scale down gear to hopefully get in more chill lobbies. another issue is when a player finally get a decent set of gear goes into a high end lobby and loses it. yeah it's supposed to be a hardcore game but hardcore doesn't mean not fun or enjoyable.

3. keep at as is, Which will be fine for the minority, but when people buy the game and refund it within 2 hours because of how hardcore it is that hit's the developers bottom line which contrary to what most people think is the most important thing to any company it allows servers to be maintained, new content to be released, new games to be developed and developers to actually be paid. If a developer can't afford to keep the lights on you're damn sure your game isn't going to be around forever.

4. Seasons or wipes: sure are fine and probably one of the best way to allow people to start on even ground periodically but much like tarkov you're going to have the sweaty few who complete all their quest, grind out gear and max out extremely fast then they just ♥♥♥♥ on players who can't commit 80 hours a week to a game when it wipes all their progress. causing players to quit playing until next wipe so we're back again at a small amount of players still playing after a few weeks of each wipe.

The whole argument of this game needs to be group queue only, Hard core and if you don't like it get the F*** out will kill this game faster than some one asking for a pve only queue or solo/duo queues. less players is never good even if they don't play your preferred style they still paid for a product which supports it for longer benefiting everyone.

I played completely solo this whole test and was in the top 800's of barb players, I wiped plenty of groups, escaped numerous times (from both floors) and had plenty of loot and treasure so it is possible for a solo player to thrive but it took 2 play test for me to be able to comfortably do it and asking someone to sink around 50-60 hours before being able to survive and slightly enjoy something is too much for any game hardcore or not.
Last edited by Lord_Abaddon; Nov 2, 2022 @ 5:03pm
Don Solo Nov 2, 2022 @ 5:07pm 
Originally posted by Shiggieb00:
Originally posted by Will:
plenty of people have no issues getting loot and levelling up - never got these predictions of failure by people on these forums - "if you don't do as i say the game is doomed" - that's really quite nonsensical

No one is saying it has to be ONE WAY or everything is ♥♥♥♥♥♥... What we are saying is the CURRENT WAY - doesnt. Which doesnt mean it needs to be completely abandoned. It doesnt mean the game needs to be cancelled. It just means something needs tweaking. Thats it.

I understand that you enjoy the game, which is fine. But if you allow the PVP to play out the way it is, the players WILL kill the game itself. Nobody wants to just play the in-and-out bobble punching game with a mummy for like 45 seconds, just to get smashed in one hit by some dude in full knight gear out of no where..

And I played like 20 matches and this kind of crap kept happening, repeatedly... I know people who if this happened to them once, theyre done. And theyre gonna come on here and write some really dickish ♥♥♥♥ in a review... Theyre not gonna come on here like, like I did, and offer a way to fix it. And then suddenly the store page starts reading "Mixed reviews"... Uh oh.. thats not good... Then pretty soon, that turns in to "Mostly Negative".. Nobody wants that.


You're exactly the person I'd suspect plays Hello Kitty Isle Adventure than complains that it's too childish and everyones going to quit. Don't play the game. The difficulty is not meant for you, go back to console and play aim assist games. We had no problem zero to hero'ing via teamwork. To get a juicer kit you had to farm pretty heavily, and even then - once you die you're back to square one if you didn't use that gear to get other sets of high end backups. This game will absolutely always have a pretty powerful niche of players. Not for people like you.
Nik-Naks Nov 2, 2022 @ 5:22pm 
Originally posted by Lord_Abaddon:
The developers are definitely going to need to find a way to balance the game going forward. the main issue as many has pointed out is gear after 2-3 months when you have people with inventories of epic+ gear they'r going to be dominating the game, any new players who join may grind out a decent set of gear after while but their first death sets them back where as the player who have reserve sets and plenty of funds will just equip a new set and go right back at it.

Anyone who doesn't see this as a potential issue is blind or thinks they will be the ones with plenty of reserve gear. anyone who points look at tarkov it's similar fails to mention tarkov picks up in player counts massively at a wipe and it tapers off after about 2-4 week. no it doesn't die off completely but the only thing left are the players running around with top tier ammo and armor basically making them immune to any newer players outside an extremely lucky penetration or shotgunning their legs.

