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I spent so many minutes, sitting in a dark spot as a rogue.. Picking up their torches they used to find me, untill they either came down into the darkness with me, or ended up leaving.
I remember hearing something like this about Tarkov.......
Good thing they didnt listen to arm-chair devs like you
EXACTLY!!! , its not even like some of them want a balance change or anything its "OH SOMEONE KILLED ME.. GAMES BAD"
SOmething like "Adding a solo/duo and group queue might be a good idea" is feedback
"PVP IS BAD" is ... not feedback lol
Anyone who doesn't see this as a potential issue is blind or thinks they will be the ones with plenty of reserve gear. anyone who points look at tarkov it's similar fails to mention tarkov picks up in player counts massively at a wipe and it tapers off after about 2-4 week. no it doesn't die off completely but the only thing left are the players running around with top tier ammo and armor basically making them immune to any newer players outside an extremely lucky penetration or shotgunning their legs.
The key difference in tarkov and Dark and darker is tarkov uses modern weaponry and larger more open maps with multiple set extraction points this gives newer players a chance if they can learn the map to actually survive. Dark and darker doesn't give new players a chance against an established one unless that established player is terrible. the circle forcing players together, random extracts and narrow map means there's very little room for a new player to make a mistake and can sour the experience very quickly.
So there's only a few things that can be done
1. SBMM: this is generally seen as a great idea but the implementation always feels bad no one enjoys going up against sweaty players constantly so they smurf and end up just ♥♥♥♥♥♥♥♥ on any new players.
2. Gear based match making: Could work but same issue as above a lobby full of sweaty epic geared players is going to get stale after awhile no one wants to constantly play a game at 100% all the times especially in a team game sometimes you just want to have fun whether you die or not. Granted you can always scale down gear to hopefully get in more chill lobbies. another issue is when a player finally get a decent set of gear goes into a high end lobby and loses it. yeah it's supposed to be a hardcore game but hardcore doesn't mean not fun or enjoyable.
3. keep at as is, Which will be fine for the minority, but when people buy the game and refund it within 2 hours because of how hardcore it is that hit's the developers bottom line which contrary to what most people think is the most important thing to any company it allows servers to be maintained, new content to be released, new games to be developed and developers to actually be paid. If a developer can't afford to keep the lights on you're damn sure your game isn't going to be around forever.
4. Seasons or wipes: sure are fine and probably one of the best way to allow people to start on even ground periodically but much like tarkov you're going to have the sweaty few who complete all their quest, grind out gear and max out extremely fast then they just ♥♥♥♥ on players who can't commit 80 hours a week to a game when it wipes all their progress. causing players to quit playing until next wipe so we're back again at a small amount of players still playing after a few weeks of each wipe.
The whole argument of this game needs to be group queue only, Hard core and if you don't like it get the F*** out will kill this game faster than some one asking for a pve only queue or solo/duo queues. less players is never good even if they don't play your preferred style they still paid for a product which supports it for longer benefiting everyone.
I played completely solo this whole test and was in the top 800's of barb players, I wiped plenty of groups, escaped numerous times (from both floors) and had plenty of loot and treasure so it is possible for a solo player to thrive but it took 2 play test for me to be able to comfortably do it and asking someone to sink around 50-60 hours before being able to survive and slightly enjoy something is too much for any game hardcore or not.
You're exactly the person I'd suspect plays Hello Kitty Isle Adventure than complains that it's too childish and everyones going to quit. Don't play the game. The difficulty is not meant for you, go back to console and play aim assist games. We had no problem zero to hero'ing via teamwork. To get a juicer kit you had to farm pretty heavily, and even then - once you die you're back to square one if you didn't use that gear to get other sets of high end backups. This game will absolutely always have a pretty powerful niche of players. Not for people like you.
Some quick thinking makes me think you're wrong about the new players having a hard time finding gear and stuff.
And here is why:
Imagine 16 people entering a dungeon. 2 has next to no gear at all. The others are fully kitted and ended up killing everyone.
Now these killers cant grab the loot, cause if they do they wont have space to loot all the goodies from bosses and stuff.. Red Zone stuff.. So they cant and wont waste any time time on picking other peoples stuff.
Probably will just steal a bunch of heal pots..
The two guys now has a random chance to run into a kitted body and loot the stuff.
Now all the new player has to do is get out of there alive.
Thought of this as a big problem aswell. But as you wrote it out in words, i added a couple of months of gaming like that.. Then logic tells me that this is were the game would end at.
If you make the good items rain down long enough, then everyone will be a potential loot goblin.
Tarkov doesn't make finding bodies easy to find. The circle in this game is probably going to fix that..
So survive long enough. You'll find a kitted body at the end of the line.
The game is still being built... why are you dumping on people providing feedback on what works and what doesn't?
This is not the final design, its just the one we have to work with right now, and in the interest of doing the work that the dev actually wants, you should be happy to have people giving feedback on the play test.
In this thread, there's a ton of people comparing this game to tarkov or marauders, it's a BR, which neither tarkov or Marauders is. Is that a valid defense, because it looks like apples to oranges to me... but if I point that out I'm going to get accused of being a casual gamer and i should just leave?
Stop being toxic.
The game needs work, a BR where people can not reasonably "gear up" to contest "pre-geared" players in a single match is the worst possible way to implement a BR style game. You think that's cool?
theyll throw money at ♥♥♥♥♥♥♥ as long as it has a rarity stat and allows them to one shot someone with it through any armor rating
youre defending a minecraft-tier pvp game with no blocking unless youre using a shield(which still doesnt actually block anything) and no directional blocks
I know more systems are being developed but it makes no sense to leave high tier gear on the ground for currency treasure unless you're chasing the treasure looted leader boards.
the vendors offers right now are middling at best outside the Halloween vendor, guaranteed gear vs currency is a not going to be left especially if it's decent stats and usable by you. and if a random happens to roll by a dead corpse of another players chances are with the zone unless there's an escape portal in that room those players who kill them are still around and you still have to make it past them. once players are geared and they decide all they want to do is pvp they will be waiting till the last moment before leaving to get all the kills possible.
sure you might find some white's, blues and the occasional purple but those aren't going to save you against the giga chads who will be running around ignoring mobs hunting players down. sure not everygame will have death squads sprinting around hunting new players but it will happen quite often once you have nothing else to do and you're full of loot.
The fact that people are super opposed to an optinal but seperate pve mode for players to learn the maps and how to loot/kill mobs effectively or a solo/duo queue so people who aren't running in 3 stacks have a slight albeit still low chance against someone geared is crazy.
I'm actually opposed to a pve mode myself to be honest, I don't think it will be fun outside of a training mode as the enemies behavior and attack patterns are currently very basic, that being said if it sells 10,000 copies that's still more revenue for the devs to operate with.