The key difference in tarkov and Dark and darker is tarkov uses modern weaponry and larger more open maps with multiple set extraction points this gives newer players a chance if they can learn the map to actually survive. Dark and darker doesn't give new players a chance against an established one unless that established player is terrible. the circle forcing players together, random extracts and narrow map means there's very little room for a new player to make a mistake and can sour the experience very quickly.

So there's only a few things that can be done

1. SBMM: this is generally seen as a great idea but the implementation always feels bad no one enjoys going up against sweaty players constantly so they smurf and end up just ♥♥♥♥♥♥♥♥ on any new players.

2. Gear based match making: Could work but same issue as above a lobby full of sweaty epic geared players is going to get stale after awhile no one wants to constantly play a game at 100% all the times especially in a team game sometimes you just want to have fun whether you die or not. Granted you can always scale down gear to hopefully get in more chill lobbies. another issue is when a player finally get a decent set of gear goes into a high end lobby and loses it. yeah it's supposed to be a hardcore game but hardcore doesn't mean not fun or enjoyable.

3. keep at as is, Which will be fine for the minority, but when people buy the game and refund it within 2 hours because of how hardcore it is that hit's the developers bottom line which contrary to what most people think is the most important thing to any company it allows servers to be maintained, new content to be released, new games to be developed and developers to actually be paid. If a developer can't afford to keep the lights on you're damn sure your game isn't going to be around forever.

4. Seasons or wipes: sure are fine and probably one of the best way to allow people to start on even ground periodically but much like tarkov you're going to have the sweaty few who complete all their quest, grind out gear and max out extremely fast then they just ♥♥♥♥ on players who can't commit 80 hours a week to a game when it wipes all their progress. causing players to quit playing until next wipe so we're back again at a small amount of players still playing after a few weeks of each wipe.

The whole argument of this game needs to be group queue only, Hard core and if you don't like it get the F*** out will kill this game faster than some one asking for a pve only queue or solo/duo queues. less players is never good even if they don't play your preferred style they still paid for a product which supports it for longer benefiting everyone.

I played completely solo this whole test and was in the top 800's of barb players, I wiped plenty of groups, escaped numerous times (from both floors) and had plenty of loot and treasure so it is possible for a solo player to thrive but it took 2 play test for me to be able to comfortably do it and asking someone to sink around 50-60 hours before being able to survive and slightly enjoy something is too much for any game hardcore or not.

Some quick thinking makes me think you're wrong about the new players having a hard time finding gear and stuff.

And here is why:

Imagine 16 people entering a dungeon. 2 has next to no gear at all. The others are fully kitted and ended up killing everyone.

Now these killers cant grab the loot, cause if they do they wont have space to loot all the goodies from bosses and stuff.. Red Zone stuff.. So they cant and wont waste any time time on picking other peoples stuff.

Probably will just steal a bunch of heal pots..


The two guys now has a random chance to run into a kitted body and loot the stuff.

Now all the new player has to do is get out of there alive.

Thought of this as a big problem aswell. But as you wrote it out in words, i added a couple of months of gaming like that.. Then logic tells me that this is were the game would end at.

If you make the good items rain down long enough, then everyone will be a potential loot goblin.


Tarkov doesn't make finding bodies easy to find. The circle in this game is probably going to fix that..

So survive long enough. You'll find a kitted body at the end of the line.
Nik-Naks Nov 2, 2022 @ 5:23pm 
all new players needs to do is bumrush middle a couple of times.
Troubleshooter Nov 2, 2022 @ 5:30pm 
Originally posted by Don Solo:
You're exactly the person I'd suspect plays Hello Kitty Isle Adventure than complains that it's too childish and everyones going to quit. Don't play the game. The difficulty is not meant for you, go back to console and play aim assist games. We had no problem zero to hero'ing via teamwork. To get a juicer kit you had to farm pretty heavily, and even then - once you die you're back to square one if you didn't use that gear to get other sets of high end backups. This game will absolutely always have a pretty powerful niche of players. Not for people like you.

The game is still being built... why are you dumping on people providing feedback on what works and what doesn't?

This is not the final design, its just the one we have to work with right now, and in the interest of doing the work that the dev actually wants, you should be happy to have people giving feedback on the play test.

In this thread, there's a ton of people comparing this game to tarkov or marauders, it's a BR, which neither tarkov or Marauders is. Is that a valid defense, because it looks like apples to oranges to me... but if I point that out I'm going to get accused of being a casual gamer and i should just leave?

Stop being toxic.

The game needs work, a BR where people can not reasonably "gear up" to contest "pre-geared" players in a single match is the worst possible way to implement a BR style game. You think that's cool?
Will Nov 2, 2022 @ 5:48pm 
Originally posted by Troubleshooter:
Originally posted by Don Solo:
You're exactly the person I'd suspect plays Hello Kitty Isle Adventure than complains that it's too childish and everyones going to quit. Don't play the game. The difficulty is not meant for you, go back to console and play aim assist games. We had no problem zero to hero'ing via teamwork. To get a juicer kit you had to farm pretty heavily, and even then - once you die you're back to square one if you didn't use that gear to get other sets of high end backups. This game will absolutely always have a pretty powerful niche of players. Not for people like you.

The game is still being built... why are you dumping on people providing feedback on what works and what doesn't?

This is not the final design, its just the one we have to work with right now, and in the interest of doing the work that the dev actually wants, you should be happy to have people giving feedback on the play test.

In this thread, there's a ton of people comparing this game to tarkov or marauders, it's a BR, which neither tarkov or Marauders is. Is that a valid defense, because it looks like apples to oranges to me... but if I point that out I'm going to get accused of being a casual gamer and i should just leave?

Stop being toxic.

The game needs work, a BR where people can not reasonably "gear up" to contest "pre-geared" players in a single match is the worst possible way to implement a BR style game. You think that's cool?
It's much more of a looter/extraction game such as tarkov than a br. The premise of a br is that only 1 person (or team) wins. In this game you can extract at any time. It has a closing circle - that's what it has in common with a br. The other game mechanics put it closer into the genre of games like tarkov.
Last edited by Will; Nov 2, 2022 @ 5:49pm
poopgaming2 Nov 2, 2022 @ 6:06pm 
Originally posted by Will:
"Basically a retarded concept. If youre going to force everyone to fight, give people a chance. Otherwise no one has a chance to get anything and these maxed out losers just chase away any potential customers you may have."

I don't think the devs are chasing away "any potential customers". Give the people playing and having fun some agency. The devs have obviously hit upon a winning combination, since there are many people playing. This game won't be for everyone, and that's ok. Not sure why people take it so personally.
anything is a winning combination to the tarkovbabs
theyll throw money at ♥♥♥♥♥♥♥ as long as it has a rarity stat and allows them to one shot someone with it through any armor rating
youre defending a minecraft-tier pvp game with no blocking unless youre using a shield(which still doesnt actually block anything) and no directional blocks
Lord_Abaddon Nov 2, 2022 @ 6:13pm 
Originally posted by Saicko:
Originally posted by Lord_Abaddon:
The developers are definitely going to need to find a way to balance the game going forward. the main issue as many has pointed out is gear after 2-3 months when you have people with inventories of epic+ gear they'r going to be dominating the game, any new players who join may grind out a decent set of gear after while but their first death sets them back where as the player who have reserve sets and plenty of funds will just equip a new set and go right back at it.

Anyone who doesn't see this as a potential issue is blind or thinks they will be the ones with plenty of reserve gear. anyone who points look at tarkov it's similar fails to mention tarkov picks up in player counts massively at a wipe and it tapers off after about 2-4 week. no it doesn't die off completely but the only thing left are the players running around with top tier ammo and armor basically making them immune to any newer players outside an extremely lucky penetration or shotgunning their legs.

The key difference in tarkov and Dark and darker is tarkov uses modern weaponry and larger more open maps with multiple set extraction points this gives newer players a chance if they can learn the map to actually survive. Dark and darker doesn't give new players a chance against an established one unless that established player is terrible. the circle forcing players together, random extracts and narrow map means there's very little room for a new player to make a mistake and can sour the experience very quickly.

So there's only a few things that can be done

1. SBMM: this is generally seen as a great idea but the implementation always feels bad no one enjoys going up against sweaty players constantly so they smurf and end up just ♥♥♥♥♥♥♥♥ on any new players.

2. Gear based match making: Could work but same issue as above a lobby full of sweaty epic geared players is going to get stale after awhile no one wants to constantly play a game at 100% all the times especially in a team game sometimes you just want to have fun whether you die or not. Granted you can always scale down gear to hopefully get in more chill lobbies. another issue is when a player finally get a decent set of gear goes into a high end lobby and loses it. yeah it's supposed to be a hardcore game but hardcore doesn't mean not fun or enjoyable.

3. keep at as is, Which will be fine for the minority, but when people buy the game and refund it within 2 hours because of how hardcore it is that hit's the developers bottom line which contrary to what most people think is the most important thing to any company it allows servers to be maintained, new content to be released, new games to be developed and developers to actually be paid. If a developer can't afford to keep the lights on you're damn sure your game isn't going to be around forever.

4. Seasons or wipes: sure are fine and probably one of the best way to allow people to start on even ground periodically but much like tarkov you're going to have the sweaty few who complete all their quest, grind out gear and max out extremely fast then they just ♥♥♥♥ on players who can't commit 80 hours a week to a game when it wipes all their progress. causing players to quit playing until next wipe so we're back again at a small amount of players still playing after a few weeks of each wipe.

The whole argument of this game needs to be group queue only, Hard core and if you don't like it get the F*** out will kill this game faster than some one asking for a pve only queue or solo/duo queues. less players is never good even if they don't play your preferred style they still paid for a product which supports it for longer benefiting everyone.

I played completely solo this whole test and was in the top 800's of barb players, I wiped plenty of groups, escaped numerous times (from both floors) and had plenty of loot and treasure so it is possible for a solo player to thrive but it took 2 play test for me to be able to comfortably do it and asking someone to sink around 50-60 hours before being able to survive and slightly enjoy something is too much for any game hardcore or not.

Some quick thinking makes me think you're wrong about the new players having a hard time finding gear and stuff.

And here is why:

Imagine 16 people entering a dungeon. 2 has next to no gear at all. The others are fully kitted and ended up killing everyone.

Now these killers cant grab the loot, cause if they do they wont have space to loot all the goodies from bosses and stuff.. Red Zone stuff.. So they cant and wont waste any time time on picking other peoples stuff.

Probably will just steal a bunch of heal pots..


The two guys now has a random chance to run into a kitted body and loot the stuff.

Now all the new player has to do is get out of there alive.

Thought of this as a big problem aswell. But as you wrote it out in words, i added a couple of months of gaming like that.. Then logic tells me that this is were the game would end at.

If you make the good items rain down long enough, then everyone will be a potential loot goblin.


Tarkov doesn't make finding bodies easy to find. The circle in this game is probably going to fix that..

So survive long enough. You'll find a kitted body at the end of the line.

I know more systems are being developed but it makes no sense to leave high tier gear on the ground for currency treasure unless you're chasing the treasure looted leader boards.

the vendors offers right now are middling at best outside the Halloween vendor, guaranteed gear vs currency is a not going to be left especially if it's decent stats and usable by you. and if a random happens to roll by a dead corpse of another players chances are with the zone unless there's an escape portal in that room those players who kill them are still around and you still have to make it past them. once players are geared and they decide all they want to do is pvp they will be waiting till the last moment before leaving to get all the kills possible.

sure you might find some white's, blues and the occasional purple but those aren't going to save you against the giga chads who will be running around ignoring mobs hunting players down. sure not everygame will have death squads sprinting around hunting new players but it will happen quite often once you have nothing else to do and you're full of loot.

The fact that people are super opposed to an optinal but seperate pve mode for players to learn the maps and how to loot/kill mobs effectively or a solo/duo queue so people who aren't running in 3 stacks have a slight albeit still low chance against someone geared is crazy.

I'm actually opposed to a pve mode myself to be honest, I don't think it will be fun outside of a training mode as the enemies behavior and attack patterns are currently very basic, that being said if it sells 10,000 copies that's still more revenue for the devs to operate with.
Last edited by Lord_Abaddon; Nov 2, 2022 @ 11:27pm
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Date Posted: Nov 1, 2022 @ 7:00pm
Posts: 103